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  1. #1
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    Default Jotmon (Jack of Trades Master of None) - Cleric 17/Rogue2/Monk1 Trapper Cleric

    Had someone ask for my build breakdown on a build I have played for many years (originally built for endgame shroud).
    Never had much interest in actually posting it mostly because this is a Jack of Trades build..
    ..not a max DPS or Max heals or Max.. whatever...not a Competionist.. not my main toon. but is fun to play.

    Here it is as he stands now. some tweaks and adjustments are due.. along with pastlives and such..

    Survivable healing/trapper build.. old school PJ style..
    Switch between Grandmaster and Divine Crusader as desired.
    Dragonmark of passage... Ddoor....
    I have 3 Bladeforeged Iconic pastlives, and 2 Sun Elf pastlives.. still going....
    I had swapped in extend for stunning fist and haven't changed back.. been playing with qstaves.

    Epic Necro gear is equipped for the most part.

    It relies on gear swapping for trapping.
    Manual Stealthly pilfering, Ventilated Armbands, Epic goggles of time sensing, Int item.
    Clickies/scroll GH as needed, find traps spell,, human skill boost...



    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Jotmonheals IthinkIamList
    Level 28 Lawful Neutral Human Male
    (1 Monk \ 2 Rogue \ 17 Cleric \ 8 Epic) 
    Hit Points: 496
    Spell Points: 1208 
    BAB: 13\13\18\23
    Fortitude: 17
    Reflex: 13
    Will: 20
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength              8                 13                   13
    Dexterity            12                 17                   17
    Constitution         16                 21                   21
    Intelligence         14                 19                   19
    Wisdom               16                 27                   27
    Charisma             14                 19                   19
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               5                  9                   19
    Bluff                 4                  6                   14
    Concentration         4                  6                   14
    Diplomacy             4                  6                   14
    Disable Device        6                 27                   35
    Haggle                2                  4                   12
    Heal                  5                 18                   26
    Hide                  1                  3                   11
    Intimidate            2                  4                   12
    Jump                  3                  5                   13
    Listen                3                  8                   16
    Move Silently         1                  3                   11
    Open Lock             5                 18                   26
    Perform               n/a               n/a                  n/a
    Repair                2                  4                   12
    Search                6                 27                   35
    Spellcraft            4                 14                   22
    Spot                  7                 18                   26
    Swim                  0                  2                   10
    Tumble                2                  4                   12
    Use Magic Device      6                 11                   19
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Least Dragonmark of Passage
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Cleric)
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Turn Undead
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Deflect Arrows
    Feat: (Selected) Empower Spell
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Meditation
    Feat: (Automatic) The Way of Air
    Feat: (Automatic) The Way of Fire
    Feat: (Automatic) The Way of Earth
    Feat: (Automatic) The Way of Water
    Feat: (Automatic) Unarmed Strike
    
    
    Level 4 (Cleric)
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 5 (Cleric)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    Feat: (Automatic) Improved Heroic Durability
    Feat: (Automatic) Purity of Body
    
    
    Level 7 (Cleric)
    Feat: (Automatic) Adept of Forms
    
    
    Level 8 (Cleric)
    Feat: (Automatic) Unyielding Sovereignty
    Feat: (Automatic) Wholeness of Body
    
    
    Level 9 (Cleric)
    Feat: (Selected) Enlarge Spell
    
    
    Level 10 (Cleric)
    Feat: (Automatic) Improved Evasion
    
    
    Level 11 (Cleric)
    Feat: (Automatic) Curse of the Void
    Feat: (Automatic) Ki Strike: Lawful
    Feat: (Automatic) Moment of Clarity
    
    
    Level 12 (Cleric)
    Feat: (Selected) Quicken Spell
    Feat: (Automatic) Diamond Body
    
    
    Level 13 (Cleric)
    Feat: (Automatic) Abundant Step
    Feat: (Automatic) Master of Forms
    
    
    Level 14 (Cleric)
    Feat: (Automatic) Diamond Soul
    
    
    Level 15 (Cleric)
    
    
    Level 16 (Rogue)
    Feat: (Automatic) Quivering Palm
    
    
    Level 17 (Cleric)
    Feat: (Automatic) Ki Strike: Adamantine
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    Feat: (Automatic) Timeless Body
    
    
    Level 19 (Cleric)
    Feat: (Automatic) Grandmaster of Forms
    
    
    Level 20 (Cleric)
    Feat: (Automatic) Empty Body
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Toughness
    Feat: (Automatic) Epic: Epic Power
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Extend Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Elusive Target







    Last edited by JOTMON; 04-23-2015 at 11:45 AM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  2. #2
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    Quote Originally Posted by JOTMON View Post
    Had someone ask for my build breakdown on a build I have played for many years (originally built for endgame shroud)Never had much interest in actually posting it mostly because this is a Jack of Trades build.. not a max DPS or Max heals or Max.. whatever...Here it is as he stands now. some tweaks and adjustments are due.. along with pastlives and suchSurvivable healing/trapper build.. old school PJ style.. Switch between Grandmaster and Divine Crusader as desired.Dragonmark of passage... Ddoor.... I have 3 Bladeforeged Iconic pastlives, and 2 Sun Elf pastlives.. still going....I had swapped in extend for stunning fist and haven't changed back.. been playing with qstaves.Epic Necro gear is equipped for the most part. It relies on gear swapping for trapping.Manual Stealthly pilfering, Ventilated Armbands, Epic goggles of time sensing, Int item.Clickies/scroll GH as needed, find traps spell,, human skill boost...
    Code:
    Character Plan by DDO Character Planner Version 04.23.01DDO Character Planner Home PageJotmonheals IthinkIamListLevel 28 Lawful Neutral Human Male(1 Monk \ 2 Rogue \ 17 Cleric \ 8 Epic) Hit Points: 496Spell Points: 1208 BAB: 13\13\18\23Fortitude: 17Reflex: 13Will: 20                  Starting            Ending          Feat/EnhancementAbilities        Base Stats         Base Stats         Modified Stats(36 Point)       (Level 1)          (Level 28)           (Level 28)Strength              8                 13                   13Dexterity            12                 17                   17Constitution         16                 21                   21Intelligence         14                 19                   19Wisdom               16                 27                   27Charisma             14                 19                   19Tomes Used+1 Tome of Strength used at level 3+1 Tome of Dexterity used at level 3+1 Tome of Constitution used at level 3+1 Tome of Intelligence used at level 3+1 Tome of Wisdom used at level 3+1 Tome of Charisma used at level 3+2 Tome of Strength used at level 7+2 Tome of Dexterity used at level 7+2 Tome of Constitution used at level 7+2 Tome of Intelligence used at level 7+2 Tome of Wisdom used at level 7+2 Tome of Charisma used at level 7+3 Tome of Strength used at level 11+3 Tome of Dexterity used at level 11+3 Tome of Constitution used at level 11+3 Tome of Intelligence used at level 11+3 Tome of Wisdom used at level 11+3 Tome of Charisma used at level 11+4 Tome of Strength used at level 15+4 Tome of Dexterity used at level 15+4 Tome of Constitution used at level 15+4 Tome of Intelligence used at level 15+4 Tome of Wisdom used at level 15+4 Tome of Charisma used at level 15+5 Tome of Strength used at level 19+5 Tome of Dexterity used at level 19+5 Tome of Constitution used at level 19+5 Tome of Intelligence used at level 19+5 Tome of Wisdom used at level 19+5 Tome of Charisma used at level 19                  Starting            Ending          Feat/Enhancement                 Base Skills        Base Skills        Modified SkillsSkills           (Level 1)          (Level 28)          (Level 28)Balance               5                  9                   19Bluff                 4                  6                   14Concentration         4                  6                   14Diplomacy             4                  6                   14Disable Device        6                 27                   35Haggle                2                  4                   12Heal                  5                 18                   26Hide                  1                  3                   11Intimidate            2                  4                   12Jump                  3                  5                   13Listen                3                  