Originally Posted by
Unsmitten
Sev,
Over all, I think this tree will be great, BUT I have a couple issues with it.
First, the DCs for Tanglefoot, Thunderstone and Ooze Flask will still be to weak for EE content, adding epic level*2 like another suggested or at least epic level to it would make them viable.
My other issue is with this adding bows to the tree. Personally,(and everyone will not share this view) I think it should only be for crossbows and throwing like it has been. That is, unless(If-then) the Arcane archer tree is opened up to crossbows. Another, more fitting idea is to allow bows to benefit from the sniper hit/damage and Fletcher(and Rapid Fire as they can now). Instead exclude bows from the crit profile updates in the core. Also, I would like to see the cores beefed up even more then you plan.
Core I should be as it is, but add(like Deepwood Stalker) 5 SA/PBS range with each core/no max range at Capstone
Core II DC should be (Reflex DC 10 + Rogue Level + Epic Level(*2) + Intelligence Modifier Negates)
Core III Change name to Improved Sight, and combine the Int to damage with xbow/thrower with the 50% increased search/detect range.
Core IV move core 5 to 4 and read as follows. Expert Builder: You gain a +1 Competence Bonus to Critical Threat Range and Critical Multiplier for crossbows and thrown weapons.
Core V could be Master Arbalest, and read as follows. You gain +1 to hit, +1 damage, and 1 extra Sneak Attack die with crossbows and thrown weapons. As well as a +1 Bonus to Critical Threat Range and Critical Multiplier for Great Crossbows(in addition the the bonus granted from Expert Builder)
Capstone I would propose get rid of the dodge bonus, replace it with a static +5 ranged power and make it no longer an action boost.
Obviously this is How I would like to see it, but for sure the DC of the enhancement based flasks will suffer in EE if they are not boosted.