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  1. #1
    Community Member UurlockYgmeov's Avatar
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    Post Ozymoronic Barbarian mk VI (updated U25)

    BUILD RATING:
    Skill Level: Advanced
    Past Lives: Many (paladin, monk, artificer, rogue, (Barbarian, FvS and Sorc would also be helpful)(PDK and Divine for PRR)
    Gear Level: Advanced/Extensive
    Survivability: Excellent
    DPS: Excellent
    Utility: Excellent
    Traps: Excellent
    P2P: Yes - Harper (the build calls for Shadow-kai but can be used on any race)
    Tomes: +5 / and skill tomes for trapping skills (disable, open, search, spot)

    ***UPDATED*** to MK VI

    started working on completing Martial past lives so switched over to Legendary Dreadnought.

    Tried Supreme cleave - but WAY too many buttons to smash.
    Streamlined skills for easier leveling (no more headaches while wielding a ruler)

    So far has been a NO-FAIL epic elite trapper - only annoyance is having to leave rage to trap (except unlock which weirdly still works while raged).

    Finally experienced the potion bug / rage --- and it is kinda annoying.

    Miss the sprint boost - and shadow-kai seem to run funny - kinda like hopping/running.

    Make sure to have a spell point item - because Know the Angles is rocking and rolling the DPS. Also think it counts towards Master's Blitz as an 'action boost'. Uurlock's Con-Op item gives plenty (and keeps refilling the bottle so to speak).

    Wand of Shield (lv10) very handy! As are Wands of Expedient Retreat (lv10)


    ***UPDATED*** to MK IV
    switched to 18/2 barbarian / rogue.
    switched from 2HF to 2WF (can switch to bigger sword if need be. :P)
    stayed light armor for evasion (can switch to heavier if need be)

    Thinking of trying out Occult Slayer and Frenzied Berserker (or shifting more emphasis to them)
    Thinking of switching from Divine Crusader to Fury of the Wild.


    *********
    SO Uurlock is about to leave PDK Bard and head into SK (Shadow-kai) Barbarian. Like the initial rogue level and want to be self-sufficient trapper for epics. Just quick 15 to 28, rinse repeat x2.

    Probably going to use Divine Crusader for crusade, else Unyielding Sentinel - but am open to suggestions.

    SO goals: self-sufficient, evasion, traps, INT based, DPS, survivability.

    Have +6 tomes, and +4 skill tomes on rogue skills.

    Have gear for THF TWF SWP and S+B and rogue skills.

    Suggestions kindly.




    Oxymoronic Barbarian mk VI
    18/2 Barbarian/Rogue
    Chaotic Good Shadar-kai

    Level Order
    1. Rogue . . . . . 6. Barbarian . . .11. Barbarian . . .16. Barbarian
    2. Barbarian. . . .7. Barbarian. . . 12. Barbarian. . . 17. Barbarian
    3. Barbarian. . . .8. Barbarian. . . 13. Barbarian. . . 18. Barbarian
    4. Barbarian. . . .9. Barbarian. . . 14. Barbarian. . . 19. Barbarian
    5. Barbarian. . . 10. Barbarian. . . 15. Rogue. . . . .20. Barbarian


    Stats
    . . . . . . . .28pt. . .34pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .----. . .---- . . ---- . . --------
    Strength. . . . 11 . . . 14 . . . 14. . . .+6. . . .4: INT
    Dexterity . . . 12 . . . 12 . . . 14. . . .+6. . . .8: INT
    Constitution. . 17 . . . 17 . . . 17. . . .+6. . . 12: INT
    Intelligence. . 16 . . . 17 . . . 17. . . .+6. . . 16: INT
    Wisdom. . . . . .8 . . . .8 . . . .8. . . .+6. . . 20: INT
    Charisma. . . . .6 . . . .6 . . . .6. . . .+6. . . 24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . R .B .B .B .B .B .B .B .B .B .B .B .B .B .R. B. B. B. B. B
    . . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Bluff . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Disable . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 23
    Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Heal. . . 2 .½ . . . . . . .½ .½ .½ .½ . . . . . . . . ½. ½. ½. 1. 1. .8
    Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Open Lo . 4 . . . . . . . . . . . . . . 1. 1. 1. 1 10. 1. 1. 1. 1. 1. 23
    Search. . 4 . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 2 .1 .1 .1 .1 .1 .23
    Spot. . . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 23
    Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    UMD . . . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 23
    . . . . .------------------------------------------------------------
    . . . . .44 .7 .8 .8 .8 .8 .9 .9 .9 .9 10 10 10 10 15 11 11 11 12 12


    Feats
    .1. . . . : Power Attack
    .3. . . . : Cleave
    .6. . . . : Great Cleave
    .9. . . . : Improved Critical: Piercing
    12. . . . : Two Weapon Fighting
    15. . . . : Insightful Reflexes
    18. . . . : Improved Two Weapon Fighting
    21 Epic . : Greater Two Weapon Fighting
    24 Epic . : Overwhelming Critical
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Elusive Target

    Enhancements (80 AP)
    Shadar-kai (1 AP)
    • Shadar-kai Grit


    Ravager (39 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury
      1. Ritual Scarring III, Barbarian Power Attack III, Hardy Rage III
      2. Cruel Cut III, Melee Power Boost III
      3. Slaughter III, Festering Wound III
      4. Laughter, Dismember III
      5. Blood Strength, Uncanny Balance, Critical Rage II


    Harper Agent (18 AP)
    • Agent of Good I, Intelligence
      1. Harper Enchantment, Strategic Combat
      2. Versatile Adept III, Know the Angles III
      3. Versatile Adept III, Strategic Combat


    Occult Slayer (21 AP)
    • Weapon Bond, Resistance, Elemental Defense, Blank Thoughts
      1. Extend Rage III, Parrying Bond III, Uncanny Dodger III
      2. Guarding Bond III, Lessons of Travel I
      3. Arcane Encumberance III, Kinetic Bond I


    Frenzied Berserker (1 AP)
    • Die Hard


    Destiny (23 of 24 AP)
    Legendary Dreadnought
    1. Extra Action Boost III, Constitution
    2. Momentum Swing III, Imp. Power Attack, Damage Boost III
    3. Lay Waste, Critical Damage III
    4. <none>
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz


    Twists of Fate (22 fate points)
    1. Autumn Harvest (Tier 4 Primal)
    2. Hail of Blows (Tier 2 Flowers)
    3. Fast Healing (Tier 1 Fury)
    4. Technician (Tier 1 Shadowdancer)






    Last edited by UurlockYgmeov; 05-13-2015 at 09:40 PM. Reason: my kobold powered spell checker is on a Union Break. BAZINGA!

  2. #2
    Community Member painkiller3's Avatar
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    Quote Originally Posted by UurlockYgmeov View Post
    Archmage (11 AP)

    • Invisibility, Blur, Displacement
      1. Energy of the Scholar III, Wand and Scroll Mastery II
    neat idea...how long would the SLA Displacement last (approximately)

  3. #3
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by painkiller3 View Post
    how long would the SLA Displacement last (approximately)
    I don't see Extend Spell, so w/out caster-level bonuses it will be 7 * 6 = 42 secs.
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  4. #4
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    problems that i see with the build. are you gonna rage or not? crit rage only works while raging
    empower/maximize/mental toughness/cocoon seem to indicate you won't rage much

    few ideas
    1) barbarian cores are tasty, and you're taking only 11 levels. maybe ditch evasion and go heavy armor. Replace second rogue level with barb. Or replace both rog levels with Artificer 1.

    2) replace wizard with swashbuckler. lose ddoor, gain DPS. easier on skills as well. could be STR-based with KtA. maybe slightly different split as mentioned here: https://www.ddo.com/forums/showthread.php/452484 (scroll down for more mature builds).

    Divine Crusader passive healing + Ravager Blood Strength should offer enough hjealz while raged, and you'll have Consecration for oh-**** moments.

  5. #5
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by painkiller3 View Post
    neat idea...how long would the SLA Displacement last (approximately)
    42 seconds (84 with extend)

  6. #6
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by cru121 View Post
    problems that i see with the build. are you gonna rage or not? crit rage only works while raging
    empower/maximize/mental toughness/cocoon seem to indicate you won't rage much

    few ideas
    1) barbarian cores are tasty, and you're taking only 11 levels. maybe ditch evasion and go heavy armor. Replace second rogue level with barb. Or replace both rog levels with Artificer 1.

    2) replace wizard with swashbuckler. lose ddoor, gain DPS. easier on skills as well. could be STR-based with KtA. maybe slightly different split as mentioned here: https://www.ddo.com/forums/showthread.php/452484 (scroll down for more mature builds).

    Divine Crusader passive healing + Ravager Blood Strength should offer enough hjealz while raged, and you'll have Consecration for oh-**** moments.
    empower and maximize being replaced with extend and another melee specific feat. Raging is part of the plan.

    Can't remove initial level of rogue because not going to reincarnate after reincarnate to remove it. (Shadow-kai start with one level of rogue). Since already have rogue, might as well make sure can not only survive EE traps, but spot,find,disable them - so need Intelligence as a core key ability. So Harper is in for the INT to-hit and damage (plus bonuses to skills and allot of other things).

    I have read and bookmarked (into the Barb Build Folder) swashbuckling evasion barb - and have given it serious thought. Since currently doing a swashbuckling PDK Bard ( https://www.ddo.com/forums/showthrea...e-swashbuckler ) have all the gear and weapons. I might do that build after this life, since have 3 SK Barbarian lives to live. :P

    I would prefer more barbarian levels, and to use artificer instead of rogue (except rogue melee pass coming with U25 and will probably hold off IRing into SK Barb until then (just do ER's to get more epic past lives done) but that initial SK level is sticking. This is good because the lack of competent rogues is driving me up a wall and costing that beloved +30% xp bonus. :P

    Divine Crusader passive healing + Ravager Blood Strength - and have Consecration on speed dial. That was the plan.
    Have 4 twists and plenty of fate points to spend - so twisting in some Lay Waste / Momentum Swing for that OMG***BBQDPS... especially with an eSoS.

    PS 7 levels of wizard are for level 4 spells; could do only 6 to get displacement from Archmage Specialization III and use that level for Barbarian. Same thing with rogue could do only 1 level and use the other level for Barbarian.
    Last edited by UurlockYgmeov; 03-12-2015 at 03:34 PM. Reason: my kobold powered spell checker is on a Union Break. BAZINGA!

  7. #7
    Build Constructionist unbongwah's Avatar
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    Why don't you do barb 12 / wiz 7 / rog 1, squeeze in hvy armor prof, go STR-based and just skip Evasion+Insightful Reflexes entirely?
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  8. #8
    Community Member painkiller3's Avatar
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    Quote Originally Posted by UurlockYgmeov View Post
    42 seconds (84 with extend)
    so would you take extend instead of empower and (with caster level bonuses) try to make the displacement as long as your rage?

  9. #9
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    Why did you put skill points into Repair?

  10. #10
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by unbongwah View Post
    Why don't you do barb 12 / wiz 7 / rog 1, squeeze in hvy armor prof, go STR-based and just skip Evasion+Insightful Reflexes entirely?
    with only 1 rogue AND not int based - not going to be able to trap EE without lots of help. on a lesser note - barbarian in heavy armor just goes against everything I remember about the original PnP barbarian - the Conan archtype. :P

    Quote Originally Posted by painkiller3 View Post
    so would you take extend instead of empower and (with caster level bonuses) try to make the displacement as long as your rage?
    well, as long as possible. will wear madstone boots and black dragon hide also for that fun.

    Quote Originally Posted by Noneof View Post
    Why did you put skill points into Repair?
    umm.. accidentally - shouldn't be there. will go back and fix.

  11. #11
    Community Member UurlockYgmeov's Avatar
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    Default mark II

    well - didn't realize (first time really playing a Barbarian) - that rage prevents displacement (even the SLA) - etc. Prevents Cocoon...

    so why have Wizard in there at all?

    So - simplifies build - no spell points - etc. now wondering if medium to heavy armor a good thing to switch over too as well?

    Trap skills - should be able to handle the hardest traps on EE.

    Remaining 2H but the question also is : Light/Medium/Heavy armor? Don't have to worry about ASF - so just skills - and heavy armor might hurt skills, and prevent evasion - but.... comments welcome.

