I am behind on this thread and will be catching up in the next couple of days. We want to go through all the feedback, but I wanted to update you on what we've been working on.
We all know that crossbows in general are just clunky to use. We became increasingly dissatisfied with a Mechanic pass that used crossbows. Not only do they have an awkward two click firing process, but the current animation scripts are killing attempts to queue activated effects like Leg Shot. The reload portion is also not affected by ranged alacrity.
We ripped apart the system and re-implemented the animation scripts for firing crossbows. When this hits Lamannia you will see that crossbows now fire and reload all in one action, somewhat like bows. Each click fires one bolt and reloads for normal crossbows, and fires three bolts and reloads for repeaters. Ranged alacrity now speeds up the entire animation; shooting and reloading. Activated attacks like Leg Shot now queue properly and aren't simply lost as the ability goes on cooldown. And yes Endless Fusilade still works. That took a lot of time to fit into the new system.
What does this mean?
Crossbows of all types got a DPS boost because the feats and abilities that currently boost ranged alacrity now work correctly on the whole animation and the number of bolts fired is higher. This also means that repeaters can use Leg Shot reliably and since all three shots from that volley get the increased damage it is very effective.
All this means that Mechanics that use repeaters on our internal builds are too good and we will have to do another pass on it to tone it down.
We are essentially starting our balancing tests from scratch and we will be very interested in Lamannia feedback.
<Snip changes since it will probably be better to post them all at once after our testing.>
~ As an aside, Artificers that use crossbows will see an increased rate of fire.
As I said, I apologize for the late changes but our fixes to crossbow animations are requiring us to essentially start balancing the tree from scratch.
Sev~