Page 3 of 11 FirstFirst 1234567 ... LastLast
Results 41 to 60 of 208
  1. #41
    Developer Steelstar's Avatar
    Join Date
    May 2011
    Posts
    0

    Default

    Quote Originally Posted by Seikojin View Post
    The living pool guardians do not scale into epic levels.
    Are these the Clerics and Cultists standing around the pool?

    Because they're totally up for sacrificing themselves to strengthen their watery avatar. They've even taken the liberty of weakening themselves first!

  2. #42

    Default

    Quote Originally Posted by Steelstar View Post
    Are these the Clerics and Cultists standing around the pool?

    Because they're totally up for sacrificing themselves to strengthen their watery avatar. They've even taken the liberty of weakening themselves first!
    The hp bars on the cultists around the living pool were very low as soon as the cultists became active (this is on Epic Normal) but I believe that this was intentional. It didn't seem like a bug. The Living Pool cube was difficult to kill but not unreasonable. Nothing in this particular area seemed off.

  3. #43

    Default

    Quote Originally Posted by GoldyGopher View Post
    Running Solo on Epic Elite, running a level 28 Dwarf - 18 Pal 2 Fighter 8 Epic wearing Shadow Dragonplate Heavy Armor and carrying Epic Elite Bastion in an off Destiny (AC 157 - PRR 172 - MRR 102 - DR 30/Epic 15/Pierce

    All Human Mobs I encountered, including but not limited to Arcane Tricksters, Roving Bandits, Temple Guards, Temple Clerics, during Melee Attacks did ~13 to 19 points of damage, on ranged attacks the damaged dropped to LOW single digits and zeros. With Deathblock and Deathward something the Human Temple Cleric cast gave me two negative levels, I could not find it in the Combat Log.

    SNIP SNIP
    Is that enough detail.
    This morning run was to specifically look at incoming damage, so I spent an hour and let multiple mobs pound away trying to get numbers, not the fastest journey through the Temple and I didn't get to several rooms I should have as I ran out of time.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  4. #44
    FreeDeeOh PsychoBlonde's Avatar
    Join Date
    Feb 2010
    Posts
    0

    Default

    Quote Originally Posted by The_Human_Cypher View Post
    I noticed that the favor for TOEE is from a group in Eberron called The Gatekeepers. As new, perhaps single shot content in additional worlds is added to the game (e.g., Ravenloft), all of the favor for these quests can be for The Gatekeepers patron.
    This is a really good idea. Stuff I'd like to see:

    A Ravenloft adventure
    Dragon Mountain
    Return to the Temple of Elemental Evil
    The Sunless Citadel
    A Dark Sun adventure
    Pool of Radiance (yeah good luck getting the rights)

    Okay, I'll stop now, as most of these are pretty far-fetched.
    Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
    Join Magefire Cannon on Thelanis!
    Follow PB on Twitch!
    PB's Youtube Channel

  5. #45
    2016, 2018 Player Council Member Ziindarax's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default Found a bugged spawn

    Hey Varg, I found an orc who spawned behind (and even inside) some barrels - here's the loc

    (Standard): You are at: r2 lx1912 ly2024 i4 cInside ox-170.85 oy211.60 oz-249.44 h347.3 Q:0x70026D5A
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  6. #46
    Community Member Tesrali's Avatar
    Join Date
    Sep 2013
    Posts
    0

    Default

    Guild is agreeing that quest is much too easy in its current state.

  7. #47
    Developer Vargouille's Avatar
    Join Date
    Dec 2011
    Posts
    0

    Default

    Quote Originally Posted by GoldyGopher View Post
    Running Solo on Epic Elite, running a level 28 Dwarf - 18 Pal 2 Fighter 8 Epic wearing Shadow Dragonplate Heavy Armor and carrying Epic Elite Bastion in an off Destiny (AC 157 - PRR 172 - MRR 102 - DR 30/Epic 15/Pierce

    ...
    There's been a lot of excellent added detail and feedback, thank you all!
    Last edited by Vargouille; 03-20-2015 at 12:27 PM.

  8. #48
    Community Member silisav's Avatar
    Join Date
    Mar 2010
    Posts
    83

    Default

    I did an EN run with a Zeus build.

    1st Bug and most serious I guess: The map reseted after 1 hour approximately inside the dungeon. Everything was blank then and it seems like it fails to remember the explored area afterwards.
    2nd Bug(?) Air Temple: I am not really sure if there is a bug or something but I couldn't do anything in the air temple. The key is in a stasis field but I see nothing there.
    3rd Bug(?) Water Temple : Cube was stationary for at least a min. I took him to 30% before anything moved. Cultists were idle also
    4th Bug(?) I fought a red named Droam Vanguard alike and no chest. Then I found another 2 of these things and there was an unpickable chest.

    I found also a secret door that couldnt search for. But it leads to a room that I need to take a turn to go.

    An imbalanced thing was the earth elemental fight. It took me a considerable effort to kill 4 elementals (compared to everything else in the dungeon) Then the wizard Romag I killed him with 10 hits.

