Results 1 to 5 of 5
  1. #1
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default New difficulties

    First of all Let's try to keep these two concepts separate shall we?

    Mythic = A new End-Game difficulty for Lvl 30+ Characters similar to the old Epic difficulty pre MotU!
    You have to be capable of running EE MoD without dying before even attempting to run these!

    Killer DM = A new Uber difficulty for EVERY Quest in the game - Above and Beyond Elite!
    Triple Completionists who find it boring running Elite Storehouse's secret can now try it on Killer DM mode where the Puzzle acts like the one in Delirium and 50 Sahaugin Champions are constantly attacking you while you attempt to solve it!


    Now - The difficulty I want to see is Mythic so that Epic Levelling can go back to being you know LEVELLING!

    And I've always been against a so-called Killer DM difficulty for reasons I've stated on numerous occasions.

    BUT If these suggestions are going to keep being bandied about let's please get our terminology down so that we can keep the suggestions to one or t'other rather than getting mixed up about what the OP's actually asking for!

  2. #2
    Community Member Chaios's Avatar
    Join Date
    Jun 2010
    Posts
    147

    Default

    Quote Originally Posted by FranOhmsford View Post
    Mythic = A new End-Game difficulty for Lvl 30+ Characters
    Killer DM = A new Uber difficulty for EVERY Quest in the game
    I think something like that might be good. I think a "new" difficulty should involve a redesign of MOB behavior and abilities rather than a lethalization of existing examples. Any simple levelling-up of the existing system, first of all could be accomplished just by adding moar HP and DPS, higher DCs and cetera to the existing mechanics and second of all will end up right where the current system is, in terms of adding anything to the game. It won't add anything new. For the difficulty modes to be new, they must be different than the modes that exist, not just harder.

    Also I would call one of the modes "Legendary" because that way even if it all ends up stinking, at least we've got all the cool gaming adjectives covered...
    Chaeos of Argonessen, Human Rogue/Fighter
    Please re-break AC differently.

  3. #3
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Quote Originally Posted by Chaios View Post

    Also I would call one of the modes "Legendary" because that way even if it all ends up stinking, at least we've got all the cool gaming adjectives covered...
    Mythic and Legendary are synonyms!
    They basically mean the exact same thing!

    Also: We need to have a name available for any future difficulty upgrade.

  4. #4
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    new difficulties are a bad idea. the amount of dev resources that would be needed would mean no new content for years.

    the way the dev's are approaching this issue is already great and requires very little having to backtrack and adjust every quest.

    They are also promising to make ToEE hard - very hard and elite very very elite.

  5. #5
    Community Member Chaios's Avatar
    Join Date
    Jun 2010
    Posts
    147

    Default

    Quote Originally Posted by FranOhmsford View Post
    Mythic and Legendary are synonyms!
    They basically mean the exact same thing!

    Also: We need to have a name available for any future difficulty upgrade.
    http://www.merriam-webster.com/dictionary/mythic

    http://www.merriam-webster.com/dictionary/legend

    Could save "cooperative" for future use: a difficulty upgrade that will never happen, a mode that no one will play...
    Chaeos of Argonessen, Human Rogue/Fighter
    Please re-break AC differently.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload