
Originally Posted by
Bluegirl_Two
I took the original post to refer to old raid items, aka twink items. It is why I made such a point of referring to that other thread suggesting that the various crafting processes and old gear might deserve a place in the trash heap.
As to capping characters, Turbine's own system is 3 days for a reincarnate and that can be bypassed. With experience stones a player can true reincarnate from L20 without ever adventuring for their first or second life. With a tome of learning, XP potion and access to a guild ship they can jump to ~L18 without ever questing and reach L20 after running IQ on an elite streak (maybe adding the Web of Chaos chain if really pushed). That's 3 lives in about 6 hours of game play on a really bad day.
Epic levels with an XP stone and XP boosts is instant jump to ~L25. Final ~2.5 million XP to cap might take a day of hard work assuming a solid hard or elite streak and smart quest/raid choices. Also would require some cooperation from fellow players or a static group/active guild. Soloing it might take the whole 3 days.
So, in 60 days a person willing to spend the money and do the hard work could probably hit heroic completionist and be well on the way to epic completionist. Even without the monetary investment they could easily epic cap 2 to 3 times if they managed the time commitment.
IMO that is easily achievable but it is also the wrong question to be asking.
The right question is whether grinding for those old raid/twink items has any justification given the current state of the game. Or, considering that a player can purchase pretty much anything needed to make a character workable in all but EE content is the grindfest just a vestige of an outdated version of the game.
Is it time for a game-wide rebuilding to pull the various systems together into a consistent, integrated model that leads by several paths to alternative but equally viable end-game gear choices.
Interestingly enough, there is yet another thread touching upon these things. The current conversation there is on how grinding is defined and whether it is good or not. I suggest that months long grinding no longer fits the play pattern of DDO. Rapid character development, near instantaneous advancement to epic level -- these describe the current game.
We just finished XP bonus days and Otto's Boxes. The entire focus is on jumping directly to epic levels and epic content. Observing that some people like heroic questing ignores the emphasis. The money is in epic questing. That is why the tools are there, the XP stones, the XP elixers (on sale now!), the iconic races.... It even colors the development cycle. ToEE is a L7/L30 quest pack. Is anyone really interested in the L7 version? Maybe from a nostalgia POV, but the player base is going to go directly to the L30 quest. What is the other project in development? Epic Vale, right. Why? Because that is the focus for the entire game -- epic. What, other than class balance debates, is the biggest frustration among players? I see it as the delay in raising level cap to L30.
My point is that whatever value there was in heroic content is gone. Even the old epic quests have no connection to the current game -- unless it is a VoN quest that gives lots of XP so that we can knock out another epic life or round out another epic destiny.
So, OP is correct, there's no value in the grind or low drop rates for those quests. Personally, I'd like to have a couple of those old items for a character or two. But the work to get them is not worth the value they bring to an end game build. And, when people are arguing that random generated loot is equal to or better than the ground out gear it makes the grind even less reasonable.
Best solution is to scrap all of the old system and to reinvent the entire crafting and loot system. That is too disruptive and, to be honest, too difficult given what Turbine's developers have shown themselves capable of over the past few years.
Next best solution is to increase the drop rates by a large factor. Changing from 1-2% to 10-15% drop rates would be the first step.
And, to those who complain that they had to grind so everyone else should grind as well -- which of those items are you presently using? I will tell you that I cannot remember the last time I saw an eSoS being used. CitW weapons -- given away for free in a box if you were here then, sometimes 2 of them if you were lucky due to the way the distribution went. So, really, who is harmed?
It is a different game now. Changing ransack and drop rates makes sense given the current state of the game.