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  1. #81
    Community Member Blackheartox's Avatar
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    Isnt it like better to make 2 3rd degree burners keep track of boss debuffs and once you stack 20 /should be quick on how fast this thing procs stuff, i actually used storm reaver pendant so i can tell that vorpals happen super fast in a haste boost, then when you stack 20 do a hotswap to your regular boss beaters, no idea, whatever you prefer.
    That way you negate need for fire toee, and it literally takes couple seconds to stack 20 and you are back to full tard dps mode with lets say a acid temple + a first degreer dragon edge whatever 3rd tier.


    At least thats how i usually play melles, yes its a hotswap, but it raises your dps

  2. #82
    Community Member Cetus's Avatar
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    Quote Originally Posted by Blackheartox View Post
    Isnt it like better to make 2 3rd degree burners keep track of boss debuffs and once you stack 20 /should be quick on how fast this thing procs stuff, i actually used storm reaver pendant so i can tell that vorpals happen super fast in a haste boost, then when you stack 20 do a hotswap to your regular boss beaters, no idea, whatever you prefer.
    That way you negate need for fire toee, and it literally takes couple seconds to stack 20 and you are back to full tard dps mode with lets say a acid temple + a first degreer dragon edge whatever 3rd tier.


    At least thats how i usually play melles, yes its a hotswap, but it raises your dps
    That would work too I guess, but the interesting synergy I was referring to revolved around the stacking nature of 1st/3rd degree burns vulnerability and the elemental vulnerability on toee weapons. So if you're going with crippling flames where you're doing, say, 200 a crit, that's an additional 40 points of damage a crit once you get a full stack going.

  3. #83
    Community Member Blackheartox's Avatar
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    Can someone confirm this for me?
    I was testing a bit with elemental weapons + degree burners, what i noticed is that i cant stack regular degree stuff if i proc elemental debuff first, but the elemental one actually gets increased on each thforged debuff.
    Did roughly maybe 100 swings test on dummy so its not super correct, and as im sleepy as hell now i would be happy if someone could test this further.

    What happens is that the first thing i start stacking stacks from both things, so the vulner cant be stacked properly with elemental weapon giving us a potential loss of dps, need to start regular weaken and then can swap to elemental weapons.

    Went to cabal started beating on dude with elemental/thforged, couldnt proc a single stack of vulner til i swaped out the elemental, then managed to stack vulner.
    Which would mean, taht most t1 are useless unless you want to swap out a elemental and a thforged.
    In case you use a th /elemental weapon you would need to get fire one to at least get something out of it.
    Way to fix this is use a pair of th forged for stacking vulner then swap to elemental with fire aspect + 1 thforged.
    Cant start fight with elemental and need to swap out every time you want vulner stacks again.



    IT seems messy as i wrote it, but honestly i hope someone gets what i tested and tests himself.
    Elemental weapons suddenly seem fun since you need to micromanage swaping

  4. #84
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    for those of us that don't have TF or ToEE hammers yet, would Mornh be a decent starting point? with the expanded crit range, would think it would do pretty well when combined with pulverizer.

  5. #85
    Community Member Bloodskittle's Avatar
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    Quote Originally Posted by kendo View Post
    for those of us that don't have TF or ToEE hammers yet, would Mornh be a decent starting point? with the expanded crit range, would think it would do pretty well when combined with pulverizer.
    T2 TF wepons are actually pretty decent so work on getting those they're not too hard to manage. Mornh is good too though.
    Viamel ~ Lava Divers

  6. #86
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    Default alignment?

    don't know that alignment means nearly as much as it once did for item use, etc. but wanted to make sure that I don't overlook something so simple. had penciled in chaotic neutral. I don't believe I have ever had a chaotic alignment, so what the heck and I usually go neutral unless class or specific item requirements dictate otherwise.

  7. #87
    Community Member Bloodskittle's Avatar
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    Quote Originally Posted by kendo View Post
    don't know that alignment means nearly as much as it once did for item use, etc. but wanted to make sure that I don't overlook something so simple. had penciled in chaotic neutral. I don't believe I have ever had a chaotic alignment, so what the heck and I usually go neutral unless class or specific item requirements dictate otherwise.
    Alignment is somewhat irrelevant but you want to avoid having good in your alignment because then eLitany will give you a negative level.
    Viamel ~ Lava Divers

  8. #88

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    Quote Originally Posted by kendo View Post
    for those of us that don't have TF or ToEE hammers yet, would Mornh be a decent starting point? with the expanded crit range, would think it would do pretty well when combined with pulverizer.
    For warhammers power, it's roughly:
    GS < Alchemical < Drow < Mornh < ToEE (/w set bonus) < Thunderforged
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  9. #89
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    Quote Originally Posted by Eth View Post
    For warhammers power, it's roughly:
    GS < Alchemical < Drow < Mornh < ToEE (/w set bonus) < Thunderforged
    thanks Eth, appreciate the feedback. still have at least one unused box from CitW and can usually pick up Drow weapons reasonably on the AH. so looks like I can start off with Drow + Mornh while I work on farming ToEE and TF.

    looking forward to running a Barb again after several years away from that class

  10. #90
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    Hi,

    I'm just starting to do the whole past lives thing with an eye on completionist and I'm planning on making this my second life (bard was the first) as it looks such a solid build - however I get the impression that it really kicks in around level 19, so was wondering what you would change if you were only going to get to level 20 and TR again?

    Cheers

  11. #91
    Community Member Bloodskittle's Avatar
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    Quote Originally Posted by Lumpsack View Post
    Hi,

    I'm just starting to do the whole past lives thing with an eye on completionist and I'm planning on making this my second life (bard was the first) as it looks such a solid build - however I get the impression that it really kicks in around level 19, so was wondering what you would change if you were only going to get to level 20 and TR again?

    Cheers
    for just 1-20 I would do a THF and do something more along the lines of Zoda's Zergbarian
    Viamel ~ Lava Divers

  12. #92
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    I'll do that - probably switch to a HORC though as I've no completeionist - thank you.

  13. #93
    Community Member Bloodskittle's Avatar
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    Quote Originally Posted by Lumpsack View Post
    I'll do that - probably switch to a HORC though as I've no completeionist - thank you.
    Human gets the +20% damage boost, and the free feat can be used to take additional melee power if you don't have completionist.
    Viamel ~ Lava Divers

  14. #94
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    Default How is it possible ?

    Hi miss red !

    How can you reached between 400-500 dmg on hit ?

    Can you give me your melee power and strength plz ?

    I try your build with a 20 barb, no past life, no pots, missing the gear from MoD raid. And I reached not much than 260 on normal hit.


    Thank you.

  15. #95
    Community Member Bloodskittle's Avatar
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    Quote Originally Posted by Tipunch View Post
    Hi miss red !

    How can you reached between 400-500 dmg on hit ?

    Can you give me your melee power and strength plz ?

    I try your build with a 20 barb, no past life, no pots, missing the gear from MoD raid. And I reached not much than 260 on normal hit.


    Thank you.
    Get to level 28, this makes a major difference as you get +3 MP every epic life, Also get tomes, make sure you have a Deadly item, essentially its a combination of little bonuses that make for incredibly solid DPS
    Viamel ~ Lava Divers

  16. #96
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    I'm level 28, with 20 lvl barb.
    Only deadly 8, will improve this.
    I have with no pots but abilities of barb : 67 strength and 130 melee power (with zeal) or 150 (with blitz)
    Is that only my strength missing ?
    If I reach 80 my normal hit will 400-500 damage and with heavy pick 3500 on d20 ?

    I feel I'm missing a big "something" with barb...

    Ty for yours comments

  17. #97
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by Tipunch View Post
    I'm level 28, with 20 lvl barb.
    Only deadly 8, will improve this.
    I have with no pots but abilities of barb : 67 strength and 130 melee power (with zeal) or 150 (with blitz)
    Is that only my strength missing ?
    If I reach 80 my normal hit will 400-500 damage and with heavy pick 3500 on d20 ?

    I feel I'm missing a big "something" with barb...

    Ty for yours comments
    Try it with +4 str from tenser's transformation, +2 str from yugo pots +2 from store pots +2 from completionist +2 damage and str from elitany with a +11 str items and a +4 insightful item +3 damage from monk past lives +20% from human damage boost, using 4.5[w] weapons with deadly weapons and improved power attack on them.

  18. #98
    Community Member Stinging_Bee's Avatar
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    Quote Originally Posted by Tipunch View Post
    Hi miss red !

    How can you reached between 400-500 dmg on hit ?

    Can you give me your melee power and strength plz ?

    I try your build with a 20 barb, no past life, no pots, missing the gear from MoD raid. And I reached not much than 260 on normal hit.


    Thank you.
    Hey! I'm happy you are enjoing the build!
    Huge part of the dps you see in the video is thanks to the amazing performance of thunderforged weapons. They will improve your dps greatly!
    As far as my melee power using L.D. I can boost mine up to over 220 with 1 thunderforged weapon and 1 temple of elemental evil weapon.
    Strength is around 80.
    Then there are other stuff that can help you do more damage like for example Twists and past lives.
    Last edited by Stinging_Bee; 05-20-2015 at 06:01 AM.
    Yeela & Melyssa - The Shiradi Sisters - FvS Healers
    Xylah - The Sniper - Pally Arcane Archer
    Redsonjah - Peacekeeper DPS


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  19. #99
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    Thanks for your answers
    Will work on it !!

  20. #100
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    Hi. First love the build and I'm excited t try a barb. Never did one before except an FVS split that was self healing but poor dps. Now after the updates I'm ready to jump on board this beast. So I started and am level 5 right now and mowing through stuff. I'm THF with mauls and ogrish war axe as well as a great axe of lacerating and maul of aerating. Against champs I take a beating, but on elite its to be expected I guess. I usually survive through it and can pot back to full and move on.

    So a couple of things. First I'm 3rd life and while I have no war hammers on this life (mostly 2 handed weapons from prior fighter lives) I will go as you have built. I have a raiders reward box, but I'm not sure if it's worth it for the CITW hammer or not and I may save it for another life and focus on maybe a cormeyean crafted and the TF one with assorted stuff from the ah until I get there.

    - I didn't have a +5 dex tome. Only +4 so I needed to bump dex. So I took from Con and figured why have an odd con number and went con 16. That allowed me to bump dex to 15. Way more than I needed, but I could potentially grab twf, gtwf and itwf sooner. Is that what you would do? Grab them sooner since I'll have the dex earlier? So I'd have dex 15 at level 7 so after 7 I could get twf. Worth doing it or stay thf till 20?

    - I kept STR at 18 and tossed 2 into CHA because my last few toons I've leveled have been CHA based and I'm used to. Plus can't hurt UMD right. Maybe I should have went Int for Know the Angles, but what's done is done.

    - I'm not a completionist so I have that feat free. Was thinking Great Cleave. How often are you using IC pierce on most questing? Is it worth having over GC? I mean I don't want to add buttons to my hotbar just for the sake of it

    - How much does 2 melee power give/do? Was thinking of dropping a WF (just one) for Heavy Armor Prof. Wouldn't that be a big help? If so which WF would you drop and when would you take heavy armor? If 2 melee power makes a big difference then I'll keep all 3 WF. It's just at lower levels when I get a melee power bump I don't see much change.

    Thanks
    Last edited by RumbIe; 05-21-2015 at 03:38 PM.

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