Check out the thread where the guy throws down 1200 point CSWs with a 3000 CSW crit...
https://www.ddo.com/forums/showthread.php/457808-3k-csw
Heal scrolls (with failed concentration checks) don't really match do they?
Check out the thread where the guy throws down 1200 point CSWs with a 3000 CSW crit...
https://www.ddo.com/forums/showthread.php/457808-3k-csw
Heal scrolls (with failed concentration checks) don't really match do they?
Struggling not to say offensive thing...
Lets try...
Your complaining about the Healing Amp improvements by wanting Paladins nerfed. Gah, must remain civil...
- Deathspell [Human 20FvS - Heroic Completionist + 2Clr, 2FvS, 2Ftr, 2Pal, 2Src, 2Wiz - 1 Martial] -
- Xavena [Bladeforged 15Wiz/3FvS/2Mnk - 2Src, 1Wiz - 2 Arcane, 3 Divine, 3 Primal] -
- Zavan [Morninglord 20Wiz - 1Brd, 3FvS, 3Wiz - 1 Divine] -
- Zavvan [SK 20Wlk - Heroic Completionist (1 Wlk, 3 others) - Epic Completionist (9 Divine, 9 Martial, 3 Arcane, 3 Primal) - 2 Bladeforged, 3 PDK] -
A point is something you did not make.
TBH if you have to give reason that paladin doesn't need the highest DPS then the devs have already failed. All the logical arguments aren't going to change their minds.. they did what they wanted and now they are going to continue pushing on in that direction.
That being said I suggest you do like me and convert any build that can improved by doing so into paladin/bard/barb. My ranger is going paladin/elf with AA next life (might splash ranger or fighter for the needed ranged feats). Maybe when a large majority of chars running around are paladin/bard/barb and/or splashes there of they will see an issue.. because it's apparent that they don't now.
Last edited by caberonia; 03-28-2015 at 07:43 PM.
Sarlona- Fistalis, Caberonia, Kerlik, Mashbirs, Molleck, Burrthistle, Enlitened, Rotheril, Maginos, Urrock, Talathis- Scholars of Aureon
- Deathspell [Human 20FvS - Heroic Completionist + 2Clr, 2FvS, 2Ftr, 2Pal, 2Src, 2Wiz - 1 Martial] -
- Xavena [Bladeforged 15Wiz/3FvS/2Mnk - 2Src, 1Wiz - 2 Arcane, 3 Divine, 3 Primal] -
- Zavan [Morninglord 20Wiz - 1Brd, 3FvS, 3Wiz - 1 Divine] -
- Zavvan [SK 20Wlk - Heroic Completionist (1 Wlk, 3 others) - Epic Completionist (9 Divine, 9 Martial, 3 Arcane, 3 Primal) - 2 Bladeforged, 3 PDK] -
Paladins don't have the best DPS. I guess you haven't seen the broken wolf form. Also a 'DPS' pally won't select all healing amp enhancements.
That huge "exploit" is even mentioned en detail on the wiki. As if we needed other reasons to roll humans, but there we go. ETA 3 updates 'til fix.
The best days are the days you don't have to wear socks or shoes.
thanks for talking about this bug or exploit or whatever it is and how I can find out about it. I didn't know about it until this thread.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
[QUOTE=ThruI think you have done a great job: but I recommend to balance hp here are my suggestion. Base wizard d4- Hp must have the following proportion:
Wizard: 100%, Rogue: 150%, Druid 200%, Fighter 250%
Sorcer: 100%., Ranger: 200%, FVS 200%, Monk 200%
Druid: 200%, Artificer: 150%, Barbarian 300%, bard: 150%, cleric 200%
What it means if a wizard has 500hp, a monk must have 1000hp and a barbarian 3000hp. Wizard are Glass cannon. The distortion is made because false life items, vitality and ED. It has to have a proportion. The way is set now, doesn’t required healer and force to give all class healing cap. But create holes in other class.
1) PRR are fantastic idea- but the classes use light or nor armor let them use high levels of dodge. Special Melees
2) If reduce hp on a caster, increase their DC for spells, bonus 40+ universal spell at cap and let them use metamagic on ED Spells
3) Fighter, are not useful because of paladin. But don’t nerf paladin they are great. Fighter has more feat than other class makes them useful. Improved Greater Weapon Specialization (Adds +8 damage, when using the specified weapon type) and Superior Weapon Focus (gives a +1 Competence bonus to the threat range and critical weapon multiplier of the weapon).
4) Rogue is the hp reduce, increase their DPS, has to be same level as a barbarian
5) Monk-ranger-bard-rogue-druid-artificer Increase their dodge more than 40%.
6) Artificer: improved their spells: Increase DC of spells, plus Deadly weapon has to be only for arti (Your targets currently equipped weapons deal +1(base weapon damage) and gives a +1 Competence bonus to the threat range and critical weapon multiplier of the weapon and good) and able to use it as a third buff on it weapon. Arti has low hp, people are disappoint in high level content.
To put it simply, it works exactly as finger necklace works right now
Another non sequitur based request for a nerf.
Everyone has good enough self sufficiency healing now days. Showing us evidence of severe overkill healing isn't grounds for a nerf of DPS. If paladins were the only class with self sufficiency I might agree, but not in the context of current DDO where everyone has self sufficiency. The only builds which do not have self sufficiency are those where the player actively chose to not build it in.