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  1. #161

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    Quote Originally Posted by NaturalHazard View Post
    Thank you. But I can understand why they did it with all the various things added it must of gotten a bit silly for a while. Some weapons were changed like the SOS and ESOS but I noticed no change to the citw weapons with threat range increases.......... thanks I get it know, for example with pulverizer only and improved crit warhammers would be 17-20 the same as khopeshes now though they would be 18-20? while pesh with just the improved crit feat would still be 17-20. So for example the citw warhammer would be 17-20 but need epic destiny points extra to make it on par with a khopesh just on those grounds of threat range and multi.
    Yes, pretty much.
    Weapons with unique crit. ranges have the same crit. range now that they had before the update, in case you take the appropriate IC on your build.
    ESOS is still 15-20 with IC Slash, Mornh is still 17-20 with IC Bludg. It's only different if you don't take IC (but who doesn't take IC anyway on a physical damage build).

    That makes Mornh still a good weapon.
    But all the crafted (TF, LGS, etc.) warhammers fall behind khopeshes, because they have a puny crit. range of 19-20 with IC, compared to the khopeshes 17-20. Pulverizer is obviously not enough to catch up since it now only adds 1 range.

    What's funny about the change is that it put ESOS back on top of the foodchain for many THF builds. That bloody thing just won't go away.
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  2. #162
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Eth View Post
    Yes, pretty much.
    Weapons with unique crit. ranges have the same crit. range now that they had before the update, in case you take the appropriate IC on your build.
    ESOS is still 15-20 with IC Slash, Mornh is still 17-20 with IC Bludg. It's only different if you don't take IC (but who doesn't take IC anyway on a physical damage build).

    That makes Mornh still a good weapon.
    But all the crafted (TF, LGS, etc.) warhammers fall behind khopeshes, because they have a puny crit. range of 19-20 with IC, compared to the khopeshes 17-20. Pulverizer is obviously not enough to catch up since it now only adds 1 range.

    What's funny about the change is that it put ESOS back on top of the foodchain for many THF builds. That bloody thing just won't go away.

    Lol the amount of Vons I did with barely seeing that shard..................... its kind of sad it would be nice for warhammers to be at least equal to peshes with a tier 5 ability from a destiny. Kind of cool though on Esos lol one weapon level 20 to 30................ . Yeah mornh is ok, but once I get thunderforged and other higher level stuff a switch to khopesh will be much higher dps overall as well as the other benefits you can put on the weapons.

    I guess everyone would take an improved crit feat, but in this case it might be ok to use a weapon you do not have the feat for.
    I guess for non fighter builds/splashes with the greater focus feats and things like that, using a keen weapon with improved threat ranges for a few levels where you do not have anything better till later might make sense? I dunno like blizzaard for a khopesh user 23 to 26? I think its better than my epic chaos blade, and alchemical khopesh, and I can use it with the planar conflux....

    maybe change pulverizer to a 2 instead of one?
    Last edited by NaturalHazard; 08-30-2016 at 04:05 AM.

  3. #163

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    Quote Originally Posted by NaturalHazard View Post
    Lol the amount of Vons I did with barely seeing that shard..................... its kind of sad it would be nice for warhammers to be at least equal to peshes with a tier 5 ability from a destiny. Kind of cool though on Esos lol one weapon level 20 to 30................ . Yeah mornh is ok, but once I get thunderforged and other higher level stuff a switch to khopesh will be much higher dps overall as well as the other benefits you can put on the weapons.
    LGS is also pretty good, even fully upgraded it's only ML26. I'd recommend crafting a triple positive khopesh (great base DPS and the affirmation proc is really nice) and a vacuum weapon (adds the most DPS, because everything gets 20 vulnerability in no time).
    At cap I still use a TF offhand most of the time for the 35% fort bypass and draconic reinvigoration for stuff like shroud part 1.

    Balizarde is best for most TWF at 23, yes. I used it too on my khopesh build while leveling. Keep it in your inventory for shroud too. The rakshasa in part 5 has DR pierce/good.
    You can also keep your Chaosblade since the book has anarchic/good DR. (although Epic Bleeding Edge slotted with chaos is much better).
    Last edited by Eth; 08-30-2016 at 03:56 AM.
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  4. #164
    Community Member NaturalHazard's Avatar
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    so much has changed I took a double take at the multiple weapon focus feats, but im guessing that its for the melee power? which all stacks?


    lol no way im throwing out my epic chaos blade............even if its just going to take up space as a trophy......... still if its a pesh build not much better at level 20 esp if im still doing amarath quests, funny I have drow warhamers even one with stunning on it, but not one khopesh. Had a few nice heroic blunt weapons too, shimmering devastation and the hound great club too, just to look different while running throw heroics.
    Last edited by NaturalHazard; 08-30-2016 at 05:22 AM.

