Originally Posted by
flagged
Thanks for asking sir,
Here is a small list, just pulled from the Mechanic tree, I will complete the full list and forward that if you would like, as it is I have to head in to work so I will post this and complete later.
Enhancements
BIA= Bugged in action
BITT= Bugged in Text/tooltips
MIA= Missing in action, but listed in release note or Sev’s proposal
Cores –
Arbalester – BIA, only granted on 5mtr increase no additional ranks with cores listed in release n
Tanglefoot – BIA, using old DC’s still, acid no RP scaling
Improved det- BIA, bows not getting sneak attack
Expert Builder- MIA,BIA,BITT, The +1 crit threat range from release notes
Hip flask – MIA, BIA, BITT, dodge bugged, max dodge from release notes MIA, Additionally stat buff bugged.
Tier I –
Thunderstone - MIA, BIA, BITT, Thunderstone, using old dc’s, old damage, not consistently scaling with RP, in release notes not present.
Sharpshooter – BIA, buff to bows bugged
Tier II-
Sharphooter – BIA, bow buffs bugged
Tier III
Wrack – MIA, BIA, BITT, new version from release notes not present
Oozeflask – MIA, BIA, BITT, new version from release notes not present
Tier IV
Fletching – BIA, returning staying at 50%, (still a really cool thing!)
Leg-shot – MIA, new version from release notes not present
Tier V
Timebomb – MIA,BIA,BITT, Currently tootltip lists reversed old DC formula, new release not present.
Timebomb – BIA, the knock down effect is seriously bugged, it does not render knocked down mobs helpless, did extensive testing with other knockdowns to confirm. This is a big problem.
Timebomb – BIA, possible to get stuck on Timebomb animation
Sniper – BIA, not providing extra sneak to bows.
Sniper – BIA, Great Xbow vorpal knock down works on 19-20, but knockdown is not rendering the mobs helpless, similar to Timebomb knockdown.
Special notes, Of course the largest absence is the Critical threat range increase listed in the proposal and release notes. Without it, it is almost impossible to arrive at any useful conclusions regarding the mechanic’s ranged performance going forward. *Targeting sights should apply to bows, as well, but not listed in release notes, many of the new buffs in bows not working or present currently, making it hard to judge or report on.
Hope this helps and I really hope that we can get some guidance from the Dev Team regarding the crit threat range buff absence. It was listed in the release notes, and I can't find any statements from Sev or the others in the past two weeks suggesting that it would not be part of the tree.