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  1. #21
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    Quote Originally Posted by Grailhawk View Post
    The weapons you are proposing are (best case assuming a x4 Crit Multiplier)
    5.0[W] +x 21 avg on Hit, 100 avg on Crit, and 135 avg AOE on (Not sure yet)
    I have not had time to go in depth into your post yet, however the avg AOE on the new level of the effects would be 150 (range of 120-180).


    It is worth noting since this is not a raid, we are not currently trying to surpass T3 Thunderforged with this loot.

  2. #22
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by NoWorries View Post
    That is in fact a new level of the Fiery Detonation and the other Elemental Area of Effect effects.
    Fiery Detonation has a save for half damage, the new effect you are proposing does not list that will it have a save?

  3. #23
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by NoWorries View Post
    I have not had time to go in depth into your post yet, however the avg AOE on the new level of the effects would be 150 (range of 120-180).


    It is worth noting since this is not a raid, we are not currently trying to surpass T3 Thunderforged with this loot.
    Wows some how 1d3 =1.5avg instead of 2 in my head (to used to even numbers dice my bad).

  4. #24
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by NoWorries View Post
    It is worth noting since this is not a raid, we are not currently trying to surpass T3 Thunderforged with this loot.
    Noting that I think your in the right ball park. These weapons will out class T2 TF.

  5. #25
    Hero patang01's Avatar
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    Quote Originally Posted by NoWorries View Post
    I have not had time to go in depth into your post yet, however the avg AOE on the new level of the effects would be 150 (range of 120-180).


    It is worth noting since this is not a raid, we are not currently trying to surpass T3 Thunderforged with this loot.
    What are the 'level' upgrades? I assume more than 2 (7 and 28). Is it like 1 level per upgrade of item with incremental improvement or every 3 levels etc? I want to get a better understanding since it's possible that I'd like to do the popular level 15 item for IRs, level 20 item for ER etc especially since it's BTA upgraded (NICE).

    Also thanks for making stuff unbound as well as some mats. That allows us to blow some life into the AH. Just as I've proposed in the past with the base unbound for selling but bound when upgraded so people can't just buy the best supreme power off the AH without running content.

    I didn't see anything about shields tho, only rare named.

  6. #26
    Community Member Wh070aa's Avatar
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    Quote Originally Posted by Chi_Ryu View Post
    FWIW, You have a precendent of an item which is Bound to Account on Equip - the Pale Green Ioun Stone.

    That's what bags are for.

    This has changed (slightly) as of Update 24, patch 1, by the way:
    "The chance for epic monsters to ignore ability score damage has been reduced from 90% down to 33% on Epic Hard and 50% on Epic Elite. This chance remains zero percent on Epic Casual and Epic Normal."

    Not as useful as in Heroics, sure, but not as useless as before.
    I have 2 Large Bags in my inventory, 2 bank,3 in TR bank, full shared bank and additional bags on mules. Yes I could probably free up like 4 bags worth of easy to get scrolls, runes, and stuff, but I like to actually keep my collectables, so I can use them when I can.

    As for stat damage, remember this is on critical hits. So the chance is still really small, and the damage lasts up to 3 seconds or so. And anything but trash is immune, or can be only dropped to 10. So it's your crit profile(if even that, might be just on 20)-50%. For like up to 600 non permanent damage, 3 to 6 second helpless, or worse. Remember you gotta get multiple critical hits before monster becomes helpless, as most stuff worth stunning have way more than 3-12 of the stat.

    So again
    it works only on critable trash, which you should be able to clear faster than getting at least (on average-ish) 8 critical hits,(4 hits with 7 stat damage each). Idk monster stats, but I am assuming that 28 should be enought, and 21 not enough to stun.

    This might work for attack speed/doblestrike bards(barbarians maybe?), but they have other CC options.

    I need to double check a lot of stuff about stat damage, and if you can, correct me, but IMO it's useless on everything but non red beholders?

  7. #27
    Community Member Wizza's Avatar
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    Quote Originally Posted by NoWorries View Post

    Fully upgraded melee casters:

    Heroic: 1.5W
    Epic: 5W
    Effects:
    • Elemental Spell Power Increase (new level for Epic)
    • Elemental Lore (new level for Epic)
    • Spell Penetration (new level for Epic)
    • Riposte (new level for Epic)
    • Purple Augment Slot
    As a caster, I literally have no interest in 6 Spell power and 1% crit over Thunderforged with no Spell focus on the weapons. Not losing +6 DC and reworking my whole gear for 1% crit and 6 spell power. Yes, I get that you don't want to make T3 TF obsolete but this doesn't even pose a question of "hm, maybe I can use this in 1% of the situations"

    Also, Spell Penetration and Riposte? Really? That's 2 effects wasted right there. Ripose is absolutely worthless, at least Spell Penetration can see some uses (or can it? Are there even mobs with High Enough spell resistance in ToEE?). Give us Arcane Augmentation or some other cool stuff, not the usual boring Spell crit and Spell power.

    This is absolutely worthless.

    Quote Originally Posted by NoWorries View Post
    • Dagger - Incorporeal Bane, Ghost Touch, Greater Dispelling, Assassination, Purple Augment Slot
    Pls. A dagger for just +6 Assassinate, whoop-de-frigging-doo. All the other effects are flavor and useless in the current endgame.


    As for the rest of the loot, my opinion is the same. Ghostbane and stat damage? Seriously?

