Page 2 of 5 FirstFirst 12345 LastLast
Results 21 to 40 of 88
  1. #21
    Community Member Therrias's Avatar
    Join Date
    Dec 2009
    Posts
    560

    Default

    Quote Originally Posted by Stinging_Bee View Post
    That is a nice idea...
    I might try something like that with TWF line but without the cleaves...
    Yeah, TWF is best for barbs.

  2. #22
    Community Member
    Join Date
    Oct 2009
    Posts
    173

    Default

    Quote Originally Posted by Cetus View Post
    Here's another idea:

    To retain manyshot and go pure barb, I'd have to give up GTHF + ITHF.

    It seems that losing 3 melee power from the feats, 3 melee power from harper, 24% glancing blow damage (angry arms), and divine might in exchange for mighty rage, a 5% proc of >1100 damage, 10 melee power (4 net), and storms eye might be worthwhile.


    Won't have the AP to go with KTA if I want berserker capstone and tier 5 ravager.

    Would actually get a boatload more HP through all that extra con (wouldn't have to worry about charisma)

    Thoughts?
    That all depends if storms eye procs on ranged attacks, then maybe, just maybe it would be worth it. However, when properly built/played I dont think anything will out perform an 18/1/1 (atleast currently).
    Teth - Ascendance

    Old School n00b that used to be pretty good at the game.

  3. #23
    Community Member the_one_dwarfforged's Avatar
    Join Date
    Oct 2013
    Posts
    1,818

    Default

    why not tunnel vision over scream? str isnt helping stun dc, would be one less buff to click.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  4. #24
    Community Member
    Join Date
    Oct 2009
    Posts
    173

    Default

    Quote Originally Posted by the_one_dwarfforged View Post
    why not tunnel vision over scream? str isnt helping stun dc, would be one less buff to click.
    The damage from scream is enhanced by crit profile and melee power. So it actually surpasses tunnel vision.
    Teth - Ascendance

    Old School n00b that used to be pretty good at the game.

  5. #25

    Default

    Quote Originally Posted by the_one_dwarfforged View Post
    why not tunnel vision over scream? str isnt helping stun dc, would be one less buff to click.
    A blitzing barb has somewhere between 150 and 190 melee power. Criticial profile is 15-18 x3, 19-20 x6.
    Going with 150 MP a single point of extra base damage would add 4.625 damage per swing.
    If the 3 extra Str even out your Str score on a THF this would mean 3 more damage (since they get 1.5 damage for each extra Str mod) or 13.875 damage per swing.
    Tunnel vision would be 6.5 only.

    Anyway I use both on my barb, because I can't afford 4/3/2/1
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  6. #26
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Just thinking out loud: since you're already investing in Harper for moar Melee Power, what if you went for KtA instead of Div Might, with INT as your secondary stat; and did barb 18 / rgr 1 / ftr 1 instead?

    Upsides: extra feat from ftr splash (Gt Cleave, S.Blow, or Insightful Reflexes), hvy armor prof, saves you an LR +1. So, say, 37 APs Ravager, 31 APs FB, 1 AP PDK or human, 11 APs into Harper for KtA and +4 Melee Power. [Technically you have access to Kensei Haste Boost so you could shift 3 EDPs from LD Haste Boost into Crit Dmg (+6 Seeker); but that req's freeing 4 APs from Harper, which basically means ditching the extra MP.]

    Cons: Apart from possibly messing up your gear, because of the way KtA vs STR bonus applies to 2H weapons, if you can get your secondary stat above 40, Div Might is better than KtA.

    CHA 30: +10 STR (Div Might) -> +7.5 dmg
    INT 30: +4 Insightful STR (+3 dmg) + 5 dmg (KtA) -> +8 dmg

    CHA 42: +16 STR (Div Might) -> +12 dmg
    INT 42: +4 Insightful STR (+3 dmg) + 8 dmg (KtA) -> +11 dmg
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #27
    Community Member
    Join Date
    Aug 2013
    Posts
    79

    Default

    Quote Originally Posted by Cetus View Post
    Just makes me more self sufficient soloing quests (like HH or break in the ice). I can get it mid 70's, which works well for stuff I needed it for. Skills are pretty much up to player preference.
    I absolutely agree. Search has been added to my 'required skills' list ever since True Seeing and the like don't automatically find secret doors.

  8. #28
    Community Member Blackheartox's Avatar
    Join Date
    Dec 2010
    Posts
    2,275

    Default

    Quote Originally Posted by xTethx View Post
    That all depends if storms eye procs on ranged attacks, then maybe, just maybe it would be worth it. However, when properly built/played I dont think anything will out perform an 18/1/1 (atleast currently).
    It doesnt proc, i tested for a hour with random throwers and xbows and bows.


    No, dont ask me why i did it...


    But i still think that for single target pure barb with manyshot 2 weapon fight is best.