    Interesting are those mysterious altars.
    Khyber : Agraell, Bellafontas, Olethrio, Tiropitaki, Tserp

  9. #49
    Community Member die's Avatar
    Join Date
    Apr 2007
    Posts
    868

    Default

    Quote Originally Posted by The_Human_Cypher View Post
    I have a job! Nice...
    Are you implying I don't? I am attending BYU for a business management degree and own and operate a small roofing company. Your post sounded like you tore through it in a half hour.
    Kahzadoom~Nexus~Irondoom~Doomlord~XvKing DoomHammer~
    Xoriat Born~Doompriest~Doom~Xzr~Legion of Doom~Fear leads to anger, anger leads to hate, hate leads to suffering.

  10. #50
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Uska View Post
    Hmm how are you getting 21 character levels? 8/7/6
    He gave up the ability to rhyme.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  11. #51
    Community Member
    Join Date
    Oct 2009
    Posts
    6,035

    Default

    I've also noticed stuck mobs. Some poor orcs spawned in a few barrels in the corner of a room. It was in part 1, somewhere early in the quest.

    Anyway, I've hit Heroic Elite on a lvl 15 iconic swash. Recruited Tempys. Later recruited lvl 13 rogue from the store when I found a locked chest, but no luck. Also spotted a few secret doors that I couldn't find. Later kicked Tempys when out of mana and recruited Althea instead. Killed ~500 mobs until I made it to part II.

    Considering the size and mob density, I'd expect more chests. Also, the chest loot level seemed pretty low, compared to what I recall for example from Tear of Dhakaan on live. Difficulty "felt" higher than Tear of Dhakaan, but it's hard to tell on a freshly rolled character with iconic starter gear. And buckler from hammer & chain.

    In part two, upon entering, I started to explore the side chamber on the left, but I got bored with the same mob spawns... So I proceeded to the Greater Temple, killed two clerics, got a hint where to go (western earth something). Found the place and entered the cavernous area. I think I cleared it completely, I found an altar that gave me this tasty extra damage buff, and then also some shining door. Behind the door I probably should have put some rune which I didn't have to proceed, but I ran out of time.

    My first impression is that the place is big and there's lot of running around. Returning to Tear of Dhakaan, also a lvl 7 quest on normal... that one also has lot of mobs. However, the distances to run are much shorter there, chests are more common, and there's no alert if played conservatively. Tear is a fun quest to zerg for vets, and also a fun quest to watch new players struggle. Not yet sure if TTOEE is similar fun.

    Map needs some work. Please don't erase maps of areas we've already cleared, if possible. Also, it'd be nice if all exits were visible on the map. Also, it'd be nice somehow to let us know in which of the subarea we currently are.

  12. #52
    Community Member silisav's Avatar
    Join Date
    Mar 2010
    Posts
    83

    Default

    More to my previous post. I found the solution for the air temple. I got the key and I went to the end fight. With sireth I never managed to do any damage to the air elemental on EN. Is this WAI? I could finish the quest without killing the air elemental. Is that what is supposed to happen also?
    Khyber : Agraell, Bellafontas, Olethrio, Tiropitaki, Tserp

  13. #53
    Community Member
    Join Date
    Jul 2010
    Posts
    648

    Default

    IT seems that you didn't quite grasp the mechanics of the end fight of part 1. If you pay attention to their buffs, the elementals get more powerful depending on which corner of the room they are in, including taking extra damage if they are in the corner of their opposing element and being completely invincible (and hitting several times harder) if they are in the corner that matches their element.

  14. #54
    Community Member arkonas's Avatar
    Join Date
    Sep 2009
    Posts
    2,333

    Default

    Quote Originally Posted by silisav View Post
    I did an EN run with a Zeus build.

    1st Bug and most serious I guess: The map reseted after 1 hour approximately inside the dungeon. Everything was blank then and it seems like it fails to remember the explored area afterwards.
    2nd Bug(?) Air Temple: I am not really sure if there is a bug or something but I couldn't do anything in the air temple. The key is in a stasis field but I see nothing there.
    3rd Bug(?) Water Temple : Cube was stationary for at least a min. I took him to 30% before anything moved. Cultists were idle also
    4th Bug(?) I fought a red named Droam Vanguard alike and no chest. Then I found another 2 of these things and there was an unpickable chest.

    I found also a secret door that couldnt search for. But it leads to a room that I need to take a turn to go.

    An imbalanced thing was the earth elemental fight. It took me a considerable effort to kill 4 elementals (compared to everything else in the dungeon) Then the wizard Romag I killed him with 10 hits.

    Interesting are those mysterious altars.

    i will tell you something funny i found romag earlier and killed him before the earth temple. he had a wand that gave mastery over all earth elementals. :P so i charmed them all. so that was pretty fun.

