Quote Originally Posted by Oxarhamar View Post
Sniper shot & the other "active attacks" can be lost in the reload cycle of Xbows.

Endless fuselage is an action boost which doesn't experience the same problems.

*I'll post the full list of active Ranged attacks wich can be lost in the reload cycle as well as linking some threads on the topic when I'm home.

The basics is Xbows have an attack w/attack animation & reload w/reload animation. Using the active attack at an time in the attack reload cycle when the Xbow is not reloaded & animations completed & ready to fire will put the attack on timer with no attack.

The workaround is to make sure your Xbow is loaded before firing the active attack. This has been reported on Lamania as far back as U14 when Epic Destinies introduced many more active attacks to Ranged combat. (I'll post that thread also if I can find it again)

My fix proposal was for the attack not to go on timer if no attack is made.
That's interesting--thx for info.