  5. #165
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    Been away for a long time, what are these nerfs?
    For Redsonja, pre-U28:
    • warhammers: 20/x3 base -> 19-20/x3 Pulverizer -> 17-20/x3 IC:Blunt (doubles range) -> 15-20/x3 Crit Rage
    • khopesh: 19-20/x3 base -> 17-20/x3 IC:Slash -> 15-20/x3 Crit Rage


    So same crit profile, but you save a feat and hammers can use Anvil of Thunder, which procs a free stun on crits.

    Post-U28:

    • warhammers: 20/x3 base -> 19-20/x3 Pulverizer -> 18-20/x3 IC:Blunt (+1 range) -> 16-20/x3 Crit Rage
    • khopesh: 19-20/x3 base -> 17-20/x3 IC:Slash -> 15-20/x3 Crit Rage


    So hammers lost 5% crit chance, putting them behind khopeshes (again). And, well, this is the DDO forums: if you ain't minmaxing, you ain't doin' it right...
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #166
    Build Constructionist unbongwah's Avatar
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    Default U32 update

    Someone asked me for a current version of Redsonja using TF khopeshes, so here ya go.
    Code:
    RedSonja (U32)
    Barbarian 20
    True Neutral Human
    
    
    Stats
                   34pt     36pt     Tome     Level Up
                   ----     ----     ----     --------
    Strength        18       18       +4       4: STR
    Dexterity       13       13       +4       8: STR
    Constitution    17       17       +4      12: STR
    Intelligence     8       10       +4      16: STR
    Wisdom           8        8       +4      20: STR
    Charisma         8        8       +4      24: STR
                                              28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    Spellcr   1  1     1     1     1     1     1     1     1     1     1  11
    Search    1  ½  ½  ½  ½  ½                 1     1  ½  1½ ½  1½ ½  1  11
    Spot      2                 1  1  1  1  1     1     1     1     1     11
    Balance   2     1     1     1     1     1     1     1     1     1     11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Jump                                                               1   1
    Tumble    1                                                            1
             ------------------------------------------------------------
             20  5  5  5  5  5  6  6  6  6  6  6  6  6  7  7  7  7  7  7
    
    
    Feats
    
     1        : Power Attack
     1 Human  : Cleave
     3        : Exotic Weapon: Khopesh
     6        : Great Cleave
     9        : Improved Critical: Slashing
    12        : Two Weapon Fighting
    15        : Improved Two Weapon Fighting
    18        : Greater Two Weapon Fighting
    21 Epic   : Overwhelming Critical
    24 Epic   : Stunning Blow
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Blinding Speed
    28 Destiny: First Blood OR Elusive Target OR Epic Spell Power: Acid
    29 Destiny: Dire Charge
    30 Epic   : Epic Damage Reduction OR Completionist OR Armor Proficiency: Heavy
    30 Legend : Scion of: Plane of Earth
    
    
    Enhancements (80 AP)
    
    Frenzied Berserker (41 AP)
    
    
    • Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye
      1. Extra Rage III, Cracking Attack III, Power Rage III, Athletics III
      2. Blood Tribute III, Extra Action Boost III, Sprint Boost I
      3. Blood Trail III, Supreme Cleave III, Constitution
      4. Wade In III, Constitution
    Ravager (38 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II
      1. Barbarian Power Attack III, Hardy Rage III
      2. Cruel Cut III, Melee Power Boost III
      3. Slaughter II, Festering Wound III, Strength
      4. Laughter, Dismember III, Strength
      5. Blood Strength, Uncanny Balance, Critical Rage II
    Human (1 AP)
    • Damage Boost
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage I, Haste Boost III
    4. Volcano's Edge
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Sacred Ground (Tier 3 Crusader)
    3. Consecration (Tier 2 Crusader)
    4. Unearthly Reactions (Tier 1 Magister)
    5. Brace for Impact (Tier 1 Sentinel)
    TBH I didn't put too much thought into Enhancements, because the important ones are Storm's Eye+Blood Strength+Crit Rage+human Dmg Boost; the rest is just filler to get those. Also not bothering to list Enhancement order for heroic leveling, as this is an epic-focused build. You're a barb, you run around hitting things a lot; there's not much guidance I can provide there! For a non-human version, you need to drop a feat; I would also shift that 1 AP from racial to lvl 18 Ravager core for extra heal amp (41 FB / 39 Ravager).

    Skills: Heal boosts Positive Spellpower (Sacred Ground); Spellcraft boosts Acid Spellpower (SoPoEarth). I always max UMD if I can; force of habit more than anything else. Do what you want with remaining skill pts.

    EDIT: if you want a build which sticks with the original stats (i.e., max STR & CON to start) and have at least a +5 DEX tome, then use this feat progression instead:
    Code:
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        18       +5       4: STR
    Dexterity       12       +5       8: STR
    Constitution    18       +5      12: STR
    Intelligence     8       +5      16: STR
    Wisdom           8       +5      20: STR
    Charisma         8       +5      24: STR
                                     28: STR
    
    Feats
    
     1        : Power Attack
     1 Human  : Cleave
     3        : Exotic Weapon: Khopesh
     6        : Great Cleave
     9        : Improved Critical: Slashing
    12        : Two Weapon Fighting
    15        : Stunning Blow
    18        : Armor Proficiency: Heavy OR Completionist OR Weapon Focus: Slashing
    21 Epic   : Improved Two Weapon Fighting
    24 Epic   : Greater Two Weapon Fighting
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Overwhelming Critical
    28 Destiny: First Blood OR Elusive Target OR Epic Spell Power: Acid
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Blinding Speed OR Epic Damage Reduction
    30 Legend : Scion of: Arborea OR Plane of Earth
    Last edited by unbongwah; 09-30-2016 at 06:33 PM.
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  7. #167
    Community Member Selvera's Avatar
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    Can vouch for this build.

    My main is a halfling that likes to run around and melee things, preferably Dex-based builds in light armour, so I was sort of dreading having to do a barbarian life. It just felt really out of character and generic. Besides, what type of halfling uses a greataxe? But the desire for that 10 HP past life set me to making a barbarian that I could stand to play, and I figured the -2 strength doesn't matter that much, so I started thinking about the viability of a twf barb. Certainly using twf would give me 100% + 50% str to damage, which is equal to 150% that a thf build gets, I only get a 80% offhand proc chance, which makes it slightly worse then thf for str-to-damage. Same calculation goes for power attack, twf gets 7 + (80% of) 7, while thf gets 14. So I lose out on just a little bit of dps, but I get to be a halfling (like I want) and use the light-weapons I had farmed from previous rogue/bard lives (rapiers and daggers). I could live with that. So... I started looking around for advice for making a useful barbarian strong enough to offset my flavor preferences and found this thread.

    Oh, Storm's Eye is insanely good with twf
    Oh, barbs get a lot of good on hit effects which are better for twf then thf (greater vicious, pain touch, fury, cruel cut, STORM'S EYE)

    Turns out this character is the strongest I've made so far (although this HAS happened every life I've done yet; each life with more past lives and better gear). And I'm enjoying it, even if I have to be a little burly halfling in medium/heavy armour, I still get to be the little ball of dual-wielding death I like to be, and wearing a cosmetic armour set helps with the heavy armour look when I'm not feeling like wearing the big metal plates.

  8. #168
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    Quote Originally Posted by unbongwah View Post
    Someone asked me for a current version of Redsonja using TF khopeshes, so here ya go.
    Code:
    RedSonja (U32)
    Barbarian 20
    True Neutral Human
    
    
    Stats
                   34pt     36pt     Tome     Level Up
                   ----     ----     ----     --------
    Strength        18       18       +4       4: STR
    Dexterity       13       13       +4       8: STR
    Constitution    17       17       +4      12: STR
    Intelligence     8       10       +4      16: STR
    Wisdom           8        8       +4      20: STR
    Charisma         8        8       +4      24: STR
                                              28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    Spellcr   1  1     1     1     1     1     1     1     1     1     1  11
    Search    1  ½  ½  ½  ½  ½                 1     1  ½  1½ ½  1½ ½  1  11
    Spot      2                 1  1  1  1  1     1     1     1     1     11
    Balance   2     1     1     1     1     1     1     1     1     1     11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Jump                                                               1   1
    Tumble    1                                                            1
             ------------------------------------------------------------
             20  5  5  5  5  5  6  6  6  6  6  6  6  6  7  7  7  7  7  7
    
    
    Feats
    
     1        : Power Attack
     1 Human  : Cleave
     3        : Exotic Weapon: Khopesh
     6        : Great Cleave
     9        : Improved Critical: Slashing
    12        : Two Weapon Fighting
    15        : Improved Two Weapon Fighting
    18        : Greater Two Weapon Fighting
    21 Epic   : Overwhelming Critical
    24 Epic   : Stunning Blow
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Blinding Speed
    28 Destiny: First Blood OR Elusive Target OR Epic Spell Power: Acid
    29 Destiny: Dire Charge
    30 Epic   : Epic Damage Reduction OR Completionist OR Armor Proficiency: Heavy
    30 Legend : Scion of: Plane of Earth
    