8                   16Move Silently         1                  3                   11Open Lock             5                 18                   26Perform               n/a               n/a                  n/aRepair                2                  4                   12Search                6                 27                   35Spellcraft            4                 14                   22Spot                  7                 18                   26Swim                  0                  2                   10Tumble                2                  4                   12Use Magic Device      6                 11                   19Level 1 (Rogue)Feat: (Human Bonus) Least Dragonmark of PassageFeat: (Past Life) Past Life: ClericFeat: (Past Life) Past Life: Favored SoulFeat: (Past Life) Past Life: SorcererFeat: (Past Life) Past Life: SorcererFeat: (Past Life) Past Life: SorcererFeat: (Past Life) Past Life: WizardFeat: (Past Life) Past Life: WizardFeat: (Selected) ToughnessFeat: (Automatic) AttackFeat: (Automatic) Heroic DurabilityFeat: (Automatic) Light Armor ProficiencyFeat: (Automatic) Martial Weapon Proficiency: RapierFeat: (Automatic) Martial Weapon Proficiency: ShortswordFeat: (Automatic) Martial Weapon Proficiency: ShortbowFeat: (Automatic) Simple Weapon ProficiencyFeat: (Automatic) SneakFeat: (Automatic) Sneak AttackFeat: (Automatic) TrapfindingLevel 2 (Cleric)Feat: (Deity) Follower of the Sovereign HostFeat: (Automatic) Heavy Armor ProficiencyFeat: (Automatic) Magical TrainingFeat: (Automatic) Medium Armor ProficiencyFeat: (Automatic) Shield Proficiency (General)Feat: (Automatic) Turn UndeadLevel 3 (Monk)Feat: (Monk Bonus) Deflect ArrowsFeat: (Selected) Empower SpellFeat: (Automatic) AC BonusFeat: (Automatic) Defensive FightingFeat: (Automatic) EvasionFeat: (Automatic) Exotic Weapon Proficiency: KamaFeat: (Automatic) Exotic Weapon Proficiency: ShurikenFeat: (Automatic) Finishing MovesFeat: (Automatic) Flurry of BlowsFeat: (Automatic) Martial Weapon Proficiency: HandaxeFeat: (Automatic) MeditationFeat: (Automatic) The Way of AirFeat: (Automatic) The Way of FireFeat: (Automatic) The Way of EarthFeat: (Automatic) The Way of WaterFeat: (Automatic) Unarmed StrikeLevel 4 (Cleric)Feat: (Automatic) Fast MovementFeat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)Feat: (Automatic) Still MindFeat: (Automatic) SunderFeat: (Automatic) TripLevel 5 (Cleric)Feat: (Automatic) Ki Strike: MagicFeat: (Automatic) Slow FallLevel 6 (Cleric)Feat: (Selected) Maximize SpellFeat: (Automatic) Improved Heroic DurabilityFeat: (Automatic) Purity of BodyLevel 7 (Cleric)Feat: (Automatic) Adept of FormsLevel 8 (Cleric)Feat: (Automatic) Unyielding SovereigntyFeat: (Automatic) Wholeness of BodyLevel 9 (Cleric)Feat: (Selected) Enlarge SpellLevel 10 (Cleric)Feat: (Automatic) Improved EvasionLevel 11 (Cleric)Feat: (Automatic) Curse of the VoidFeat: (Automatic) Ki Strike: LawfulFeat: (Automatic) Moment of ClarityLevel 12 (Cleric)Feat: (Selected) Quicken SpellFeat: (Automatic) Diamond BodyLevel 13 (Cleric)Feat: (Automatic) Abundant StepFeat: (Automatic) Master of FormsLevel 14 (Cleric)Feat: (Automatic) Diamond SoulLevel 15 (Cleric)Level 16 (Rogue)Feat: (Automatic) Quivering PalmLevel 17 (Cleric)Feat: (Automatic) Ki Strike: AdamantineLevel 18 (Cleric)Feat: (Selected) Heighten SpellFeat: (Automatic) Timeless BodyLevel 19 (Cleric)Feat: (Automatic) Grandmaster of FormsLevel 20 (Cleric)Feat: (Automatic) Empty BodyLevel 21 (Epic)Feat: (Selected) Epic: Epic ToughnessFeat: (Automatic) Epic: Epic PowerFeat: (Automatic) Epic: Epic SkillsLevel 22 (Epic)Level 23 (Epic)Level 24 (Epic)Feat: (Selected) Extend SpellLevel 25 (Epic)Level 26 (Epic)Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon FightingLevel 27 (Epic)Feat: (Selected) Epic: RuinLevel 28 (Epic)Feat: (Epic Destiny) Epic Destiny: Elusive Target
    def going to make this tonight..i saw u use the alchemical weapon...I have a sh.sword one I think..doesn't really have any things on it..can it be upgraded?

  3. #3
    Hero JOTMON's Avatar
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    Quote Originally Posted by garzan123 View Post
    def going to make this tonight..i saw u use the alchemical weapon...I have a sh.sword one I think..doesn't really have any things on it..can it be upgraded?
    Shortsword works, first inate on Ninja spy enhancements lets you stay centered with shortswords.
    I had opted for kama's because there was no ninja spy in the old days.. and kama's were the only centered twf option.


    Alchemical weapons can definitely be upgraded... not as good as some randomgen at higher levels or Thunderforged at 28.
    http://ddowiki.com/page/Alchemical_Crafting
    but good levelling item and only source of for that unique alchemical stacking +2 wisdom.


    I haven't crafted my TF weapons yet.. gave my stuff away to guildies in the early stages so they could get their goodies crafted and wasn't really sure what I wanted to craft.
    Ideally Thunderforged or the upcoming Sentient weapon .. or even Epic Greensteel may offer some interesting stuff..


    Since I am doing epic reincarnations, the weapons I have now cover a better range.
    Mine is currently upgraded with...
    Impulse 90 is not bad for low 20's content, but there is better in randomgen.
    ...but really the Alchemical stacking +2 Wisdom is the only stand out here....
    rest of the alchemical crafting is meh...especially for clerics.. LOB loot was not Great for Clerics.

    Last edited by JOTMON; 06-02-2015 at 09:24 AM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  4. #4
    2014 DDO Players Council
    SirValentine's Avatar
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    Is that 85 Search shown in your screenshot with or without the Find Traps spell running?

  5. #5
    Hero JOTMON's Avatar
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    Quote Originally Posted by SirValentine View Post
    Is that 85 Search shown in your screenshot with or without the Find Traps spell running?
    No , I didn't have that cast at the time, I get up to 97 with it cast and a skill boost.

    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  6. #6
    Community Member pappo's Avatar
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    Quote Originally Posted by JOTMON View Post
    No , I didn't have that cast at the time, I get up to 97 with it cast and a skill boost.
    How in the world do you get trap skills that high with just 2 levels of Rogue?

  7. #7
    Hero JOTMON's Avatar
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    Quote Originally Posted by pappo View Post
    How in the world do you get trap skills that high with just 2 levels of Rogue?
    That's all it takes. could do it with 1 level of rogue. I just opted for two to keep a good skill point spread.
    Rogue level has no impact on trapping skills.
    Rogue does give access to enhancement point investment, but not necessary once you have the gear and other goodies.
    I am heavily swap gear dependant.

    23 Skill points
    8 Epic level Skill Points
    5 Skill Tome
    2 Base Int 14 ( my starting Int)
    3 Stat Tome +6 Int
    5 Epic Eye of the Beholder +11 Int Ring
    1 True Globe of Imperial Blood Exceptional Int +1 and stat point from above
    1 Augment +2 Insight Bonus

    20 Epic Goggles of Time-Sensing
    6 Manual of stealthy pilfering - Exceptional Bonus (also available from greensteel crafting)
    3 Manual of stealthy pilfering - Luck bonus

    4 Greater Heroism
    1 Ship Buff +2 Int Artifact Bonus
    3 Ship Buff - Danger Room
    8 Spell Find Traps (level 17/2 rounded down.)
    4 Human Versatility Skill boost
    1 Yugo Int Potion
    1 DDO Store Pot

    99

    For Disable..
    20 Manual of stealthy pilfering - Competence from (http://ddowiki.com/page/Item:Manual_...lthy_Pilfering)
    5 Epic Ventilated Bracers - Enhanced Bonus
    7 Thieves Tools (+5 give a +7 bonus)... doesn't show on character sheet.

    Other ( don't have these yet)
    3 Martial Past Life Stance: +1 to all skills per stack of this Past Life.
    3 Artificer Past lives. +1 bonus to all Intelligence based skills
    2 Completionist +2 bonus to all skills and ability scores
    1 insight +3/4 like from goggles or that mage armor

    All the above without spending any points into trapping in the rogue enhancement tree's
    Now.. have to go back and figure out what I forgot on my screen capture..or what doesn't stack... my calculated number is higher than my screenie.


    My Pale Masster Wiz18/Rogue2 has a search/disable of +116 due to the Higher Int and basically same gear as above.
    Last edited by JOTMON; 07-21-2015 at 11:09 AM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  8. #8
    Community Member Khallaya's Avatar
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    Quote Originally Posted by pappo View Post
    How in the world do you get trap skills that high with just 2 levels of Rogue?
    I had a 12wiz/6monk/2rogue build that was mid 90s with just a +20 item, no exceptional int bonus item, no skill tome, no boost. My bard is in the 90s with 2 rogue levels but she has a manual and +4 skill tome. It's really not that hard, rogue levels past 1 gain you almost nothing if you have the skill points.
    Mena Illystral
    Thelanis

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