EVOLUTION OF THIS BUILD
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I first tried a druid casting build shortly after druids were released. Earthquake was amazing and required much less investment than traditional cc which required spell penetration on top of DC. In addition, earthquake was useful regardless of destiny which was appealing.
With the enhancement pass I decided to splash 2 favored soul levels for scourge, just reward and crits. Eventually I decided to switch to the new and improved EA destiny and switch from winter to summer. I gained 3 DC which was offset by the loss of mantle of the icy soul which gave me proxy boost to DC of 4 by lowering reflex saves of enemies hit with a cold spell.
I was very focused on fire, light and of course positive spells - completely. With the addition of Divine Crusader I now had Empyrean magic which was a dream twist for this build. I like the synergy so much I actually built a light-based EA bard which was built off many of the same concepts and performed exceptionally well also.
As time passed I stayed committed to the summer build but switched more situationally between fire and water elemental. If I needed more DC I would move to water elemental form giving up 8% crits from wax and wane, but gaining 10% from empyrean magic. I would even situationally not advance the season to summer to boost my cold damage, but usually tried to stay in summer even if I wanted to use cold rather than fire spells.
I eventually settled on 17 druid / 3 favored soul which gave me access to level 9 spells and shield of condemnation. This was the only split giving me both. The AP is also very tight in this build and I was able to get 10 light/fire spellpower with 9 points in Warpriest + 15 HP + 10 PRR and decided that was reasonable enough to give up the fourth tier of AoV especially considering +11 wisdom items meant I no longer needed to get 2 wisdom from the AoV tree.
So this build evolved into something very odd. It's a cc-first build intended to run in parties rather than solo. The build can solo many quests, but is optimized for parties. The secondary focuses are DPS and survivability. With a PRR of 140 and MRR of 70, this is no tank build. However, the 58% DR, shadow guardian (situationally), 41% magic damage reduction and good self-healing it's very survivable build that allows me to build up my shield of condemnation stacks. The high dps comes largely from taking advantage of the many synergies that exist in the game for this build and others like it:
- Just Reward (sp regeneration)
- Scourge (+30 fire, light, force and physical spell power that is easily built up and maintained)
- Empyrean Magic (+20 universal spell power + 10% universal spell crits that is easily built up and maintained)
- Lantern Ring light proces which power up some abilities but not others
- Shield of Condemnation with enough PRR and DR to welcome the vulnerability stacks building up rather than needing to run to stay alive
I don't normally post my builds, but a friend asked me to so I am doing it. I am not specifically looking for feedback, but often get some good ideas and learn things from forum posts, so I will certainly welcome any tips, tricks, suggestions.
BUILD
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Race: Human
Class split: 17 druid / 3 favored soul
Starting Stats
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ST: 8
DX: 8
INT: 12
WIS: 18 (All level ups to wisdom)
CON: 18
CHA: 8
Feats
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1) Maximize
1) Human Bonus Feat: Empower
3) Quicken
6) Completionist
9) Spell Focus Evocation
12) Greater Spell Focus Evocation
15) Heighten
18) Past Life Wizard
21) Epic Spell Focus Evocation
24) Heavy Armor Proficiency
26) Spell Power Light
27) Ruin
28) Spell Power Fire but can be swapped for something else
Wisdom
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Starting: 18
Human Enh: 1
Season's Herald Enh: 2
Angel of Vengeance Enh: 1
Level Ups: 7
Tome: 6
Item: 11
Insightful Item: 3
Completionist: 2
Exceptional Wis: 1
Ship Buff: 2
EA Epic Destiny: 4
Litany: 2
Yugo Pot: 2
Total: 62
Evocation DC:
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Base: 10
Spell Level: 9
Wisdom Modifier: 26
Thunderforge Item: 6
Thunderforge Armor: 1 (only when needed otherwise Guardian armor)
Augment: 2
Passive Past Life Sorc x3: 3
Past Life Wizard Feat: 1
Spell Focus Feats: 3
Ship Buff: 1
ED: Exalted Angel: 3
Twist from Magister: 3
Twist from Draconic: 2
Season's Herald Enhancement Strength of The Solstice: 1
Total: 71
Situational: Deific Diadem: 2
Situational: Mantle of the Icy Soul Debuff (lowers enemy fort/reflex giving effective DC bonus): 4
Situational: Evocation Augmentation: 10
DC when spamming evocation: 87
Spellpower Light (Summer)
Item: 144
Spellcraft: 82
Season's Herald Tree: 46
Angel of Vengeance Tree: 22
Smite Foe: 5
Resilience of Battle: 5
Seasonal Bonus from Season's Herald's Core: 20
Morninglord Active Past Life: 30
Exalted Angel: Radiant Power: 30
Dethek Runestone Alchemical Bonus: 20
Epic Spellpower Light Feat: 20
Spellcasting Implement: 36
Guild Ship Buffs: 15
Fey Form: 15
Total Before Metamagic: 490
Empower + Maximize: 225
Total Sustainable Spellpower: 715
Spellpower Action Boost: 30
Meridian Fragment: 24
Scourge: 30
Empyrean Magic: 20
Spellpower with all Boosts: 819
I will follow up with other spellpower calcs later
Light Crits
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Item: 22
Angel of Vengeance Tree: 6
Season's Herald Tree: 8
Total Sustainable Crits: 36
Empyrean Magic: 10
Crits with Boosts: 46
Gear
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Epic Deific Diadem (Golem's Heart Slotted)
Epic Noxious Embers (Greater Evocation Augment slotted)
Epic Litany of the Dead
Jeweled Cloak (Protection +8 and Power 250 slotted)
Epic Belt of Thoughtful Rememberance
Sage's Ring (Fear immunity slotted)
Iron Mitts: (Globe of True Imperial Blood slotted)
45 HP Blur Displacement Greensteel Boots x 6
Lantern Ring (Feather Falling and Ins Con +3 slotted)
Dumathoin's Bracers (Golem's Heart Slotted)
Shadow Dragonplate Armor (HP +40 and Armored Agility +15) With Shadow Caster (also have a Shadow Guardian version)
Intricate Field Optics with Ins Wis +3 (Good Luck +2 and Heal +11 slotted)
TF Glaciation/Evocation Focus/Radiance Lore Scepter (Meridian Fragment slotted)
Dethek Runestone (Devotion 138 slotted)
Epic Quiver of Alacrity
Elite Spider Cult Mask
Enhancement Point Distribution
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Human: 3
Season's Herald: 46
Warpriest: 9
Angel of Vengeance: 22
Exalted Angel
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TIER 1
-Avenging Light SLA
-Radiant Power x3
-Endless Faith x3
-Healing Power x3
-Wisdom
TIER 2
-Wisdom
Tier 3
-Wisdom
Tier 4
-Wisdom
Tier 5
-Leap of Faith
Tier 6
-Sun Bolt SLA
-Divine Wrath SLA
Twists:
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-Empyrean Magic
-Evocation Augmentation
-Evocation Specialist (Magister)
-Fey Form (Evocation Augmentation for high-save enemies - TOEE)