Teth - Ascendance
Old School n00b that used to be pretty good at the game.
why not tunnel vision over scream? str isnt helping stun dc, would be one less buff to click.
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A blitzing barb has somewhere between 150 and 190 melee power. Criticial profile is 15-18 x3, 19-20 x6.
Going with 150 MP a single point of extra base damage would add 4.625 damage per swing.
If the 3 extra Str even out your Str score on a THF this would mean 3 more damage (since they get 1.5 damage for each extra Str mod) or 13.875 damage per swing.
Tunnel vision would be 6.5 only.
Anyway I use both on my barb, because I can't afford 4/3/2/1
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Just thinking out loud: since you're already investing in Harper for moar Melee Power, what if you went for KtA instead of Div Might, with INT as your secondary stat; and did barb 18 / rgr 1 / ftr 1 instead?
Upsides: extra feat from ftr splash (Gt Cleave, S.Blow, or Insightful Reflexes), hvy armor prof, saves you an LR +1. So, say, 37 APs Ravager, 31 APs FB, 1 AP PDK or human, 11 APs into Harper for KtA and +4 Melee Power. [Technically you have access to Kensei Haste Boost so you could shift 3 EDPs from LD Haste Boost into Crit Dmg (+6 Seeker); but that req's freeing 4 APs from Harper, which basically means ditching the extra MP.]
Cons: Apart from possibly messing up your gear, because of the way KtA vs STR bonus applies to 2H weapons, if you can get your secondary stat above 40, Div Might is better than KtA.
CHA 30: +10 STR (Div Might) -> +7.5 dmg
INT 30: +4 Insightful STR (+3 dmg) + 5 dmg (KtA) -> +8 dmg
CHA 42: +16 STR (Div Might) -> +12 dmg
INT 42: +4 Insightful STR (+3 dmg) + 8 dmg (KtA) -> +11 dmg
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I just switched to pure real quick to test a few things with the capstone. The 400 damage proc doesn't work on ranged, haven't done storms eye yet.
And I have bow strength, dropping ITHF and GTHF makes all the ranged feats fit in.
Yea, agreed.
Tunnel vision costs me 10 fortification for an average of 6.5 damage a swing. Scream throws me even, so thats 3 extra damage a swing before multipliers. Factoring in multipliers scream is better DPS, and is also better defensively.
This is very interesting. I had my charisma at a 42 with a yugo pot, so it'll be like a 40 int (since the yugo pot for int sucks for fortification).
You can discount divine might by 2 if I just slot insightful 2 str somewhere.
So really it's +14 str = 7*1.5 ~ 11 dmg
With the extra fighter feat, Weapon focus or completionist might be good substitutes.
Hey teth....about that druid level. lol
The other downside to KtA is you want your INT to be exactly "10 + (4 * x)" where x is your target dmg bonus; otherwise the dmg bonus gets rounded down, AFAIK. So INT 42 gets you +8 dmg (10 + 4 * 8), but INT 38 thru 41 only gets you +7. Whereas with Div Might, each +2 CHA gets you +1 STR; i.e., you're gaining dmg for every 2 pts of CHA thru Div Might.
But if your plan is to swap FvS for druid for Ram's Might, you get:
CHA 42: +16 STR (Div Might) -> +12 dmg
INT 42: +4 STR (Insightful item) + 2 STR (Ram's Might) -> +4.5 dmg + 8 dmg (KtA) + 2 dmg (Ram's Might) -> +14.5 dmg
Last edited by unbongwah; 04-03-2015 at 04:23 PM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Yea that might be a decent route, or maybe wizard for 1% doublestrike and an extra cleave - no idea what I'd spend the metamagic feat on though.
Although with the fighter feat I get the flexibility to get weapon focus, it seems that the 2 melee power roughly matches the rams might.
So I tried pure barb - seems like storms eye isn't working on ranged.
Additionally, losing the glancing damage is a huge DPS hit. I've been getting between 900-1170ish on the capstone. But my glances fell off by like 150 points, and considering the speed with which glances come rolling in vs. the proc - it seems like losing 25% glance damage is more of a DPS loss than the 5% proc is a DPS gain.
What I mean is: with Div Might, for every 2 pts of CHA you gain a pt of STR, which may or may not even out your STR mod; but with KtA, you have to invest 4 pts at a time into INT to gain +1 dmg, otherwise you get nothing. So there's more granularity to the improvements you get with Div Might. Also, it's a lot easier for this build to tweak its STR by, e.g., adding or subtracting a pt of Power Rage in order to balance things out; whereas the only options for tweaking INT are human Adaptability and Harper Training, but that gets expensive if, e.g., you're sitting at INT 39 and want to hit 42 for your next pt of dmg.
It's just another one of the tradeoffs to my idea of using KtA instead of Div Might.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
I like the idea - just ran an 18 barb / 1 fighter / 1 ranger with KTA and a 40 int. Even if I get 7 damage from it, I gained another point of melee power from harper, and 2 more melee power from the extra fighter feat WF: Bludgeoning.
So, 7 damage and 3 extra melee power over having a 42 cha, which was a 16 mod to str -2 insightful augment = 14 str or ~10-11 damage.
Pretty even.
With a bit more int tweaking, I can probably pull a few points ahead. That was only with a +8 int item and a +2 augment.