7) Fire temple:
- Salamanders cannot be CCed with over 70 DC, debuffs included, but I'll get to the saves later.
Let's get to the main issue, once again, SAVES:
Everything is STILL saving EVERY.SINGLE.SPELL. Cultists are saving from my spells, Earth Elementals in the Earth temple are saving from it, CCed mobs on top of Solid fog and Waves of Exhaustion and 65 DC are saving from them.
Kelno was saving from every single spell, Gargoyles were saving from them. Archers well, they are archers..AND THEY ARE EVERYWHERE. Every red named was saving from my spells. Archers cannot be CCed as well on top of Mind fog and Crushing Despair, Salamanders idem, Hezrous and Dretches not even close.
You still need to work A LOT on the saves because right now it's absolutely annoying and actually frustrating to play as a Caster in this quest. My friend can confirm: I've never been so frustrated with a quest like I was tonight. Every single thing in this quest punishes Casters and low PRR toons, from archers hitting for 200 with every hit, to mobs having insane Saves, to the few shrines (still no shrine before part 2 endfight?).
Here is a log of my chat, when I tried to cast spells (you know, I'm a caster, that's what I do):
Every spell is Lightning bolt, and it can rebound. Every rebound was saved as well. No spells were casted in between. When I said in chat "lets debuff", he still kept saving to every single spell. This was with 65 Evocation DC + Waves of Exhaustion + Solid Fog, effectively 73 Evocation DC. This is how ridicolous your quest is.