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  1. #1
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    Default Vengeful Half Elf Monk

    Been working on this for 6 months,I know it still needs some more working on it, Please post Comment or ideas for Improvements Thank you

    11 monk for monks fighting abilities and stances, 8 fighter for Kensei center TWF Scimitar's .Rogue level 1 for traps,The Half-Elf Dilettante of rogue does not include needed skill component's for rogue to do trap with out using more skill points then need to.Half Elf fits this perfect for healing Amps and can go to either AA Archer or Kensei enhancements.



    Level 20 Lawful Neutral Half-Elf Female
    (8 Fighter / 11 Monk / 1 Rogue)
    Hit Points: 340
    Spell Points: 0

    BAB: 16/16/21/26/26
    Fortitude: 16
    Reflex: 15
    Will: 9

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20) (Level 20)
    Strength 14 15 19
    Dexterity 16 18 18
    Constitution 14 16 16
    Intelligence 14 14 14
    Wisdom 10 10 10
    Charisma 10 10 10



    Level 1 (Rogue)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding

    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) The Way of Air
    Feat: (Automatic) The Way of Fire
    Feat: (Automatic) The Way of Earth
    Feat: (Automatic) The Way of Water
    Feat: (Automatic) Unarmed Strike

    Level 3 (Monk)
    Feat: (Monk BBonus) Power Attack
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip

    Level 4 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Whirling Steel Strike
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Tower Shield Proficiency

    Level 5 (Fighter)
    Feat: (Fighter Bonus) Cleave

    Level 6 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting

    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

    Level 8 (Fighter)
    Ability Raise: DEX
    Feat: (Automatic) Improved Heroic Durability

    Level 9 (Fighter)
    Feat: (Selected) Great Cleave
    Feat: (Fighter Bonus) Improved Two Weapon Fighting

    Level 10 (Fighter)

    Level 11 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

    Level 12 (Monk)
    Ability Raise: CON
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind

    Level 13 (Monk)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall

    Level 14 (Monk)
    Feat: (Automatic) Purity of Body

    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Adept of Forms

    Level 16 (Monk)
    Ability Raise: CON
    Feat: (Automatic) Wholeness of Body

    Level 17 (Monk)

    Level 18 (Monk)
    Feat: (Selected) Toughness
    Feat: (Automatic) Improved Evasion

    Level 19 (Monk)
    Feat: (Automatic) Curse of the Void
    Feat: (Automatic) Ki Strike: Lawful
    Feat: (Automatic) Moment of Clarity

    Level 20 (Monk)
    Ability Raise: STR
    Feat: (Automatic) Diamond Body
    Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
    Enhancement: Half-Elf - Human Adaptability: Strength (Rank 1)
    Enhancement: Half-Elf - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Ranger) (Rank 1)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Ranger) (Rank 1)
    Enhancement: Half-Elf - Dilettante: Strength (Rank 1)
    Enhancement: Half-Elf - Arcane Archer (Rank 1)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Half-Elf - Tempest (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 2)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 3)
    Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 2)
    Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 2)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 3)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Damage (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Damage (Rank 2)
    Enhancement: Kensei (Ftr) - Critical Damage (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - A Good Death (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
    Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Elf) - True Strike (Rank 1)
    Enhancement: Arcane Archer (Elf) - True Strike (Rank 2)
    Enhancement: Arcane Archer (Elf) - True Strike (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Mystic Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Mystic Training (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Fists of Iron (Rank 1)
    Last edited by coolshade; 03-26-2015 at 09:21 AM.

  2. #2
    Community Member Munkenmo's Avatar
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    Default

    11/8/1 is a pretty poor split.

    9monk gets you improved evasion, beyond that 11 monk gets you didly squat (poison immunity) if you're using weapons.

    9monk/8fighter/3 rogue would be a better split.

    If you want abundant step, +5% movement speed & Master of forms to be auto granted you need to have 12 monk levels.

    1rogue at the start for all those skill points, then spread your other 2 rogue levels out as you're leveling to make best use of your trapping layout.

  3. #3
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    Default thank you for the input

    thank you i didn't even think about another 2 levels of rogue, i go and update it and see how it looks thank you again ,is there anything else u might see wrong other then then the slit.Also would 10 monk be better where it adds Armor Class Bonus (passive): Your training improves your armor class, You gain +3 additional bonus to Armor Class.and then add one more rogue level for skill points be like 10 monk /8 fighter/2 rogue
    Last edited by coolshade; 03-27-2015 at 07:35 AM.

  4. #4
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by coolshade View Post
    thank you i didn't even think about another 2 levels of rogue, i go and update it and see how it looks thank you again ,is there anything else u might see wrong other then then the slit.Also would 10 monk be better where it adds Armor Class Bonus (passive): Your training improves your armor class, You gain +3 additional bonus to Armor Class.and then add one more rogue level for skill points be like 10 monk /8 fighter/2 rogue
    No, the armor class bonus will be of almost no relevance at all.

    Third rogue will give you an extra 1d6 sneak attack, more skill points, (which you'll need if you intend to fit in trap skills) and access to tier 3 / core 2 rogue enhancements.

    At level 18, take master of forms instead of toughness. Master of forms upgrades earth stance to give +1 critical multiplier on 19/20.

  5. #5
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    Default Thank you

    thank you Munkenmo, your suggestion is working nicely,Too bad i needed the 8 levels of fighter just to keep center with Scimitar's.
    12/6/2 split would been nice also for this build.A Monk with two Scimitar's is very cool looking turns a lot of head's in the game.

  6. #6
    Community Member Munkenmo's Avatar
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    Glad you're enjoying it

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