    ToEE is gonna keep us entertained for a week with this rate.
    Last edited by Wizza; 03-19-2015 at 06:38 PM.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  8. #28
    Community Member Tinco's Avatar
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    Quote Originally Posted by Wh070aa View Post
    As for stat damage, remember this is on critical hits. So the chance is still really small, and the damage lasts up to 3 seconds or so. And anything but trash is immune, or can be only dropped to 10. So it's your crit profile(if even that, might be just on 20)-50%. For like up to 600 non permanent damage, 3 to 6 second helpless, or worse. Remember you gotta get multiple critical hits before monster becomes helpless, as most stuff worth stunning have way more than 3-12 of the stat.
    That bastard sword is WoP, so hit and crit.

    Best case scenario is probably a Pally 15/ranger5 dual wielding those in DC. Assuming standard base profile that's 13-20, which is 40% crit.

    Per Hit:
    3 (Wounding)
    3 (Puncturing)
    *1.9 (TWF)
    = 11.4 points of constitution damage per mainhand swing.

    With 50% resistance, that's still 5.7. Sounds not too bad on paper, but we'll see.
    Last edited by Tinco; 03-19-2015 at 06:40 PM.
    The best days are the days you don't have to wear socks or shoes.

  9. #29
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Coldin View Post
    This all looks pretty good for the most part, but I find the Ranged Weapon effects to be a bit lacking. Crippling isn't all that useful since the effect rarely makes a big different in movement speeds, and Seeker is something that is much better obtained on gear. I'd rather have another damage effect on a ranged weapon.
    This unless the Seeker is higher than currently obtainable so we could ditch our Seeker Item for something else.

  10. #30
    Community Member Oxarhamar's Avatar
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    Only named weapons & shield?

    Any other gear slots?

  11. #31
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    Interesting stuff.

    Thoughts,

    -You should consider having a named Great crossbow, especially in light of the new Mechanic changes Sev and Co are pushing with.

    -Items Ranged power are going to be must with the scarcity of such, and would be of more use than "ranged alacrity" especially at epic levels.

    +5[W] you guys sure about that?

  12. #32
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    Riposte on weapons has an insight bonus to saves that you generally have to get on wrist or cove buckler. It is not wasted.

  13. #33
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by NoWorries View Post
    • Dagger - Incorporeal Bane, Ghost Touch, Greater Dispelling, Assassination, Purple Augment Slot
    Most assassin run in Shadow Dancer so have no need for Ghost Touch and those that don't have at least one item slotted that has ghostly on it. Having a undead beater as your main assassinate item doesn't really make too much sense to me. Ive not tried the new assassins tricks yet so don't know if using it breaks stealth as to assassinate the undead. As for Greater Dispelling I'm not sure what would be really need to be dispelled and if it procs on every attack and has a save.

    The biggest bane to melee chances to hit is Displacement which can be bypassed with a True Seeing item or scroll. Or will it now be something required to use on Champions that are deathwarded that prevents assassinations?

    I would much prefer having improved deception over ghost touch as to stand a chance to replace Agony for my offhand.

    Quote Originally Posted by Wizza View Post
    Pls. A dagger for just +6 Assassinate, whoop-de-frigging-doo. All the other effects are flavor and useless in the current endgame.
    That sum up my thoughts on the dagger, its just something you swap to when you feel you need that extra 2 dc to assassinate a high fort monster. But that something I hated having to do with EMG, having to swap it in because it was the best option to get a successful assassinate.

  14. #34
    The Hatchery Wipey's Avatar
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    Have you thought about "caster effects" ( like spell school DCs, spell pen, universal or element specific crits, spell augmentation - both arcane and divine ) on clothing or jewellery perhaps ?
    Not necessarily better than current TF weapons but something to provide more options.

    Seriously, wearing static one year old rewards as "best in slot" items or macroing mouse for stick swapping is getting old.

  15. #35
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    Stat damage on weapons has never been useful and never will be(aside from con). Doing dex damage and str damage does not help anyone. EE mobs regen those lost effects every 5 seconds or so. Even if they didn't regenerate they still wouldn't be worth anything.

  16. #36
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    It basically looks like we waited all this time for a quest with two parts that people aren't gonna bother running for the loot. I understand that you don't want to replace TF weapons and these are better than tier 2 tf, but what does this quest bring aside from sub par equipment?

    The reason that this bothers me so much is that this is gonna be level 28 loot, the ones labeled as mythic at least. So anyone who has run the fire peaks or deathwyrm to make one item, which they should have been able to do in the past year, will not bother trying to get any of these weapons. The only people these weapons will apply to are people who are just coming up on their first level 28 character or people who decided to create a new character to level to 28. Basically what I'm trying to say is anyone who has TF has no reason to run this content for loot at epic levels. I will still run it for fun but I just don't understand why end game runners get nothing out of this new level 28 loot dungeon.
    Last edited by moo_cow; 03-19-2015 at 10:55 PM.

  17. #37
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    Quote Originally Posted by NoWorries View Post
    At the same time we are attempting a new approach with the Mythic aspect of loot. Our new approach will have items show up with a mythic effect that will give a bonus to PRR and MRR or to Melee Power, Spell Power, and Ranged Power depending on the slot of the item.
    This is actually really interesting. Am I understanding it correctly that for every mythic item we have on we get a bonus? If I am understanding it correctly then that is very cool.

  18. #38
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    Quote Originally Posted by Ancient View Post
    Riposte on weapons has an insight bonus to saves that you generally have to get on wrist or cove buckler. It is not wasted.
    It helps casters with evasion and for all the pure casters it is worthless. It is only going on the caster items as far as I can tell.

  19. #39
    Community Member mudfud's Avatar
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    While I'm all for new named items and such coming to the game. I'm against the fact it seems every update we get a new form of crafting stuff. Why not keep the 1 form and keep updating it. Its getting tiresome now.

  20. #40
    Community Member Thar's Avatar
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    When you say armor, i assume that does not include offhand defensive items. please add shields.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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