    
    Enhancements (80 AP)
    
    Frenzied Berserker (41 AP)
    
    
    • Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye
      1. Extra Rage III, Cracking Attack III, Power Rage III, Athletics III
      2. Blood Tribute III, Extra Action Boost III, Sprint Boost I
      3. Blood Trail III, Supreme Cleave III, Constitution
      4. Wade In III, Constitution
    Ravager (38 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II
      1. Barbarian Power Attack III, Hardy Rage III
      2. Cruel Cut III, Melee Power Boost III
      3. Slaughter II, Festering Wound III, Strength
      4. Laughter, Dismember III, Strength
      5. Blood Strength, Uncanny Balance, Critical Rage II
    Human (1 AP)
    • Damage Boost
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage I, Haste Boost III
    4. Volcano's Edge
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Sacred Ground (Tier 3 Crusader)
    3. Consecration (Tier 2 Crusader)
    4. Unearthly Reactions (Tier 1 Magister)
    5. Brace for Impact (Tier 1 Sentinel)
    TBH I didn't put too much thought into Enhancements, because the important ones are Storm's Eye+Blood Strength+Crit Rage+human Dmg Boost; the rest is just filler to get those. Also not bothering to list Enhancement order for heroic leveling, as this is an epic-focused build. You're a barb, you run around hitting things a lot; there's not much guidance I can provide there! For a non-human version, you need to drop a feat; I would also shift that 1 AP from racial to lvl 18 Ravager core for extra heal amp (41 FB / 39 Ravager).

    Skills: Heal boosts Positive Spellpower (Sacred Ground); Spellcraft boosts Acid Spellpower (SoPoEarth). I always max UMD if I can; force of habit more than anything else. Do what you want with remaining skill pts.

    EDIT: if you want a build which sticks with the original stats (i.e., max STR & CON to start) and have at least a +5 DEX tome, then use this feat progression instead:
    Code:
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        18       +5       4: STR
    Dexterity       12       +5       8: STR
    Constitution    18       +5      12: STR
    Intelligence     8       +5      16: STR
    Wisdom           8       +5      20: STR
    Charisma         8       +5      24: STR
                                     28: STR
    
    Feats
    
     1        : Power Attack
     1 Human  : Cleave
     3        : Exotic Weapon: Khopesh
     6        : Great Cleave
     9        : Improved Critical: Slashing
    12        : Two Weapon Fighting
    15        : Stunning Blow
    18        : Armor Proficiency: Heavy OR Completionist OR Weapon Focus: Slashing
    21 Epic   : Improved Two Weapon Fighting
    24 Epic   : Greater Two Weapon Fighting
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Overwhelming Critical
    28 Destiny: First Blood OR Elusive Target OR Epic Spell Power: Acid
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Blinding Speed OR Epic Damage Reduction
    30 Legend : Scion of: Arborea OR Plane of Earth
    Im about to TR to a barb, and was looking this spec over. Is this what you would still run with today, or make any changes from when you posted this.

  9. #169
    Community Member adrian69's Avatar
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    Quote Originally Posted by cmecu View Post
    Im about to TR to a barb, and was looking this spec over. Is this what you would still run with today, or make any changes from when you posted this.
    Yeah, he would stay with it if played it. You'll need to decide what is more important to your own playstyle for 28-30 feats. Otherwise, pure barbarian has little flexibility unless you are going for something silly.

  10. #170
    Community Member tweeder22's Avatar
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    Anyone playing this build, or similar, on reaper?
    What would be better: melee power from arborea for self heal or Scion of the Plane of Earth for extra PRR?
    With human boost sharing cooldown, any other race could be better? (no AP on race tree)

  11. #171
    Community Member adrian69's Avatar
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    Quote Originally Posted by tweeder22 View Post
    Anyone playing this build, or similar, on reaper?
    What would be better: melee power from arborea for self heal or Scion of the Plane of Earth for extra PRR?
    With human boost sharing cooldown, any other race could be better? (no AP on race tree)
    Go with SoA. You're still getting heal on kill and barbarian will only be there in reaper for what DPS it can sustain against bosses probably. Soloing 1-3 skull should be a decent challenge, but 1-2 skulls should be doable through heroics by playing smart. Earth may be better if you will be playing outside of reaper mainly since your healing isn't debuffed to nada. On Reaper 4-10, PRR isn't going make a lot of difference when you are being hit for more that your HP pool, so the goal is getting it to where you can survive 1 hit and a tick from a dot before you get healed.