    Issue is aoe trash clearing, i really like 2handed for that

  9. #29
    Community Member Spoonwelder's Avatar
    Join Date
    Oct 2009
    Posts
    1,278

    Default

    Quote Originally Posted by Eth View Post
    A blitzing barb has somewhere between 150 and 190 melee power. Criticial profile is 15-18 x3, 19-20 x6.
    Going with 150 MP a single point of extra base damage would add 4.625 damage per swing.
    If the 3 extra Str even out your Str score on a THF this would mean 3 more damage (since they get 1.5 damage for each extra Str mod) or 13.875 damage per swing.
    Tunnel vision would be 6.5 only.

    Anyway I use both on my barb, because I can't afford 4/3/2/1
    Just a point of order - if you are twisting it it you are probably going for the full 5str version - I would anyway if I am not living in Fury- so even more likely to get you 6 more damage->27dps
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
    Guild Leader - Order of the Silver Dragons
    Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More

  10. #30

    Default

    Quote Originally Posted by Spoonwelder View Post
    Just a point of order - if you are twisting it it you are probably going for the full 5str version - I would anyway if I am not living in Fury- so even more likely to get you 6 more damage->27dps
    I assumed 3 because you can always just use the regular rage buff from potions or clickies for +2 Str/Con. They don't stack with primal scream.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  11. #31
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Therrias View Post
    Which of the Barb goodies are applying to manyshot? Should just be just crit rage and +1 frenzy multi IIRC from when I tested stuff last fall.

    You'd also lose Bow Strength with that setup. Seems to me like you can either optimize for melee, or you can be pretty good melee with a pretty good manyshot burst.
    I just switched to pure real quick to test a few things with the capstone. The 400 damage proc doesn't work on ranged, haven't done storms eye yet.

    And I have bow strength, dropping ITHF and GTHF makes all the ranged feats fit in.

    Quote Originally Posted by xTethx View Post
    That all depends if storms eye procs on ranged attacks, then maybe, just maybe it would be worth it. However, when properly built/played I dont think anything will out perform an 18/1/1 (atleast currently).
    Yea, agreed.

    Quote Originally Posted by the_one_dwarfforged View Post
    why not tunnel vision over scream? str isnt helping stun dc, would be one less buff to click.
    Tunnel vision costs me 10 fortification for an average of 6.5 damage a swing. Scream throws me even, so thats 3 extra damage a swing before multipliers. Factoring in multipliers scream is better DPS, and is also better defensively.

    Quote Originally Posted by unbongwah View Post
    Just thinking out loud: since you're already investing in Harper for moar Melee Power, what if you went for KtA instead of Div Might, with INT as your secondary stat; and did barb 18 / rgr 1 / ftr 1 instead?

    Upsides: extra feat from ftr splash (Gt Cleave, S.Blow, or Insightful Reflexes), hvy armor prof, saves you an LR +1. So, say, 37 APs Ravager, 31 APs FB, 1 AP PDK or human, 11 APs into Harper for KtA and +4 Melee Power. [Technically you have access to Kensei Haste Boost so you could shift 3 EDPs from LD Haste Boost into Crit Dmg (+6 Seeker); but that req's freeing 4 APs from Harper, which basically means ditching the extra MP.]

    Cons: Apart from possibly messing up your gear, because of the way KtA vs STR bonus applies to 2H weapons, if you can get your secondary stat above 40, Div Might is better than KtA.

    CHA 30: +10 STR (Div Might) -> +7.5 dmg
    INT 30: +4 Insightful STR (+3 dmg) + 5 dmg (KtA) -> +8 dmg

    CHA 42: +16 STR (Div Might) -> +12 dmg
    INT 42: +4 Insightful STR (+3 dmg) + 8 dmg (KtA) -> +11 dmg
    This is very interesting. I had my charisma at a 42 with a yugo pot, so it'll be like a 40 int (since the yugo pot for int sucks for fortification).

    You can discount divine might by 2 if I just slot insightful 2 str somewhere.

    So really it's +14 str = 7*1.5 ~ 11 dmg

    With the extra fighter feat, Weapon focus or completionist might be good substitutes.

    Hey teth....about that druid level. lol

  12. #32
    Community Member
    Join Date
    Oct 2009
    Posts
    173

    Default

    Quote Originally Posted by Cetus View Post
    I just switched to pure real quick to test a few things with the capstone. The 400 damage proc doesn't work on ranged, haven't done storms eye yet.

    And I have bow strength, dropping ITHF and GTHF makes all the ranged feats fit in.



    Yea, agreed.



    Tunnel vision costs me 10 fortification for an average of 6.5 damage a swing. Scream throws me even, so thats 3 extra damage a swing before multipliers. Factoring in multipliers scream is better DPS, and is also better defensively.



    This is very interesting. I had my charisma at a 42 with a yugo pot, so it'll be like a 40 int (since the yugo pot for int sucks for fortification).

    You can discount divine might by 2 if I just slot insightful 2 str somewhere.

    So really it's +14 str = 7*1.5 ~ 11 dmg

    With the extra fighter feat, Weapon focus or completionist might be good substitutes.

    Hey teth....about that druid level. lol
    Rams might. More damage amp than primal scream (same damage for THF). Also, you get a lever puller for incase situations.
    Teth - Ascendance

    Old School n00b that used to be pretty good at the game.

