
Originally Posted by
Bluegirl_Two
I did not follow through on this in my previous post because I felt that I would lose some of what I wanted to say there. So, I'm repeating myself now in order to continue a tangential thought.
It seems to me that there are 5 choices:
1) What Turbine will do -- unfathomable but probably 2, although it could be to change some and leave others as they already have done.
2) Make no change, leave ransack and drop rates as they currently are.
3) Remove ransack, leave drop rates.
4) Leave ransack, change drop rates.
5) Remove ransack, change drop rates.
While conceding 1, my real question (revealed in the quote) is which of the other 4 choices is best and why?
If historic data is correct and the chance to pull an item is actually =<1% (and, BTW, that is what the historic data indicates for an individual) then leaving things as they are means on average 100 days and 100 repeats to get any item. The reason is because the ransack factor drops the loot level of a chest and rapidly puts the various ingredients outside of the loot table.
Removing ransack and leaving drop rates reduces the number of days but not the number of quest repeats. A player no longer needs to wait on ransack to reset but they still have a =<1% chance at the pull so the on average number of runs is still 100.
Leaving ransack and increasing drop rates changes the number of days and runs required based on the change to drop rate. An increase to ~5% means 20 days and 20 repeats. That dovetails fairly well with the idea of 20th completion rewards.
Removing ransack and increasing drop rates reduces the number of days and sets the number of repeats to whatever the new drop rate produces.
IMO the current process clearly has little going for it. I think Turbine recognizes that and that players recognize that -- which is why we had a drop rate increase in a lot of the content.
I think that running a quest 100 times to get twink gear that may or may not be obsolete is excessive.
My feeling is that reducing then number of runs and also making it possible to do all in the same day just makes a mockery of the whole system.
So, to me, the rational change is to retain ransack and to up the drop rate.
Now, whether that should be from =<1% to 5% or 10% or 15% or even 2% is a separate debate. I can see that the bigger numbers are probably too much. But, with the comparability to 20th reward lists I think that a strong case can and should be made for increasing drop rates to ~5%.