    Losing double boosting probably hit rogues, barbarians, and paladins the worst, rangers also, though they in better shape, but tempest could use 5-10 more melee power. All these classes need a minimum of 10-15 more Melee Power available in tress, especially barbs (15) and paladins (10), and why the variance is a different argument. However...

    Back to topic...Stay human if you plan on going with khops, otherwise, going with scims, rapiers, hammers, picks, or Daxes (dwarf) are options. Some of them may not feel like they bare fruit until level 12 with crit range or you get in LD or DC. Scims and rapiers wouldn't deal big crits, but you can end up criting on 12-20 while raging. war hammers are like a poor mans khops, but there aren't many great ones laying around and you'll probably end up having craft a few good ones. Same with picks, though your aiming for just big hits with those. Depending on the length of the fight and luck of the roll, they all end up pretty comparable within seconds of each other.


    I was going through a druidx on my main just for fun, but I don't mind play testing the class through and letting everyone know how it does if it saves everyone time. Takes me around a week, give or take. But if someone responds in the next few hours I'll +5 into barb. It doesn't matter to me. I just live to play and compare classes these days.

    Edit: I decided to play through on a human pure TWF barbarian 1-20+. Will revisit and post how it goes early, mid, and later heroics in Reaper.
    Last edited by adrian69; 03-07-2017 at 01:11 AM.

  12. #172
    Community Member LetoII's Avatar
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    Talking Yes

    Quote Originally Posted by adrian69 View Post
    Go with SoA. You're still getting heal on kill and barbarian will only be there in reaper for what DPS it can sustain against bosses probably. Soloing 1-3 skull should be a decent challenge, but 1-2 skulls should be doable through heroics by playing smart. Earth may be better if you will be playing outside of reaper mainly since your healing isn't debuffed to nada. On Reaper 4-10, PRR isn't going make a lot of difference when you are being hit for more that your HP pool, so the goal is getting it to where you can survive 1 hit and a tick from a dot before you get healed.

    Losing double boosting probably hit rogues, barbarians, and paladins the worst, rangers also, though they in better shape, but tempest could use 5-10 more melee power. All these classes need a minimum of 10-15 more Melee Power available in tress, especially barbs (15) and paladins (10), and why the variance is a different argument. However...

    Back to topic...Stay human if you plan on going with khops, otherwise, going with scims, rapiers, hammers, picks, or Daxes (dwarf) are options. Some of them may not feel like they bare fruit until level 12 with crit range or you get in LD or DC. Scims and rapiers wouldn't deal big crits, but you can end up criting on 12-20 while raging. war hammers are like a poor mans khops, but there aren't many great ones laying around and you'll probably end up having craft a few good ones. Same with picks, though your aiming for just big hits with those. Depending on the length of the fight and luck of the roll, they all end up pretty comparable within seconds of each other.
    I was going through a druidx on my main just for fun, but I don't mind play testing the class through and letting everyone know how it does if it saves everyone time. Takes me around a week, give or take. But if someone responds in the next few hours I'll +5 into barb. It doesn't matter to me. I just live to play and compare classes these days.

    Edit: I decided to play through on a human pure TWF barbarian 1-20+. Will revisit and post how it goes early, mid, and later heroics in Reaper.
    Great Info! Thanks

  13. #173
    Community Member adrian69's Avatar
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    Hit 20 yesterday. a day behind schedule.

    I LTRd into this build at level 5. I was originally doing a wolf build. I held 5 until I finished harbors. My main is a triple everything except racial, of course, and I lack an arcane ETR or 3, just so make you aware.

    I ran 2-4 skulls 2 levels over, mainly, because I didn't understand Reaper needed to be ran at normal level for full xp. However, what I have found out is that 2 levels over on 3 and 4 skulls is pretty close to full xp, say if you are level 2 running a level 2 1-2 skull quest. It's not far behind. I had a list of the ones I succeeded at 3 and 4 skulls, but I am need to locate it my 1,000s of untitled google docs. I took images of some I felt where my finer accomplishments, and did a video of Proof is in the Poison. I was going to post it, but I need to redo the sound because my kid decided make to much noise and I had some hireling issues at the beginning that is a waste of viewer time. My editing skills are a work in progress. Needless,

    I also took THF and Great Cleave at 3 and 6 and switched them out at 9 for khops and twf. You'll be THF until you take ITWF at least anyway.

