Lets hope this wont become the next Bauntry quest that will be closed for over a year.
And thats another proof that Devs never test what they make and that Turbine doesn't have any play testers or they have to kick out those they have cause they are doing a rly bad job.
And also you should take counter measures for saga exp or a way for the game to remember that i did all quests x times on elite and i miss x crucibles for saga exp.
As it is you ask me to quit the game till cricible is fixed cause there's no other way to lvl up.
Last edited by ssHarlock; 04-09-2015 at 04:04 AM.
basically it mean you must remain at the keyboard.
there's a lot involved but, your right basics are: Macros are aloud because, it would alienate players with disabilities who would use macros to play.
Basically if a player was identified as macroing & contacted by a GM in game they would need to respond or be considered AFK Macroing.
I know you're looking for a specific detailed response from someone in turbine and this response will cover neither. However.. generally in the History of MMOs the "test" of being in control has been if a GM sends you a /tell and you respond or not.. now given gms in ddo don't seem to actively do much outside of responding to the assault of help requests due to so many things breaking easily...Turbine i'm sure is going to be different.
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i don't see the problem.
well its not WAI ofc, but if people prefer to exploit the game in this way, instead of actually playing
they don't really give a **** anyways. and it doesn't hurt any other player.
the only thing they damage is their own fun to play the game, what is a good punishment, in my opinion.
also i've reported this a year ago and now they put it down like it was a hotfix. meanwhile its more like a coldfix
The problem is not that they closed crucible, the problem is that they never test what they make or thet test it purly. They are doing a bad job and they are getting payed for that. In my company if my performance is bad i'm offhired and propably will never find a job again.
Im not sure how folks can keep claiming it doesn't hurt anyone else with a straight face when we now have several examples of storage access being cut off for everyone before patching, and quests being closed off for everyone before patching. This is before we take into account that people are handing out stacks of items which are sold in the store, for free to people who should be paying for those items. This undermines the company's revenue stream, and peoples livelihood gets put in jeopardy when the next round of layoffs happens. Not only does it negatively impact others game experience, it also impacts employees.
By end of 14, I am done with GH Epic Saga farming, I am already running E Star Heroic content in Wheloon prison, Harbinger chain, LoD chain and Flagging for shroud because I already have 15-16 banked at 14, 16-17 banked at 15, and 17-18 banked at 16. When I have 18 banked I grab and sit on 18 (skip over 17 altogether) and I am getting ready to bank 20 in IQ, LoD daily runs, Druid's deep, High Road and Stormhorns Heroic. When I hit 20 this life I chose to go to 28 instead of HTR right away, and now sitting on 28 and holding collecting seeds, farming gear and doing Epic PLs for a change of pace.
I started in GH by level 12 and forgot about it by 14. I skipped Necro 4 personally and saved it for Epic.
I guess the difference is that I run most quests under level (running level 14 Epic, so level 16 quest, at level 14 and banking xp) on full BB in Heroics.
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I can't disagree more. While not all of them will, a lot of those people who exploited that to gain lives would join/start pugs to gain the xp without the exploit. So that hurts all the people who are actually looking to form/join groups. That does hurt quite a bit of people.
Others will solo, but they'll have to actually play the game longer, rather than letting a bot do it while they sleep, and some of those people are vip's, and therefore it will take them longer to gain all those past lives, and they will play the game longer, supporting it longer so it here for others. Shortening this life span of game harms both the playerbase and the turbine employees.
Exploiting actually hurts a lot of people when you really look at it.
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There is a wacko guild leader on Sarlona that decided I am an exploiter and he reported me for duping - of which my account was briefly locked presumably to be checked and of course I was cleared quickly - no infractions - nothing - because I raid daily and didn't dupe.
Then I didn't know his other characters name so I hit an lfm and was rejected - no big deal - his raids are as terrible as he is. Then I joined a crucible lfm and a few minutes later was contacted by a GM to see if I was macroing. It HAS to be the same wacko that reported me for that too even though it should have been obvious I was in a group.
Not only did I never macro - I never even ran the optionals for xp except once to get an idea how quickly xp could be farmed.
I don't think Turbine is ok with people getting experience with macros which is why they changed the design of the quest. They just don't want to deal with potential legal issues for the reason you mentioned. I really thought a better option would to have been to put 15 or so mobs in the area where the optionals are.
remember that no intern playtest is as good as a week on life. hundreds of players will find a bug by just playing the game more unerringly than a whole team of intern playtesters.
its just the vast ammount of people playing something compared to a little staff doing some play tests. they just cannot be as efficient as the liveserver players
well you're both right there. with 'not getting hurt' i meant an actual impact to your gaming, not some uncomfortable changes to stop exploiting.
though some may consider this being an actual impact to their gaming experience, there is no actual harm. like you won't lose anything you have achieved.
sure its annoying that there are collective penalties when a minority is doing something wrong. still i think, exploiters are ruining their own fun making them less likely to play along for a long time
compared to the honest players
Just to make sure the news is in the thread, in case folks stumble on this later: The Crucible has been reopened as of Update 25 Patch 1 on April 10th.
Have fun, and don't forget to gather for buffs!
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