EDIT: Redid all calculations, dropping Holy Smite and added in DPS calculations using Needle for comparison.
Rogue 5/Pali 14/Fighter 1:
Attributes:
Abilities:
(You are going to need +5 and 4 tomes – I understand that most won’t, so substitute your numbers where ‘tome’ is listed). Basically, make sure Dex gets to 21 and Max Int.
STR: 12 (8 base + 3 tome + 1 exceptional) = 12 STR
DEX: 22 (16 base + 5 tome + 1 exceptional) = 22
CON: 41 (16 base + 5 Tome + 11 Item + 1 exceptional + 3 Insight + 5 ED) = 41 CON (+15)
INT: 52 (18 base + 7 level ups + 5 tome + 6 enhancements + 11 Item + 1 exceptional + 3 Insight + Great Int = 52 (+21)
WIS: 19 (8 base + 4 Tome + 6 item +1 exceptional) = 19 WIS
CHA: 12 (8 Base + 3 Tome + 1 exceptional) = 12 CHA
Skills:
Max out these: Disable device, open lock, search, jump and UMD. Consider Perform and Diplomacy if you’re going Shiradi, Heal if you want to boost devotion spell power, balance to get up faster, spot for spot checks, and tumble if you want to move faster than people with feather fall.
Auto feats:
Sneak attack +3d6, Trap Finding, Evasion, Trap Sense +1, Trapmaking, Uncanny Dodge
1. Point Blank Shot: +1 [W]
2. Rapid Reload
Human:
1. Mobility
Paladin:
Auto Feats:
Aura of Good, Smite Evil 4/rest, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Fear Immunity, Turn Undead, Remove Disease 4/rest, Deity based feat
1. Rapid Shot
2. Precise Shot
3. Improved Crit: Ranged
4. Improved Precise Shot
5. Precision
6. Shot on the Run, giving you better dodge and 3% Ranges Power instead of 2%.
Fighter:
1. Weapon Focus: Ranged
2. Either Power Critical (+2 to confirm, +2 to crit damage) or Weapon Focus: Thrown (+2 Ranged Power). (Choose Power Crit if using Needle, Weapon Focus: Thrown if you bring a lot of additional base damage, like ranger past lives). The DPS calcs will use Power Crit (at the base level of damage, it adds 5 more pts damage than 2 ranged power).
Epic Feats:
Overwhelming Critical = +1 critical mult at 19-20
Combat Archery = +1[W]
Great Intelligence +1
Epic Destiny Feats
Holy Strike: Ghost touch + 10-60 dam vrs evil
Doubleshot: +10%
Enhancements:
1 Arbalester
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2 Sharpshooter: +1 to hit, +2 GBX
3 Lacerating shots: Adds bleed 1-6 dam
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2 Sharpshooter: +1 to hit, +2 GBX
3 Wand and Scroll Mastery if flesh
---
2 Sharpshooter: +1 to hit, +2 GBX
3 UMD
2 Int
2 points wherever to continue in this tree
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2 Sharpshooter: +1 to hit, +2 GBX
3 Fletching: . +10 Ranged Power and your ammunition gains a 50/65/80% chance of returning
2 Int
3 points wherever (Leg Shot is not bad)
---
2 Sharp shooter: +3 to hit, +6 to dam GBX
3 Rapid Fire: 10% doubleshot
2 Sniper: +2 extra sneak attack dice, +1[W], +Vorpal on 19-20
1 Mechanical Reloader: +10 Ranged Power, +20% Ranged Alacrity with non-repeating crossbows.
Total: 36 pts
Total bonus: +7 to hit, +17 to dam, +1[W], +20% Ranged Power, +20% Ranged Alacrity, Bleed 1-6, +2 int
Harper (30 pts spent):
1: Agent of Good I (req. lvl1, 1AP): +1 to hit versus evil, +1 Universal Spell Power (1 pt)
2: Harper Training I: Int (1 AP). [I'm going to take Cha. Just kidding.]
1: Agent of Good II: +2 to hit and damage versus evil, +5 Universal Spell Power. (1 AP)
2: Harper Training II: Int (1 AP)
1: Agent of Good III: +3 to hit and damage versus evil, +10 Universal Spell Power. (1 AP)
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2 Harper Enchantment I: Your weapon gains an additional +1 to its Enhancement bonus. You gain +20 to your maximum Spell Points
2 Strategic Combat I: Int to hit
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3 Versatile Adept I: +3 to Melee Power, Ranged Power, and Universal Spell Power.
3 Know the Angles: Antirequisite: Divine Might. You gain an Insight bonus to damage and the DC of tactical feats equal to ½ your Intelligence Modifier for 120 seconds. (Activation Cost: 15 spell points. Cooldown: 20 seconds)
2 Strategic Combat II: You can use your Intelligence modifier for damage with Melee and Missile weapons.
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3 Versatile Adept II: +3 to Melee Power, Ranged Power, and Universal Spell Power
2 +1 Intelligence
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2 Versatile Adept III: +3 to Melee Power, Ranged Power, and Universal Spell Power
2 +1 Intelligence
Total: +1 , +5 to dam vrs evil, +8 ranged/melee/spell power, 4 int
Rogue: Assassin (13 pts)
1 Knife in the Darkness
---
2 Sneak Attack Training - +1 to hit, +1 dice
2 Anywhere (I suggest Stealthy)
---
3 Venomed Blades – 1d8 poison to all attacks
2 – Sneak Attack Training - +1 to hit, +1 dice
---
3 Critical Mastery - +3 to confirm crits, +3 to damage
Human (1 pt)
1 Human Versatility: +20% power to attacks
For Epic Destiny, take Legendary Dreadnaught and what gives you the most added damage, plus Con.
Adding all Totals:
+20% Ranged Alacrity
Miscellaneous:
bleed: 1-6
epic vrs evil: 10-60
Harper: +5 vrs evil
Sneak Attack: 7d6
GXB Normal Damage: +80 / Needle = 66
Mechanic: +17 / Needle = 7
Harper: +1
Divine favor: +3
Holy Sword: +1
Intelligence: +21
Know T. Angles: +10
Deadly: +11
Epic Litany: +4
ThunderForged: +12 / Needle = 8
Critical Damage: +28
LD = +6
Power Critical: 2
Rogue Assassin: 3
Seeker: +12
Exceptional Seeker: +5
Weapon Die: 7.5 / Needle: 5.5
TH GXB: 4.5 / Needle 2.5
PBR: +1
Sniper: +1
Combat Archery: +1
Critical Multiplier (Improved Crit: 15-20) / Needle (17-20)
Weapon: X2 / N=X3
Overwhelming Critical = +1 critical mult at 19-20
Devastating Critical = +1 critical mult at 19-20
Holy Sword: +1 to crit multiplier, +1 to weapons critical threat range
Ranged Power: +69
Harper: 9
Mechanic: 20
Weapon Focus: Ranged: 2
Shot on the Run: 3
Legendary Dreadnaught: 12
Epic levels: +24
Doubleshot: +20%
DPS with Great Crossbow using Holy Sword (n= base damage):
GX: [7.5(9)+n]0.60+3[7.5(9)+n+23]0.25+5[7.5(9)+n+23]0.1=(?)*ranged power*bolts/sec
GX: [7.5(9)+80]0.60+3[7.5(9)+80+28]0.25+5[7.5(9)+80+28]0.1=(?)*ranged power*bolts/sec
GX: [147.5]0.60+3[175.5]0.25+5[175.5]0.1=
GX: 88.5+131.625+87.75=307.825
Needle: [5.5(6.5)+n]0.75+4[5.5(6.5)+n+25]0.1+6[5.5(6.5)+n+25][0.1=(?)*ranged power*bolts/sec
[5.5(6.5)+66]0.70+4[5.5(6.5)+66+28]0.15+6[5.5(6.5)+66+28][0.1=
71.225+77.85+77.85=226.925
Estimated DPS:
ROF: 75/ 85 w/haste/ 100 w/haste+Tensers (at 11% double shot) and I’m guessing 115 w/20% double shot on top (These numbers are likely off for this build; sorry, I do not have a 5 Rogue/15 Paladin to test that BAB ROF – this build will fire slightly faster, as the BAB is better than my ROF tester).
ROF: Shots/min:
75: 1.25
85: 1.42
100: 1.67
115: 1.92
Needle = 2.82
GBX: 307.825*1.92 = 591.12 *Ranged Power
Needle: 226.925*2.82 = 639.9285 *Ranged Power
GBX= 998.9928 DPS
Needle= 1081.479165 DPS
Both of these numbers will improve at max blitz. They will look like:
GBX: 1365.49
Needle: 1478.23
And of course, if you have past lives or other added base damage, these will improve. Get as much double shot as you can.
Caveats: I am not calculating ranged speed here properly. I believe actual speed will increase with this build and so you’ll see higher numbers.
The repeater gets one less sneak attack dice, roughly 1 extra shot per round, so that puts it ahead in terms of added non-base damage
The GXB gets Vorpal on 19-20, which against mobs with 1000 hp+, adds roughly 10/shot (it does 100/hit to such mobs. So 200/20, and 1 shot always misses). But under 1000, you then have a 10% chance to kill most mobs outright – quite nice! Also, the GXB will knock down stuff on 19-20, no save. And your max crit damage will generally appear higher.