    4-10: With a hire, generally, everything was pretty easy took slow. If you can craft, make a level 4 flametouched {preference} of unnatural bane (or preferably Ghost Touch/Incorp Bypass if you can) Falchion. This will last you to mid levels and do decent with a barbarians bane damage from core 2 ravager and Frenzy. Keep Guild Cure Serious Wound Potsx100x2 at a minimum and haste pots. I found these levels pretty easy and had only a handful of quests that gave me trouble. The 3rd one in Depth chain, Delera's 3 (had 5-6 reaper spawn at once and survived by the skin of teeth...nuts it was), I couldn't Solo ToEE and went with full party, I didn't bother with Slavers. After level 9, you start noticing the difficulty spiking and I ran R1-2 all the way to I got geared out at 14 and went back to running R2-3, and made it through Threnal Library pt 1 on skull 4, not that is hard. Between 9-12, Carnage and Plague Reapers are your bane and they will kill you quick. Oh and Ear Smash and it's T2 effect is your friend. GET IT ASAP

    12-18: Though it wasn't a walk in the park, Blood Str and barbarian on hit affects make it barable through most content. This is your prime and I did run a lot of things at level for fuller Rxp. Vorpal weapons are also nice in these levels and dropped more things than I expected them too. Oh and Ear Smash is your friend.

    19-20: You can tell a big difference here between 1, 2 and 3 skulls meleeing. 2 is doable until multiple reaper spawn and IK your hire and you can't get them down quick enough. This is were a real healer becomes needed if you want to complete these. Got to give up Ear Smash if you want Blood Frenzy. 31 AP FB and 37 Ravager at 18.

    Overall, really, really fun. So fun I may play all the way through epics. Barbarians are not in as bad of shape as I thought they were compared to paladins and my DPS is pretty good 18. I was downing 3200 avg mobs in r2 in probably 3-6 seconds depending on role. I am thinking I may go to 30 and figure out what is the best gear set up >35<.

    Conclusion is barbarian is a more effective class for heroic reaper than paladin, which I did last week. It's fun.


    18/14/16/9/8/9 (I think).

    PA/Cleave/TWF/Khops/IC: Slash/ITWF/GTWF/Gcleave Epics: OC/Completionist/PTWF/Weapon Focus/Elusive Target/Dire Charge or Harbinger of Madness/Weapon Focus SoAboreah or SoEarth

  14. #174
    Community Member Sitka_Kitty's Avatar
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    Quote Originally Posted by unbongwah View Post
    Code:
    RedSonja (U32)
    Barbarian 20
    True Neutral Human
    
    
    Stats
                   34pt     36pt     Tome     Level Up
                   ----     ----     ----     --------
    Strength        18       18       +4       4: STR
    Dexterity       13       13       +4       8: STR
    Constitution    17       17       +4      12: STR
    Intelligence     8       10       +4      16: STR
    Wisdom           8        8       +4      20: STR
    Charisma         8        8       +4      24: STR
                                              28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    Spellcr   1  1     1     1     1     1     1     1     1     1     1  11
    Search    1  ½  ½  ½  ½  ½                 1     1  ½  1½ ½  1½ ½  1  11
    Spot      2                 1  1  1  1  1     1     1     1     1     11
    Balance   2     1     1     1     1     1     1     1     1     1     11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Jump                                                               1   1
    Tumble    1                                                            1
             ------------------------------------------------------------
             20  5  5  5  5  5  6  6  6  6  6  6  6  6  7  7  7  7  7  7
    
    
    Feats
    
     1        : Power Attack
     1 Human  : Cleave
     3        : Exotic Weapon: Khopesh
     6        : Great Cleave
     9        : Improved Critical: Slashing
    12        : Two Weapon Fighting
    15        : Improved Two Weapon Fighting
    18        : Greater Two Weapon Fighting
    21 Epic   : Overwhelming Critical
    24 Epic   : Stunning Blow
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Blinding Speed
    28 Destiny: First Blood OR Elusive Target OR Epic Spell Power: Acid
    29 Destiny: Dire Charge
    30 Epic   : Epic Damage Reduction OR Completionist OR Armor Proficiency: Heavy
    30 Legend : Scion of: Plane of Earth
    
    
    Enhancements (80 AP)
    
    Frenzied Berserker (41 AP)
    
    
    • Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye
      1. Extra Rage III, Cracking Attack III, Power Rage III, Athletics III
      2. Blood Tribute III, Extra Action Boost III, Sprint Boost I
      3. Blood Trail III, Supreme Cleave III, Constitution
      4. Wade In III, Constitution
    Ravager (38 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II
      1. Barbarian Power Attack III, Hardy Rage III
      2. Cruel Cut III, Melee Power Boost III
      3. Slaughter II, Festering Wound III, Strength
      4. Laughter, Dismember III, Strength
      5. Blood Strength, Uncanny Balance, Critical Rage II
    Human (1 AP)
    • Damage Boost
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage I, Haste Boost III
    4. Volcano's Edge
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Sacred Ground (Tier 3 Crusader)
    3. Consecration (Tier 2 Crusader)
    4. Unearthly Reactions (Tier 1 Magister)
    5. Brace for Impact (Tier 1 Sentinel)
    Can this be done with Half-Orc race instead? Or is it a must to be Human to fulfill this build?

