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  1. #1
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    Arrow First Draft Maps (Do Not Look If You Want To Explore Yourself)

    While they may be adding some shrines here and there, the follow is a good guide to just how big these quest areas are and I can't even be certain that I found them all. ToEE pt2 final fight map would not show up, so I am certain I don't have that.

    I really, REALLY hope that they put in tons of random red names with chest and improve the loot options so people will take full advantage to the size of these maps.

    ToEE Quest 1 Entrance


    ToEE Quest 1 Temple Lobby


    ToEE Quest 1 Map 1


    ToEE Quest 1 Map 2


    ToEE Quest 1 Map 3


    ToEE Quest 2 Map 1


    ToEE Quest 2 Map 2 - Water (Likely the Largest of them)


    ToEE Quest 2 Map 3 - Earth (Likely the fastest route to the end fight)


    ToEE Quest 2 Map 4 - Wind **


    ToEE Quest 2 Map 5 - Fire (a close 2nd Largest) **


    ToEE Quest 2 Map 6 - End Fight

    Taking my time and getting lost a few times in quest 1, it took me 4 hours to map everything there. Quest two, not sure I got it all and that was still 2 hours. Exploring was fun... losing 6 hours of testing/bug notes to this editor wasn't

    I went back to Quest 2 to do Earth for myself, it is relatively fast.

    I am guessing there is an additional option room for having all four stones, I have yet to visit that if it does exist.

    After this goes live, anyone that says there are no dungeon crawls in DDO needs to be taken to a wood shed

    ** Thanks to Grandern_Marn for mapping this zone.
    Last edited by Marten; 03-30-2015 at 10:32 AM.
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  2. #2
    Community Member Rys's Avatar
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    Default

    Earth path:


  3. #3
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    Thumbs up Thanks

    Rys, thanks for posting Earth. It looks a little more tame than water was, but good to know there is more
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  4. #4
    Founder & Hero cdbd3rd's Avatar
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    Yup. This place is gonna be a weekend-burner for sure.

    I made it most of the way thru Map 1 and thought I was making some progress. ...
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  5. #5
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    Default TOEE part 2 (Water Map)

    Here is a video of me exploring the water map:

  6. #6
    Community Member Grandern_Marn's Avatar
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    Here are the other 2 elemental node maps from the second Temple of Elemental Evil quest.

    ToEE Quest 2 Air Node




    ToEE Quest 2 Fire Node


    Took some time for sure and the Fire Node is still a bit buggy with a few stuck spots on the walls. The /stuck command can only be used once every 24 hours so I'd have to reenter and the map which would reset itself so I'd have to start over. Good to have almost all the maps up though!

    The only one left is the map for the area around Zuggtmoy which should be available when Update 25 goes live.
    Last edited by Grandern_Marn; 03-24-2015 at 02:18 AM.
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  7. #7
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    Hi,

    These look quite similar to how I remember the maps from T1-4, though it's been many years.

    Thanks for posting them.

  8. #8
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    Thumbs up Thanks

    Quote Originally Posted by Grandern_Marn View Post
    Here are the other 2 elemental node maps from the second Temple of Elemental Evil quest...
    Awesome, I will add these to my OP if that is ok with you. Also, hope you were able to get the /loc of the stuck spots sent to the devs and just as a friendly FYI, when on Lamannia be sure to get your free TP from the Dojo and then pick-up a few Gold Seal Mikayl the Pious, a lvl 11 fighter with dimension door. He can come in real handy when testing new content and since its the Gold Seal version of him, you can summon him anytime in the zone. He was my saving grace when I was stuck in the Fire Temple in Part 1.
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  9. #9
    Community Member Grandern_Marn's Avatar
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    Quote Originally Posted by Marten View Post
    Awesome, I will add these to my OP if that is ok with you. Also, hope you were able to get the /loc of the stuck spots sent to the devs and just as a friendly FYI, when on Lamannia be sure to get your free TP from the Dojo and then pick-up a few Gold Seal Mikayl the Pious, a lvl 11 fighter with dimension door. He can come in real handy when testing new content and since its the Gold Seal version of him, you can summon him anytime in the zone. He was my saving grace when I was stuck in the Fire Temple in Part 1.
    By all means please add them to the OP. I got the /loc and screenshots of the spots that I was stuck in and will send them in as a bug report. I was running the content on heroic with my rogue at level 9 and although I had accessed the TP from the Dojo, I wouldn't have been able to use the lvl 11 hire due to level restrictions. I will keep the Gold Seal hire in mind for future runs or just in general though as that is a real handy feature!
    Last edited by Grandern_Marn; 03-24-2015 at 04:02 AM.
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  10. #10
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Grandern_Marn View Post
    By all means please add them to the OP. I got the /loc and screenshots of the spots that I was stuck in and will send them in as a bug report. I was running the content on heroic with my rogue at level 9 and although I had accessed the TP from the Dojo, I wouldn't have been able to use the lvl 11 hire due to level restrictions. I will keep that in mind for future runs or just in general though as that is a real handy feature.
    actually you could. you can use a gold seal hireling two levels above your own level. one of the perks of gold seal. (that and they supposedly don't affect dungeon scaling *much* )