    Oxymoronic Barbarian
    18/2 Barbarian/Rogue
    Chaotic Good Shadar-kai

    Level Order

    1. Rogue. . . . . .6. Barbarian . . .11. Barbarian. . . 16. Barbarian
    2. Barbarian. . . .7. Barbarian . . .12. Barbarian. . . 17. Barbarian
    3. Barbarian. . . .8. Barbarian . . .13. Barbarian. . . 18. Barbarian
    4. Barbarian. . . .9. Barbarian . . .14. Barbarian. . . 19. Barbarian
    5. Barbarian. . . 10. Barbarian . . .15. Rogue. . . . . 20. Barbarian


    Stats
    . . . . . . . .28pt. . .34pt . . 36pt. . .Tome . . Level Up
    . . . . . . . .----. . .---- . . ----. . .---- . . --------
    Strength. . . . 13 . . . 15. . . .15 . . . +6. . . .4: INT
    Dexterity . . . 10 . . . 10. . . .12 . . . +6. . . .8: INT
    Constitution. . 17 . . . 17. . . .17 . . . +6. . . 12: INT
    Intelligence. . 16 . . . 17. . . .17 . . . +6. . . 16: INT
    Wisdom. . . . . .8 . . . .8. . . . 8 . . . +6. . . 20: INT
    Charisma. . . . .6 . . . .6. . . . 6 . . . +6. . . 24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . R .B. B .B. B .B. B .B. B .B. B .B. B .B. R .B. B .B. B .B
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4 .½. ½ .1. ½ .1. ½ .½. ½ .1. ½ .1. ½ .1. 4 .1½ 1½ 1. 1 .1. 23
    Search. . 4 .1. . .1. ½ .1. ½ .½. ½ .1. 1 .1. 1 .1. 1 .1. 1 .2. 2 .2. 23
    Spot. . . 4 .1. 1 .½. ½ .½. ½ .½. ½ .1. 1 .1. 1 .1. 4 .1. 1 .1. 1 .1. 23
    UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Open Lo . 4 . . . .½. ½ .½. ½ .1. 1 .½. . .1. ½ .1. 4 .1. 1 .½. ½ .1. 19
    Intim . . 2 . . 2 . . 2 . . 2 .2. 2 . . 2 . . 2 . . . . . . . . . . . 16
    Listen. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Bluff . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Diplo . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .44 .7. 7 .8. 8 .8. 8 .9. 9 .9. 9 10 10 10 14 11 11 11 11 12


    Feats

    .1. . . . : Power Attack
    .3. . . . : Cleave
    .6. . . . : Great Cleave
    .9. . . . : Two Handed Fighting
    12. . . . : Improved Critical: Slashing
    15. . . . : Insightful Reflexes
    18. . . . : Improved Two Handed Fighting
    21 Epic . : Greater Two Handed Fighting
    24 Epic . : Overwhelming Critical
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Holy Strike

    Enhancements (80 AP)

    Ravager (38 AP)

    • Furious Rage, Pain Touch, Demoralizing Success
      1. Ritual Scarring III, Hate III, Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
      2. I Like Pain III, Melee Power Boost III
      3. Slaughter III
      4. Laughter, I Hit Back! III
      5. Blood Strength, Critical Rage II


    Harper Agent (21 AP)

    • Agent of Good I, Intelligence
      1. Harper Enchantment, Strategic Combat
      2. Versatile Adept III, Know the Angles I
      3. Highly Skilled III, Versatile Adept III, Strategic Combat, Intelligence


    Frenzied Berserker (1 AP)

    • Die Hard


    Occult Slayer (10 AP)

    • Weapon Bond
      1. Extend Rage III, Ear Smash III, Uncanny Dodger III


    Destiny (24 AP)

    Divine Crusader

    1. Bane of Undeath, Interrogation, Purge the Wicked
    2. Consecration III, Flames of Purity I
    3. Sacred Ground, Blessed Blades
    4. No Regret, Crusade
    5. Castigation, Heavenly Presence, Celestial Champion
    6. Strike Down


    Twists of Fate (26 fate points) - Error

    1. Volcano's Edge (Tier 4 Dreadnought)
    2. Lay Waste (Tier 3 Dreadnought)
    3. Fast Healing (Tier 1 Fury)
    4. Technician (Tier 1 Shadowdancer)