    Thank you

  15. #175
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Sitka_Kitty View Post
    Can this be done with Half-Orc race instead? Or is it a must to be Human to fulfill this build?
    Switching to HO costs you a feat slot which delays your progression; you end up backloading either khopesh prof or Great Cleave to epic levels, I think. Also since there aren't any APs to spare, you can't afford HO bonuses so the only racial perk is +2 base STR. Otherwise it should be fine.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  16. #176
    Community Member Sitka_Kitty's Avatar
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    Quote Originally Posted by unbongwah View Post
    Switching to HO costs you a feat slot which delays your progression; you end up backloading either khopesh prof or Great Cleave to epic levels, I think. Also since there aren't any APs to spare, you can't afford HO bonuses so the only racial perk is +2 base STR. Otherwise it should be fine.
    Awesome! Thank you, trying to get my son started, he wants to play as a THF, HO Barb.

  17. #177
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Sitka_Kitty View Post
    Thank you, trying to get my son started, he wants to play as a THF, HO Barb.
    For THF, use Zoda's build instead. It's built around mauls, but slashing weapons (greataxes etc.) work fine too; just switch Improved Crit Blunt for Slash. 2H weapons play better with HO bonuses and you don't have to worry about DEX, so it's easier on a first-life than TWF barb.

    Feat progression for non-human is simple: Power Atk (1), Cleave (3), Gt Cleave (6), Improved Crit (9), THF/ITHF/GTHF (12/15/18), Overwhelming Crit (21), Stunning Blow (24). [If you want SB sooner, swap it into one of the THF feats and rearrange the rest accordingly.] Obviously you won't have access to Completionist on a first-life build, so that can be dropped. Heavy armor prof was originally just to use Shadow Guardian armor, IIRC; if you don't have that, you're better off sticking with med armor (if you still feel a little too squishy, you can take epic DR feat instead).

    Enhancements vary, but while leveling my suggestion is to focus on Berserker first to grab Supreme Cleave + Frenzy ASAP; then focus on Ravager so you can grab Blood Strength + Crit Rage when you hit lvl 12. Spend your remaining APs as you see fit until 20, which is when you want to grab Storm's Eye capstone from FB.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #178
    Community Member Sitka_Kitty's Avatar
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    Quote Originally Posted by unbongwah View Post
    For THF, use Zoda's build instead. It's built around mauls, but slashing weapons (greataxes etc.) work fine too; just switch Improved Crit Blunt for Slash. 2H weapons play better with HO bonuses and you don't have to worry about DEX, so it's easier on a first-life than TWF barb.

    Feat progression for non-human is simple: Power Atk (1), Cleave (3), Gt Cleave (6), Improved Crit (9), THF/ITHF/GTHF (12/15/18), Overwhelming Crit (21), Stunning Blow (24). [If you want SB sooner, swap it into one of the THF feats and rearrange the rest accordingly.] Obviously you won't have access to Completionist on a first-life build, so that can be dropped. Heavy armor prof was originally just to use Shadow Guardian armor, IIRC; if you don't have that, you're better off sticking with med armor (if you still feel a little too squishy, you can take epic DR feat instead).

    Enhancements vary, but while leveling my suggestion is to focus on Berserker first to grab Supreme Cleave + Frenzy ASAP; then focus on Ravager so you can grab Blood Strength + Crit Rage when you hit lvl 12. Spend your remaining APs as you see fit until 20, which is when you want to grab Storm's Eye capstone from FB.

    I appreciate all the information! Thank you.