  11. #11
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    Default Added to OP

    Quote Originally Posted by Grandern_Marn View Post
    By all means please add them to the OP...
    Done and done. Copied them to my personal Photobucket just in case you ever need to make space and gave you credit.
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  12. #12
    Community Member Kawai's Avatar
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    Thumbs up awesome

    -cant wait!
    thanks for posting this.

    *did u get all breakables? :0

  13. #13
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    Will you be adding doors to the maps and other areas of interest?
    Making DDO a better game 1 post at a time!

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  14. #14
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    Default Will leave that to you.

    Quote Originally Posted by Delacroix21 View Post
    Will you be adding doors to the maps and other areas of interest?
    While I do want to share the maps in general with others that may not be able to spend the 12+ hours exploring during testing, I don't want to take all the fun away. I am sure that by time this goes live, the Wiki will have fully documented maps, it is not my goal to do that here. The one major exception was on ToEE Quest 1 Map 2, the path down to Map 3 was a real PITA to find and so I did mark it. That alone will save you an hour or more.

    I now have in my head a path that takes less that 10 mins to get to and finish the Earth fight in Quest 1 and then another 10 mins to finish the other 3 parts, and 6 mins for the end fight and I may be even able to whittle that down more. That is earned knowledge and I don't want to take that away from others.
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  15. #15
    Community Member Hendrik's Avatar
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    Quote Originally Posted by blerkington View Post
    Hi,

    These look quite similar to how I remember the maps from T1-4, though it's been many years.

    Thanks for posting them.
    Yes, they did a great job following the original map.

    That fear is now over with and on to the next; how well they populate the map with encounters and deal with zerg play.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  16. #16
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    Question PNP vs DDO

    Quote Originally Posted by lordalberonn View Post
    I haven't been on Lam but I do have one question. How close is the original 1st Edition AD&D adventure's map to the in-game map? I still have that old module in my bookcase. lol

    I also remember a trap in the PnP adventure: you ended up in a pit where 12 giant rats would enter at a time per (round?) until 144 rats came in there. That's a lot of rats chewing on you. Did they keep a variant of this trap in the adventure?
    To answer the last part first, I did not run into this kind of trap in my runs, but since they have such mechanics in the Vale of Twilight I am sure they will add it here if that is what they feel like doing.

    As to the maps, from what I can tell from looking up the old PNP maps with Google, they are pretty close.






    vs




    vs




    vs
    Last edited by Marten; 03-27-2015 at 06:28 AM.
    Martens -The Enlightened One, Triple-Cubed Completionist, "Abbot Slayer," Mournlander (30 Monk Martens' 3.0 Build) * Marten (30 Cleric) Sarlona
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  17. #17
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    Arrow Final Map

    Posted the Final Map in OP for Quest 2 end fight.
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  18. #18
    Founder & Hero cdbd3rd's Avatar
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    Love the comparative maps post.

    Will have to 'spread some around' and come back later to give that a /Props nudge.


    Last edited by cdbd3rd; 03-28-2015 at 11:01 AM.
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