
Originally Posted by
Bluegirl_Two
I can see the rationale in that argument. I would counter that if the gear is obsolete, as many posters have suggested, then there isn't any reason to run those quests anyway.
So, I would suggest that the problem isn't that people would get the items and be done -- the problem is that there's not much reason to get the item anyway and making it hard is just an added reason to never run the quest.
I will reiterate that VoN seems to be the one exception. Even accepting that eSoS is obsolete and that the number of people farming it is very small, the quest continues to be run because the XP payout is so high.
This suggests the solution to quests not being run is to boost the XP payout. Drop rates and ransack at this point appear to have very little to do with a decision about what quest to run.
Loot is the driver when quests are new. XP is the driver when quests are old. And, for as long as the old loot is just twink gear and is, as posters have stated, only equivalent or perhaps less powerful than random generated loot, the only thing that will drive players to the abandoned/avoided quests is a substantial revamping of the XP that is offered.