  12. #12
    Community Member nat_1's Avatar
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    I know you've backed off of your original goal but swapping bard in for your original wiz levels has more synergy and would let you keep trapping skills. Warchanter could get you fatigue immunity so you don't have to go all the way to tireless rage and along the way a decent boost to positive spellpower for sacred ground. You would still at least have access to short haste and displacement and bard has the option of empower heal for cocoon.
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  13. #13
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by nat_1 View Post
    I know you've backed off of your original goal but swapping bard in for your original wiz levels has more synergy and would let you keep trapping skills. Warchanter could get you fatigue immunity so you don't have to go all the way to tireless rage and along the way a decent boost to positive spellpower for sacred ground. You would still at least have access to short haste and displacement and bard has the option of empower heal for cocoon.
    excellent points. didn't realize the tireless rage... and empowered healing - and positive healing...

    will pick through this thread and maybe incorporate 3-6 levels of bard. Some have suggested 15-3-2 split.

    https://www.ddo.com/forums/showthrea...g-evasion-barb

    warchanter and maybe switching over to Fury of the Wild. just thinking out loud.

  14. #14
    Community Member the_one_dwarfforged's Avatar
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    since the barb pass i personally see no reason to ever have less than 18 barb. its just so good and taking less to pick up more levels of a non uber class doesnt make you stronger at all it makes you weaker. bard could be the only exception to this, but i dont swashbuckle so to me its a moot point.

    i dont see wizard bringing anything useful to the table.

    if flavor is more important than max power then obviously it doesnt matter, this is just my opinion.
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  15. #15
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    since the barb pass i personally see no reason to ever have less than 18 barb. its just so good and taking less to pick up more levels of a non uber class doesnt make you stronger at all it makes you weaker. bard could be the only exception to this, but i dont swashbuckle so to me its a moot point.

    i dont see wizard bringing anything useful to the table.

    if flavor is more important than max power then obviously it doesnt matter, this is just my opinion.
    interesting points, and well considered and some implemented.

    Updating original posting. Am also now considering Fury of the Wild instead of Divine Crusader. 8 cleaves/melee attacks is just too many buttons. :P

    Oxymoronic Barbarian mk IV
    18/2 Barbarian/Rogue
    Chaotic Good Shadar-kai


    Level Order


    1. Rogue. . . . . .6. Barbarian . . .11. Barbarian. . . 16. Barbarian
    2. Barbarian. . . .7. Barbarian . . .12. Barbarian. . . 17. Barbarian
    3. Barbarian. . . .8. Barbarian . . .13. Barbarian. . . 18. Barbarian
    4. Barbarian. . . .9. Barbarian . . .14. Barbarian. . . 19. Barbarian
    5. Barbarian. . . 10. Barbarian . . .15. Rogue. . . . . 20. Barbarian





    Stats
    . . . . . . . .28pt . . 34pt. . .36pt. . .Tome . . Level Up
    . . . . . . . .---- . . ----. . .----. . .---- . . --------
    Strength. . . . 11. . . .14 . . . 14 . . . +6. . . .4: INT
    Dexterity . . . 12. . . .12 . . . 14 . . . +6. . . .8: INT
    Constitution. . 17. . . .17 . . . 17 . . . +6. . . 12: INT
    Intelligence. . 16. . . .17 . . . 17 . . . +6. . . 16: INT
    Wisdom. . . . . .8. . . . 8 . . . .8 . . . +6. . . 20: INT
    Charisma. . . . .6. . . . 6 . . . .6 . . . +6. . . 24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . .28: INT



    Skills
    . . . . . R .B. B .B. B .B. B .B. B .B. B .B. B .B. R .B. B .B. B .B
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4 .½. 1 .1. ½ .1. ½ .½. 1 .1. ½ .1. ½ .1. 3 .1½ 1½ 1. 1 .1. 23
    Search. . 4 .1. . .1. ½ .1. ½ .½. ½ .1. 1 .1. 1 .1. 1 .1. 1 .2. 2 .2. 23
    Spot. . . 4 .1. 1 .½. ½ .½. ½ .½. ½ .1. 1 .1. 1 .1. 4 .1. 1 .1. 1 .1. 23
    UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Open Lo . 4 . . . .½. 1 .½. 1 .1. 1 .½. 1 .1. 1½ 1. 4 .1. 1 .½. ½ .1. 22
    Heal. . . 2 . . 1 . . ½ . . 1 .1. ½ . . ½ . . . . . 1 . . . . . ½ . . .8
    Bluff . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    . . . . .------------------------------------------------------------
    . . . . .44 .7. 8 .8. 8 .8. 9 .9. 9 .9 10 10 10 10 15 11 11 11 12 12



