Are we seriously going to argue over this? Yes, scroll mastery is nice. But the mechanic is the same. Unequip weapon, run around trying to avoid being hit, heal if you are lucky, go back to battle. Anyone claiming that this is as good as CSW is just lying.
PS - BTW scrolls are hitting me 500-600 on live. Still sucks.
Last edited by BigErkyKid; 03-30-2015 at 01:49 PM.
I don't think there is a good way to do that. All classes will become OP powerhouses and that's it. The point is how much flavor there is, what are the differences in gameplay between classes. This is the most they can do if they want a balanced game on top of this level of power.
I'm pretty sure people have said each weapon is separate, so imp deception weapon does not effect offhand (have to equip both hands). And non weapon dec and imp dec stack.
In my brief testing tier 5 Harper stacked with agony. If that is the case the optimal setup would be tier 5 Harper, dual imp dec weapon, imp dec non weapon, and dec non weapon. And the chance of deception would be 1 minus .9 x .9 x .9 x .95 = 30.745% of deception per hit.
Yes, bugs can be hard to fix, but I'd still rather devote dev time to fixing the bug... getting into a lot of what if's? here - I'm going by the (not too unreasonable assumption) that they intend to fix bugs they know about and that (most) tweaks to change dps or in other way balance things take a (relatively) fair amount of dev time also.
Personally I'm happy with the DPS my acro does, I'm even happy with the survivability, I just hate having to chug potions and scroll heal between fights (or that rare time when I do need a mid fight heal and I have to run around kiting til I mange to chug enough pots or UMD a heal scroll. I'm used to playing clerics and bards so I'm used to having good fast burst healing - just personal preference. Not a pure acro though so... currently like 10 rog 5 wiz 1 fighter I think - wiz for EK cleave, shield SLA, haste and displacement mostly - probably going to go 10 rog 7 wiz 3 fighter to gain ddoor and pick up 25 prr and 3 saves from stalwart and the additional feat for taking a 2nd level of fighter.
Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
Thelanis: Aarlyss, Eagynn | Ghallanda: Glooming | Khyber: Ghrae
I'd go 10 6 3 (the last paladin) if I were you.
In any case, the DPS and the survivability is behind the current power curve. This becomes more apparent in late epics.
In heroics, even scroll healing and using fists of light, I was virtually immortal. I got lost in a late inferno run with buddies and mobs were simply unable to kill me. I could have been there 5 hours and nothing would have killed me.
The fight we are having here is whether it is OK for some classes to "pack everything" and others not. I don't think so. I don't like the game focused on raw DPS + self heals and brute force everything. But that's where we are heading and I refuse to leave behind certain archetypes.
Nah, it's really not too hard. Let's say we wanted to bring extremely strong self-healing to the rogue:
TA:
Laughter is the best Medicine: After dodging an attack, you gain one stack of laughter. The next time you are hit, you are healed by by (roguelevel*x) per stack of laughter.
Assassin:
Trap the Essence: Every time you kill an enemy, your shadow consumes the essence of the slain foe. The next time you enter stealth you heal for (combined enemy CR*x).
Improved Trap the Essence: TtE now triggers 33% on vorpals.
Mechanic:
C2H6O: (cooldown 5 seconds): You take a rejuvenating gulp that heals you for 2d6 per rogue level (scales with whatever). Every time you use this ability, you get a stacking penalty of -2 to all your mental attributes for 30 seconds.
Would that break the flavour of the archetypes? Imo no, but it would still improve them by a lot.
Last edited by Tinco; 03-30-2015 at 02:06 PM.
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