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  1. #1
    Community Member Enderoc's Avatar
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    Default Prodigal Knight

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Prodigal  Knight
    Level 28 Chaotic Good Purple Dragon Knight Male
    (2 Fighter \ 18 Wizard \ 8 Epic) 
    Hit Points: 384
    Spell Points: 1543 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 12
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             12                    17
    Dexterity            16                    22
    Constitution         14                    19
    Intelligence         18                    32
    Wisdom                8                    13
    Charisma              8                    13
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               5                    25
    Bluff                -1                     9
    Concentration         4                    35
    Diplomacy            -1                     9
    Disable Device        n/a                  n/a
    Haggle               -1                     9
    Heal                  1                    20
    Hide                  3                    14
    Intimidate           -1                    10
    Jump                  5                    34
    Listen               -1                     9
    Move Silently         3                    14
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair                4                    42
    Search                4                    19
    Spellcraft            6                    42
    Spot                 -1                    10
    Swim                  1                    11
    Tumble                5                    25
    Use Magic Device      1                    20
    
    Level 1 (Fighter)
    Feat: (Human Bonus) Oversized Two Weapon Fighting
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Conjuration
    
    
    Level 12 (Wizard)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Mental Toughness
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Greater Spell Focus: Conjuration
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Holy Strike
    Enhancement: Archmage (Wiz) - Illusion I: Invisibility (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Spellsword: Shock (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Dexterity (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Medium Armor Proficiency (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Lich (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 1)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 2)
    Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Necromantic Focus (Rank 1)
    Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)

  2. #2
    Community Member Enderoc's Avatar
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    Default

    I saved 14 points for harper to hit/damage with Intelligence, planning on using it with Unyielding Sentinel.
    Last edited by Enderoc; 03-24-2015 at 01:12 PM.

  3. #3
    Community Member
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    Default

    Fighter 3 for defensive stance would greatly improve your survivability.
    TWF is currently not the most popular playstyle, overshadowed by SWF and THF
    16 starting dex is not necessary with your tomes
    oversized twf is not useful
    why SF:Conjuration? Web? If so, why not take the Web SLA?
    can you save some AP for kensai haste boost?
    if you started as a wizard, you could take metamagics and wouldn't have to take stuff like oversized or toughness

  4. #4
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by cru121 View Post
    Fighter 3 for defensive stance would greatly improve your survivability.
    The big downside, however, would be losing lich form. Decisions, decisions...
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member CrackedIce's Avatar
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    Default For Melee - Wraith form

    Quote Originally Posted by unbongwah View Post
    The big downside, however, would be losing lich form. Decisions, decisions...
    Wraith form would help the decision to go for defender stance.

    Drop EK to 13 or 14 AP

  6. #6
    Community Member Kodwraith's Avatar
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    Default

    I'm looking at designing a similar build for fast leveling 1-20 for past lives along the 15 wiz/4pally/1rogue split using elf of some sort. I just TRed my 18wiz/2rogue and found that the difference between pajamas and even light armor was astounding on EH. Might go 1 arti instead of 1 rogue for repeaters.

    AFAICT, shields + HA + wraith + death aura would be almost as unkillable as full pally but with the tradeoff of 7th level spells for less melee dmg. Figure Full INT, split CON/CHA. Possibly bastard sword once the tomes kick in.

    The enhancements would be 3rd level Harper, 4th level vanguard pally, 3rd level sacred def, drow/elf for ASF mitigation.
    Kodraith / Xanxibar / Xinibar / Lensgrinder :: Lava Divers of Khyber :: I'm a monk. I hit things; it's what I do.

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