    Feats


    .1. . . . : Power Attack
    .3. . . . : Cleave
    .6. . . . : Great Cleave
    .9. . . . : Improved Critical: Piercing
    12. . . . : Two Weapon Fighting
    15. . . . : Insightful Reflexes
    18. . . . : Improved Two Weapon Fighting
    21 Epic . : Greater Two Weapon Fighting
    24 Epic . : Overwhelming Critical
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Holy Strike


    Enhancements (80 of 80 AP) (Bully now costs 1 AP each instead of 2)
    Ravager (42 AP)

    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury

      1. Ritual Scarring III, Hate III, Do You Like Pain? III, Barbarian Power Attack III
      2. I Like Pain III, Melee Power Boost III
      3. Slaughter III
      4. Laughter, I Hit Back! III
      5. Blood Strength, Bully III, Uncanny Balance, Critical Rage II


    Harper Agent (14 AP)

    • Agent of Good I, Intelligence

      1. Harper Enchantment, Strategic Combat, Awareness III
      2. <none>
      3. Strategic Combat, Intelligence


    Occult Slayer (22 AP)

    • Weapon Bond, Resistance, Elemental Defense, Blank Thoughts

      1. Extend Rage III, Ear Smash III, Parrying Bond III, Uncanny Dodger III
      2. Guarding Bond III
      3. Arcane Encumberance III


    Frenzied Berserker (2 AP)

    • Die Hard

      1. Extra Rage I




    Destiny (24 AP)
    Divine Crusader

    1. Bane of Undeath, Interrogation, Purge the Wicked
    2. Consecration III, Flames of Purity I
    3. Sacred Ground, Blessed Blades
    4. No Regret, Crusade
    5. Castigation, Heavenly Presence, Celestial Champion
    6. Strike Down


    Twists of Fate (26 fate points) - Error

    1. Volcano's Edge (Tier 4 Dreadnought)
    2. Lay Waste (Tier 3 Dreadnought)
    3. Technician (Tier 1 Shadowdancer)
    4. Fast Healing (Tier 1 Fury)

  16. #16
    Community Member Bloodskittle's Avatar
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    280

    Default Why not dreadnought?

    Master's Blitz feels like a no-brainer for Barbarian due to the massive boost in Melee power that is sustainable over the course of a dungeon, not to mention the +30 PRR that really helps boost defense. Also I understand that you want to do traps but you're sacrificing a massive amount of damage by going INT based instead of STR based for damage because; To go Int based you need to pile points into Harper where you could be dropping points into tasty stuff in a second barb tree and for the more simple reason, it is much much easier to achieve and impressive STR than it is to get an even halfway decent INT, at least on a Barbarian. You can still pump points into INT, iirc you can have 3-4 stats starting at 16 which should be fine for INT, STR and CON to start at. After that a good tome (+4-6), making sure you have Insightful Items and a +11 INT item etc. should be more than enough alongisde a +20 Disable item to manage most EE traps, especcially if you have Arti past lives and the Skills epic past life from Martial sphere.
    Viamel ~ Lava Divers

  17. #17
    Community Member UurlockYgmeov's Avatar
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    Aug 2006
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    Default

    Quote Originally Posted by Bloodskittle View Post
    Master's Blitz feels like a no-brainer for Barbarian due to the massive boost in Melee power that is sustainable over the course of a dungeon, not to mention the +30 PRR that really helps boost defense. Also I understand that you want to do traps but you're sacrificing a massive amount of damage by going INT based instead of STR based for damage because; To go Int based you need to pile points into Harper where you could be dropping points into tasty stuff in a second barb tree and for the more simple reason, it is much much easier to achieve and impressive STR than it is to get an even halfway decent INT, at least on a Barbarian. You can still pump points into INT, iirc you can have 3-4 stats starting at 16 which should be fine for INT, STR and CON to start at. After that a good tome (+4-6), making sure you have Insightful Items and a +11 INT item etc. should be more than enough alongisde a +20 Disable item to manage most EE traps, especcially if you have Arti past lives and the Skills epic past life from Martial sphere.
    I agree with you and if was just doing a normal race / non-themed would gladly enjoy going full bore barbarian. If Uurlock was going to stick around at cap for an extended period and DPS was a concern - then would also consider going full bore barbarian.

    However, since Shadow-kai comes with 1st level being rogue, and am not willing to waste 3 +1 LR hearts over the course of the 3 lives, nor waste my time doing those three LR+1 to eliminate those level.

    Finally, I do not want to play the stereotypical barbarian. *grunt* swing *grunt* swing. This totally fits my playstyle so am game to try it out.

    As it stands - there is a dearth / lack of competent rogues in the times/server/circles I normally play. So since already stuck with one level of rogue, am willing to loose 10% overall DPS to gain 30% xp boost (traps).

    Have considered using Master's Blitz - but am contemplating using Fury of the Wild for thematic (and have an irrational dislike of master's blitz)

    With that being said - will see what U25 and life #2 brings.
    Last edited by UurlockYgmeov; 03-29-2015 at 05:57 PM. Reason: my kobold powered spell checker is on Union Break and his lunch box turned out to be a mimic.

  18. #18
    Community Member
    Join Date
    Nov 2014
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    37

    Default Updated/Finnished Product

    Im very interested in making a character like this. What did you end up doing? Can you post a finished step by step level of it?

  19. #19
    Community Member UurlockYgmeov's Avatar
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    Default

    Quote Originally Posted by Lum_Levits View Post
    Im very interested in making a character like this. What did you end up doing? Can you post a finished step by step level of it?
    Am working through life #1 as we speak. Just took 17. will update this post when completed.

    Better yet - it seems I started another thread about this build..

    https://www.ddo.com/forums/showthrea...lease-critique

  20. #20
    Community Member UurlockYgmeov's Avatar
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    Default

    Quote Originally Posted by Bloodskittle View Post
    Master's Blitz feels like a no-brainer for Barbarian due to the massive boost in Melee power that is sustainable over the course of a dungeon, not to mention the +30 PRR that really helps boost defense. Also I understand that you want to do traps but you're sacrificing a massive amount of damage by going INT based instead of STR based for damage because; To go Int based you need to pile points into Harper where you could be dropping points into tasty stuff in a second barb tree and for the more simple reason, it is much much easier to achieve and impressive STR than it is to get an even halfway decent INT, at least on a Barbarian. You can still pump points into INT, iirc you can have 3-4 stats starting at 16 which should be fine for INT, STR and CON to start at. After that a good tome (+4-6), making sure you have Insightful Items and a +11 INT item etc. should be more than enough alongisde a +20 Disable item to manage most EE traps, especcially if you have Arti past lives and the Skills epic past life from Martial sphere.
    I had wanted Primal Sphere so could ER and finish Fast Healing (1 done, 2 to go) but see advantages of getting Martial Sphere done with this build.

    *****Update*****

    Will decide once take level 23 or 25, but with how this build is performing, probably will stick around and do 1-3 ER's before IR.

    Based upon below and the fact that really want Arcane Alacrity for Cleric/Sorc/Warlock lives --- :

    Epic Past Lives

    Arcane sphere

    Icon Feat Description

    Energy Criticals

    Enchant Weapon x3 Done.

    Arcane Alacrity
    BF Sorc (need 6 ER+s and 3 IR's)
    Divine sphere

    Icon Feat Description

    Power Over Life and Death x3 Done.

    Brace x3 Done.

    Block Energy x3 Done.

    Martial sphere

    Icon Feat Description

    Doublestrike x1

    Skill Mastery x3 Done.

    Fortification
    SK Barb - Martial Sphere (5 more to go - so ER+ER+IR, then ER+ER+IR, then ER+ER(Arcane)+IR <--- all same build) = done
    Primal sphere

    Icon Feat Description

    Double Shot

    Fast Healing x1

    Colors of the Queen x3 Done.

    ??? Might just do this with BF Sorc as well. :P

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