Firstly, kudos to Buffyanne, and his/her thread on the Witch Elf (seen here) for inspiring me to make a thread on this build. Also, kudos to Infiltrator on his Steel Shrine build for giving me an idea on how to slot the greensteel health items.
Like Buffyanne's build, I want to use Barbarian levels to accomplish the desired effect - be awesome while killing things. Unlike Buffyanne's build, the Khorne Berserker is not quite concerned about traps, or poison (being a servant, and implement of Khorne, one of the Chaos Deities in the Warhammer and Warhammer 40,000 universes [all related legal stuff belongs to their respective owners, it's not mine, don't sue me], the Khorne Berserker concerns him/herself with one thing, and one-thing only, killing things).
That being said, while it is tempting to go full barbarian, I am wanting, as always, more utility out of my builds. Divine Champion is the perfect destiny for this build because once you get it high enough, you regen hitpoints based on the CR of the mob you killed, which seems fairly consistent with the source material as these are unholy warriors who shrug off pain and injuries.
What will this build have?
Fast healing past life x3, fast healing from the Barbarian destiny twisted in as a t1, Sense Weakness as a t4, and brace for impact for a nice boost to saves. T5 barbarian metabolic rage and critical multiplier boosts will be nice, and crusade heals while conferring a damage buff. I am also aiming for Ameliorating strike, and getting heal as high as possible to get the health regained to a fairly high number.
I will be using ship buffs, planning on using out-dated ToD rings for healing amp 40 to go with the Iron Mitts/PDK gloves.
So my split is this - 12 barb, 4 fighter, 4 fvs.
THF/TWF chain, which ever is better (both paths suit a Khorne Berserker just fine) - if doing TWF, I will probably have the main-hand be a Thunderforged weapon, while the off-hand is a nightmare. Blood Rage would be cool, but I think it still messes with the barb rage..
Anyhow, Here's what my goals are, and I actually kinda need help with pulling off the build -
Self-healing, durable defense (as durable as my current life - who is sitting on, by level 28, 193 prr, 109 MRR), strong DPS. Alignment will be Chaotic Neutral (my first non-good build, so I will be able to use Vol Necklace/Epic Litany without penalty).
Races - Warforged would be good because they can attach weapons to themselves, which would be in line with Fantasy/Sci-fi Warhammer in that a Khorne Berserker sometimes had weapons attached to themselves, and also because mobs like to spam negative level spells entirely too often. Fleshies, on the other hand, would be a nice choice for unfettered healing amp.
Tree's - I need help squeezing a t5 frenzy, with at least one frenzied rage), occult slayer extended rage, Warpriest's mandatory 22 ap for ameliorating strike, and some of the fun stuff from ravager. I did a test barb build for 18 barb, 1 fighter, 1 fvs, and loved all that damage that was coming from a THF thunderforged weapon - the thing I did not like was his weak tolerance to stronger spells, and his proclivity to receiving negative levels.
Can someone help me shore up the weaknesses with the saves?