  19. #179
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    Quote Originally Posted by unbongwah View Post
    Someone asked me for a current version of Redsonja using TF khopeshes, so here ya go.
    Code:
    RedSonja (U32)
    Barbarian 20
    True Neutral Human
    
    
    Stats
                   34pt     36pt     Tome     Level Up
                   ----     ----     ----     --------
    Strength        18       18       +4       4: STR
    Dexterity       13       13       +4       8: STR
    Constitution    17       17       +4      12: STR
    Intelligence     8       10       +4      16: STR
    Wisdom           8        8       +4      20: STR
    Charisma         8        8       +4      24: STR
                                              28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    Spellcr   1  1     1     1     1     1     1     1     1     1     1  11
    Search    1  ½  ½  ½  ½  ½                 1     1  ½  1½ ½  1½ ½  1  11
    Spot      2                 1  1  1  1  1     1     1     1     1     11
    Balance   2     1     1     1     1     1     1     1     1     1     11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Jump                                                               1   1
    Tumble    1                                                            1
             ------------------------------------------------------------
             20  5  5  5  5  5  6  6  6  6  6  6  6  6  7  7  7  7  7  7
    
    
    Feats
    
     1        : Power Attack
     1 Human  : Cleave
     3        : Exotic Weapon: Khopesh
     6        : Great Cleave
     9        : Improved Critical: Slashing
    12        : Two Weapon Fighting
    15        : Improved Two Weapon Fighting
    18        : Greater Two Weapon Fighting
    21 Epic   : Overwhelming Critical
    24 Epic   : Stunning Blow
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Blinding Speed
    28 Destiny: First Blood OR Elusive Target OR Epic Spell Power: Acid
    29 Destiny: Dire Charge
    30 Epic   : Epic Damage Reduction OR Completionist OR Armor Proficiency: Heavy
    30 Legend : Scion of: Plane of Earth
    
    
    Enhancements (80 AP)
    
    Frenzied Berserker (41 AP)
    
    
    • Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye
      1. Extra Rage III, Cracking Attack III, Power Rage III, Athletics III
      2. Blood Tribute III, Extra Action Boost III, Sprint Boost I
      3. Blood Trail III, Supreme Cleave III, Constitution
      4. Wade In III, Constitution
    Ravager (38 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II
      1. Barbarian Power Attack III, Hardy Rage III
      2. Cruel Cut III, Melee Power Boost III
      3. Slaughter II, Festering Wound III, Strength
      4. Laughter, Dismember III, Strength
      5. Blood Strength, Uncanny Balance, Critical Rage II
    Human (1 AP)
    • Damage Boost
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage I, Haste Boost III
    4. Volcano's Edge
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Sacred Ground (Tier 3 Crusader)
    3. Consecration (Tier 2 Crusader)
    4. Unearthly Reactions (Tier 1 Magister)
    5. Brace for Impact (Tier 1 Sentinel)
    TBH I didn't put too much thought into Enhancements, because the important ones are Storm's Eye+Blood Strength+Crit Rage+human Dmg Boost; the rest is just filler to get those. Also not bothering to list Enhancement order for heroic leveling, as this is an epic-focused build. You're a barb, you run around hitting things a lot; there's not much guidance I can provide there! For a non-human version, you need to drop a feat; I would also shift that 1 AP from racial to lvl 18 Ravager core for extra heal amp (41 FB / 39 Ravager).

    Skills: Heal boosts Positive Spellpower (Sacred Ground); Spellcraft boosts Acid Spellpower (SoPoEarth). I always max UMD if I can; force of habit more than anything else. Do what you want with remaining skill pts.

    EDIT: if you want a build which sticks with the original stats (i.e., max STR & CON to start) and have at least a +5 DEX tome, then use this feat progression instead:
    Code:
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        18       +5       4: STR
    Dexterity       12       +5       8: STR
    Constitution    18       +5      12: STR
    Intelligence     8       +5      16: STR
    Wisdom           8       +5      20: STR
    Charisma         8       +5      24: STR
                                     28: STR
    
    Feats
    
     1        : Power Attack
     1 Human  : Cleave
     3        : Exotic Weapon: Khopesh
     6        : Great Cleave
     9        : Improved Critical: Slashing
    12        : Two Weapon Fighting
    15        : Stunning Blow
    18        : Armor Proficiency: Heavy OR Completionist OR Weapon Focus: Slashing
    21 Epic   : Improved Two Weapon Fighting
    24 Epic   : Greater Two Weapon Fighting
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Overwhelming Critical
    28 Destiny: First Blood OR Elusive Target OR Epic Spell Power: Acid
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Blinding Speed OR Epic Damage Reduction
    30 Legend : Scion of: Arborea OR Plane of Earth
    Bit of a necro here.

    If you were going for regular weapons and didnt need to spend a feat on Khopesh, what would you take instead? Completionist? A Weapon focus?

  20. #180
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Jasparion View Post
    If you were going for regular weapons and didnt need to spend a feat on Khopesh, what would you take instead? Completionist? A Weapon focus?
    Sure, I guess, but what weapon would you use instead of khopeshes?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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