I really wish we could add spell power or lore to other things than hand held stuff. That diversity was gained in MOTU and lost with the shadowfell expansion. I miss rings and such with spell power.
This also need shields. Such effort has been made to make shields viable that it makes me sad that we've haven't had a good diverse set of shields since. Naturally shields should have it's own set unique abilities compared to armor and regular weapons - including tactical extensions and such. But it needs shields.
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
And I think it must just be me. I have read and reread this post multiple times and each time I think something different.
I understand the crafting, a little. What I am most curious about is if there will be additional, already made, named items that drop from this adventure?
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Is there any reason for this? I don't like it at all especially since the new Mechanic Enhancement tree is newly changed to support any throwing weapon. Why leave a complete category of weapons out of a crafting system? I think there should be a bit more support for throwing weapon builds. Maybe you could at least put some returning throwing weapons in as named items?
Snipercannon, Shuricannon 2.0, Nethercannon
Outdated:Shiradi Shuricannon, Shiradi Warcannon...Throwers for the win!
Back to the Stat damage items being added.
I would really like a Dev to comment on these. Unless something is changing in this update, these (as others have said on this thread) are just about useless.
Back in the day when getting to Con 0 killed a mob, it was useful.
Since the changes made to nerf that, I haven't touched a stat damager since. Faster to just DPS trash mobs, and the limits put on red-named made these laughable to use on them.
I don't care if I'm getting -1 Con per hit or -3 Con per hit... unless something is changing to make these actually hurt mobs, DPS will still win out over using one of these.
Am I missing something, devs? My first thought is cynical based on past performance, i.e. "The devs really don't understand the game" but I want to be optimistic. Tell me I'm wrong.
Awesome! Yet another half thought out crafting system. How about you actually fix/finish the ones we already have rather than create new ingredients to clog our inventories?
V
If they don't have custom crit profiles you shouldn't bother putting these into chests... it'd be the same as epic 3BC weapons, I just get mad every time some of that trash drops under my name. Making them ML28 is just icing on the cake, we literally did nothing but Fire/Shadow raid for like half a year (getting only twink gear with u22 helped us doing them for a bit longer), we don't need this trash, we got TF. Don't wanna make TF obsolete? Well... so it'll be like it used to be with eSOS? We won't get any decent named weapon for years because you don't want to make a better/viable alrernative option? I'm cool with not getting any weapons but adding these just has no point whatsoever.
Really missing unique named endgame weaponry. A simple weapon like Sireth can make or break a build, for example the acrobat tree is amazing, but still useless because there is no competitive endgame qstaff (TF crit profile and base W is just horrid). Agony also used to lead to some very fine builds for a short period of time (from the enhancement pass to TF release), now all we have is just generic TF stuff, your build is competitive, if you use a competitive type of weapon.
Main: Zodaroth - heroic & epic completionist pure dwarven warlock
Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
---- Death N Taxes -------------------------------------------------------Argo -----
nothing for DC casters again, plenty for shiradi
dungeons and dragons online, where mages pew pew like in every other mmo
also what Zoda said, this loot is a waste of development time, not sure I want to spend TP on just one quest with zero interesting loot
Hooray! Another Assassination item!
But...
Why are the rest of the enhancements undead-specific? Why are you putting a bonus to an ability that doesn't work on undead on a weapon that's only good against undead? Is there going to be another new source of Assassination?
Thank you for bringing up those points. Hearing the specific concerns about a given weapon/effect is always useful feedback.
Even more useful is specific thoughts players have for effects that may be better suited to a given weapon or upgrade path, as you did by suggesting Improved Deception.