  15. #55
    Community Member arkonas's Avatar
    Join Date
    Sep 2009
    Posts
    2,333

    Default

    Quote Originally Posted by die View Post
    Are you implying I don't? I am attending BYU for a business management degree and own and operate a small roofing company. Your post sounded like you tore through it in a half hour.
    i think you missed the whole point. they ran around for 30 mins then left because of the job in real life. not beating it in 30 mins.

  16. #56
    Community Member arkonas's Avatar
    Join Date
    Sep 2009
    Posts
    2,333

    Default

    Quote Originally Posted by silisav View Post
    More to my previous post. I found the solution for the air temple. I got the key and I went to the end fight. With sireth I never managed to do any damage to the air elemental on EN. Is this WAI? I could finish the quest without killing the air elemental. Is that what is supposed to happen also?
    if you're talking about the end fight with the 4 elementals. did you drag him out of the air part? i found this quite easy to understand. diagonal from each of the elements are their weakness and if you drag the mob to that opposite site they get very weak. i noticed that when i examined them and then the rest came in easily.

  17. #57
    Community Member silisav's Avatar
    Join Date
    Mar 2010
    Posts
    83

    Default

    Quote Originally Posted by gwonbush View Post
    IT seems that you didn't quite grasp the mechanics of the end fight of part 1. If you pay attention to their buffs, the elementals get more powerful depending on which corner of the room they are in, including taking extra damage if they are in the corner of their opposing element and being completely invincible (and hitting several times harder) if they are in the corner that matches their element.
    Seems logical. My brain is a bit melted after work

    Eventually I finished the second quest. 2nd part was meh. There were two huge areas left and right in the main room with lots of mobs that do nothing. I can't understand its purpose other than more kills. Seems too unchallenging. Also end fight on En was meh. First demon summon were 2 Dretches lol. Vol type attack was strange. I didnt understand how exactly you avoid it with the mushrooms but I survived. Zugg was not targeting me at various parts of the fight.
    Khyber : Agraell, Bellafontas, Olethrio, Tiropitaki, Tserp

  18. #58
    Community Member Cleanincubus's Avatar
    Join Date
    May 2010
    Posts
    911

    Default

    Part 1 on HN:

    Hidden door, can't be found with 33 Search skill.
    r2 lx1912 ly2024 i20 cInside ox-0.76 oy181.71 oz-249.45 h113.9

    Temple Crossbowman was throwing knives, rather than using a crossbow. I don't recall seeing another one of him again in the quest. I might even have his name wrong (definitely *something* Crossbowman though.)
    r2 lx1912 ly2024 i20 cInside ox-90.94 oy328.32 oz-249.45 h338.9


    Fountain of Wonder is obnoxiously loud, and a horrible noise.

    After clicking any "Dungeon Level Three" or going outside to the beginning of the quest, and coming back through, the entire map resets, so I can't see where I've already been in the quest. Did this 3 times, and almost just gave up.

    Earth & Fire Affinity does far too much damage on HN (54 respective elemental damage), or really for any Heroic difficulty.

    Items in chests on Heroic are way too low minimum level/quality. Got only level 3-5 items in a level 7 quest.

    Part 2:

    Way too dark. The only way I can navigate some areas in the water part, is by looking at the map while moving, because I can't see in from of me.
    Last edited by Cleanincubus; 03-20-2015 at 02:16 PM.

  19. #59
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Thumbs up

    Quote Originally Posted by Steelstar View Post
    Are these the Clerics and Cultists standing around the pool?

    Because they're totally up for sacrificing themselves to strengthen their watery avatar. They've even taken the liberty of weakening themselves first!

    made me laugh!

  20. #60
    Community Member Tinco's Avatar
    Join Date
    May 2009
    Posts
    993

    Default

    Part I (EH solo):

    Earth Temple: Very binary encounter. If you have the club, the encounter is trivial. If not, the Earth Elementals are disproportionatly hard to fight. The boss falls over way too fast.
    Fire Temple: The multiple possibilities are nice.
    Air Temple: Took me some time to find the Priest. He had a lot of HP but his offensive power was almost nonexistent.
    Water Temple: Also very static fight. Huge HP on the Cube and the Elementals compared to the rest.

    End fight: Please add a Shrine after the 4 barriers. I went in nearly ressourceless and so the encounter took pretty long. A nice surprise was that the club worked on the Earth Elemental, not sure if that's intended. The mechanics are decent but after the elemental phase it gets a little stale. The Bebilith was tanked by the earth elemental and not very tough. The last phase is a simple beatdown. How about some mephits swarming in?

    Layout: Lots of rooms to explore, nice big area. Random encounters seem very tacked-on, I'd prefer more patrolling groups. Random bosses shouldn't spawn in corridors.

    Part II incomplete (EE solo):

    Mobs left and right of the starting corridor aggro through closed doors, triggering red alert extremely fast. Left wind and right wing seem extremely pointless and sterile, most likely due to unfinished dungeon design. Starting pulling multiple groups to test the difficulty. Died after getting way too cocky and decided to release. Will resume adventure probably later when it looks a little more finished.
    The best days are the days you don't have to wear socks or shoes.

Page 3 of 11 FirstFirst 1234567 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload