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  1. #1
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    Default Sun Elf Paladin 15/Artificer 4/Fighter 1

    I was going to TR a character that has pinion and needle to this after the next update. It would work as an elf with a few less points of int (and not require a +1 heart of wood).

    Sun Elf Paladin 15/Artificer 4/Fighter 1
    S 8
    D 14 + 5 tome (for IPS)
    C 12
    I 20
    W 10
    C 14 (10 if 32 point build)
    1 pbs
    3 rs
    6 precision
    9 icr
    12 precise shot
    15 manyshot
    18 empower healing
    a4 @ level 19 or 20 IPS
    f1 can select one of the earlier feats when the fighter level is taken and replace it with quicken
    21 oc
    24 insightful reflexes (not sure if it will be needed with charisma to saves...)
    27 blinding speed or epic damage reduction

    AP setup in FOTW (furyshot with needle or manyshot pinion):
    elf 14 ap (unlock arcane archer, +2 int)
    arcane archer 32 ap (conjure arrows, arrow of slaying)
    battle engineer 22 ap (damage boost, 3 extra action boosts, +2 int) <<<--- I'm guessing I would rather put more points in harper but my old AP layout was 2 short
    harper 12 ap (kta 2 ranks, strategic combat I & II)

    AP setup for other destinies:
    elf 14 ap (unlock arcane archer, +2 int)
    arcane archer 3 ap (conjure arrows)
    battle engineer 26 (endless fusilade, damage boost, 3 extra action boosts, +2 int)
    harper 33 ap (+4 int, kta 3 ranks, strategic combat I & II, +11 RP, improved deception)
    kensei 4 ap (haste boost)

    Int at 28 (before ED without pots) 20 + 6 tome + 7 level ups + 8 enhancement + 11 item + 3 insight + 1 exceptional +2 profane/litany + 2 ship = 60 (+25)

    ------

    Alternative Build (uses insightful damage with crossbows but unfortunately doesn't get it with bows):
    Paladin 14/Artificer 6
    Drop insightful reflexes or blinding speed (1 lost feat)

    AP setup in FOTW (furyshot with needle or manyshot pinion):
    elf 14 ap (unlock arcane archer, +2 int)
    arcane archer 32 ap (conjure arrows, arrow of slaying)
    battle engineer 24 ap (endless fusilade, damage boost, 3 extra action boosts, +1 int)
    harper 10 ap (kta 2 ranks, strategic combat I)
    Last edited by maddong; 04-02-2015 at 07:48 PM.

  2. #2
    Community Member DrWily's Avatar
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    Endless Fusilade requires Weapon Training IV; it will cost 24 AP to get it (unless that changes in the next update).
    Other than that it sounds pretty solid.

  3. #3
    Build Constructionist unbongwah's Avatar
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    I've experimented with longbow+repeater builds in the past; the biggest downside is that the Doubleshot penalty from Manyshot hurts your repeater DPS. I certainly don't fault anyone who wants Furyshot, of course; but for any other ED, I think you're better off just focusing on your repeater DPS.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
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    Quote Originally Posted by unbongwah View Post
    I certainly don't fault anyone who wants Furyshot, of course; but for any other ED, I think you're better off just focusing on your repeater DPS.
    That's what I'm feeling. 14 Paladin / 5 Rogue / 1 Whatever. Tier 5 Mechanic, Harper for Int stuff, sprinkle the rest around.

  5. #5
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    Quote Originally Posted by DrWily View Post
    Endless Fusilade requires Weapon Training IV; it will cost 24 AP to get it (unless that changes in the next update).
    Other than that it sounds pretty solid.
    Shoot.... That really messes it up. Only way I see the AP working then is to go 14 paladin (losing cure serious)/6 artificer and casting insightful damage. Or can you buy insightful damage scrolls?

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by maddong View Post
    Or can you buy insightful damage scrolls?
    You can, but it wouldn't work; both scrolls and xbows have to go in your mainhand, so there'd be no way use ID scrolls w/them.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member FuzzyDuck81's Avatar
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    I have something similar - it's sun elf 14paladin/4artificer/2rogue - wears heavy armour, the 2 rogue is just for the 100% DD skill to trap DCs It's int specced on harper tree, tier4 sacred defender, some KotC, racial for the mass blessing thingy, couple other bits i can't remember right now - its pretty effective - can do some healing, has a couple of handy buffs, can raise, do traps (disarm & placement), and crowd control - shiradi plus crippling arrowhead, tendon slice dun robar ring & a radiance repeater makes for a character that while certainly isnt EE solo-capable is really, really good at general support & crowd control, and can take a few hits.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

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