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  1. #1
    Community Member Enderoc's Avatar
    Join Date
    Feb 2014
    Posts
    1,728

    Default Drow Weapon Master

    I saved 16 points for Harper tree for Int bonuses, Int to hit and damage, and melee power. Utilizes all thief skills including UMD. Different weapon styles and shield use. Dabbled into mechanic to make the most of trap skills and UMD scrolls/wands for self healing. It is meant to be a Heavy Armor rogue (in most instances except for jumping through traps or where evasion is preferrable, so almost artificer in that regard except forged can not dump admantine to utilize evasion) type that has more options as far as weapons go. Being able to raise dead and use heal scrolls with the bonuses to PRR when on the defensive increases survivability. I took Power Attack way late as my focus is primarily defensive/support. I am guessing the Harper int to hit and damage to all weapons would include shields when the need to bunker down arises. So in essence I was shooting for improved critical on my weapons from melee, to ranged, to S&B. The low HP for a fighter will be remedied by Unyielding Sentinel which will also up melee power and PRR. Something to get a fighter past life out of the way in a versatile fashion so to be somewhat self sustaining.
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Drow  Weaponmaster 
    Level 28 Lawful Neutral Drow Male
    (18 Fighter \ 2 Rogue \ 8 Epic) 
    Hit Points: 410
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 15
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             14                    18
    Dexterity            18                    22
    Constitution         12                    18
    Intelligence         18                    28
    Wisdom                8                    12
    Charisma             10                    14
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               8                    18
    Bluff                 0                    10
    Concentration         1                    12
    Diplomacy             0                    10
    Disable Device        8                    43
    Haggle                4                    14
    Heal                  1                    11
    Hide                  4                    14
    Intimidate            0                    10
    Jump                  6                    25
    Listen                3                    18
    Move Silently         4                    14
    Open Lock             8                    33
    Perform               n/a                  n/a
    Repair                4                    20
    Search                8                    42
    Spellcraft            4                    17
    Spot                  3                    37
    Swim                  6                    16
    Tumble                8                    18
    Use Magic Device      4                    31
    
    Level 1 (Rogue)
    Feat: (Selected) Combat Expertise
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Fighter
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 3 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Fighter Bonus) Two Weapon Defense
    
    
    Level 4 (Fighter)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Dodge
    
    
    Level 6 (Fighter)
    Feat: (Selected) Mobility
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 8 (Fighter)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Spring Attack
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Whirlwind Attack
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Shield Bash
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Point Blank Shot
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Drow Intelligence (Rank 1)
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Drow Intelligence (Rank 1)
    Enhancement: Drow - Ambidexterity (Rank 1)
    Enhancement: Drow - Ambidexterity (Rank 2)
    Enhancement: Drow - Ambidexterity (Rank 3)
    Enhancement: Drow - Improved Dodge (Rank 1)
    Enhancement: Drow - Improved Dodge (Rank 2)
    Enhancement: Drow - Improved Dodge (Rank 3)
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
    Enhancement: Mechanic (Rog) - Awareness (Rank 1)
    Enhancement: Mechanic (Rog) - Awareness (Rank 2)
    Enhancement: Mechanic (Rog) - Awareness (Rank 3)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 2)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 3)
    Enhancement: Mechanic (Rog) - Skill Boost (Rank 1)
    Enhancement: Mechanic (Rog) - Skill Boost (Rank 2)
    Enhancement: Mechanic (Rog) - Skill Boost (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Overbalance (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stand Fast (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Shield Mastery (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Shield Mastery (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Shield Mastery (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Armor Expertise (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Shield Expertise (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Constitution (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Swift Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Reinforced Armor (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Constitution (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Bulwark of Defense
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Doubleshot
    Last edited by Enderoc; 04-09-2015 at 05:12 PM.

  2. #2
    Community Member
    Join Date
    Dec 2014
    Posts
    35

    Default

    For me the feats and enhancements do not compliment each other.

    You have twf feats and s&b enhancements. If you are going to go s&b I would take shield mastery and improved shield mastery.

    You also have 3 improved crits, I would pick a weapon type and stick with it.

    You do not have the weapon focus and specialization feats, those are MP.

    I wouldn't use feats for archery, for a melee ranged is only really needed for pulling or a mob up high. I just use a returning dagger that way I don't need to worry about arrows.

    Trying to be proficient at many things means you end up being average at them at best, if you focus on one style you can be really good at it.

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