  13. #33
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    The other downside to KtA is you want your INT to be exactly "10 + (4 * x)" where x is your target dmg bonus; otherwise the dmg bonus gets rounded down, AFAIK. So INT 42 gets you +8 dmg (10 + 4 * 8), but INT 38 thru 41 only gets you +7. Whereas with Div Might, each +2 CHA gets you +1 STR; i.e., you're gaining dmg for every 2 pts of CHA thru Div Might.

    But if your plan is to swap FvS for druid for Ram's Might, you get:

    CHA 42: +16 STR (Div Might) -> +12 dmg
    INT 42: +4 STR (Insightful item) + 2 STR (Ram's Might) -> +4.5 dmg + 8 dmg (KtA) + 2 dmg (Ram's Might) -> +14.5 dmg
    Last edited by unbongwah; 04-03-2015 at 04:23 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  14. #34
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by xTethx View Post
    Rams might. More damage amp than primal scream (same damage for THF). Also, you get a lever puller for incase situations.
    Yea that might be a decent route, or maybe wizard for 1% doublestrike and an extra cleave - no idea what I'd spend the metamagic feat on though.

    Although with the fighter feat I get the flexibility to get weapon focus, it seems that the 2 melee power roughly matches the rams might.

  15. #35
    Community Member
    Join Date
    Jul 2010
    Posts
    648

    Default

    Quote Originally Posted by unbongwah View Post
    The other downside to KtA is you want your INT to be exactly "10 + (4 * x)" where x is your target dmg bonus; otherwise the dmg bonus gets rounded down, AFAIK. So INT 42 gets you +8 dmg (10 + 4 * 8), but INT 38 thru 41 only gets you +7. Whereas with Div Might, each +2 CHA gets you +1 STR; i.e., you're gaining dmg for every 2 pts of CHA thru Div Might.
    This is wrong. You gain damage every 4 points of CHA since odd Strength is also rounded down.

  16. #36
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote Originally Posted by Cetus View Post
    Just makes me more self sufficient soloing quests (like HH or break in the ice). I can get it mid 70's, which works well for stuff I needed it for. Skills are pretty much up to player preference.
    Thanks for the reply, good luck on your build, looks interesting.

  17. #37
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    So I tried pure barb - seems like storms eye isn't working on ranged.

    Additionally, losing the glancing damage is a huge DPS hit. I've been getting between 900-1170ish on the capstone. But my glances fell off by like 150 points, and considering the speed with which glances come rolling in vs. the proc - it seems like losing 25% glance damage is more of a DPS loss than the 5% proc is a DPS gain.

  18. #38
    Community Member
    Join Date
    Oct 2009
    Posts
    173

    Default

    Quote Originally Posted by Cetus View Post
    Yea that might be a decent route, or maybe wizard for 1% doublestrike and an extra cleave - no idea what I'd spend the metamagic feat on though.

    Although with the fighter feat I get the flexibility to get weapon focus, it seems that the 2 melee power roughly matches the rams might.
    I use a twf'ing version so the rams might works out to more damage than the melee power, a thf version is probably even or better off with the melee power.
    Teth - Ascendance

    Old School n00b that used to be pretty good at the game.

  19. #39
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by gwonbush View Post
    This is wrong. You gain damage every 4 points of CHA since odd Strength is also rounded down.
    What I mean is: with Div Might, for every 2 pts of CHA you gain a pt of STR, which may or may not even out your STR mod; but with KtA, you have to invest 4 pts at a time into INT to gain +1 dmg, otherwise you get nothing. So there's more granularity to the improvements you get with Div Might. Also, it's a lot easier for this build to tweak its STR by, e.g., adding or subtracting a pt of Power Rage in order to balance things out; whereas the only options for tweaking INT are human Adaptability and Harper Training, but that gets expensive if, e.g., you're sitting at INT 39 and want to hit 42 for your next pt of dmg.

    It's just another one of the tradeoffs to my idea of using KtA instead of Div Might.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  20. #40
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by unbongwah View Post
    What I mean is: with Div Might, for every 2 pts of CHA you gain a pt of STR, which may or may not even out your STR mod; but with KtA, you have to invest 4 pts at a time into INT to gain +1 dmg, otherwise you get nothing. So there's more granularity to the improvements you get with Div Might. Also, it's a lot easier for this build to tweak its STR by, e.g., adding or subtracting a pt of Power Rage in order to balance things out; whereas the only options for tweaking INT are human Adaptability and Harper Training, but that gets expensive if, e.g., you're sitting at INT 39 and want to hit 42 for your next pt of dmg.

    It's just another one of the tradeoffs to my idea of using KtA instead of Div Might.
    I like the idea - just ran an 18 barb / 1 fighter / 1 ranger with KTA and a 40 int. Even if I get 7 damage from it, I gained another point of melee power from harper, and 2 more melee power from the extra fighter feat WF: Bludgeoning.

    So, 7 damage and 3 extra melee power over having a 42 cha, which was a 16 mod to str -2 insightful augment = 14 str or ~10-11 damage.

    Pretty even.

    With a bit more int tweaking, I can probably pull a few points ahead. That was only with a +8 int item and a +2 augment.

Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload