I think this is false because without those other classes you have nothing to compare paladin, bard and barbarian to.
This battle was not lost with the class revamps, this battle was lost when every class could build good enough self healing in to not depend on other classes for recovery. This happened incrementally over a number of years and did not start with the more recent revamps. When players began pushing for a more solo-able game, they began insisting that Turbine build in self healing options. They also insisted that limitless purchasable healing remain, both in game and in the store. This has nothing to do with the current class revamps.
When PM, clerics, FvS, sorcs, were soloing the toughest game content and self healing, where was this feedback then? Now that some melee classes can do the same it just now became a huge issue? I disagree. Classes did not just become washed out. Many were already that way in 2010. Where was the recognition of the issue then? Did people just forget the FvS DOT and run debacle? Did people just forget the PM scroll farming hilarity? Now that melee can solo tough content with just as much (little) effort it just became an issue?
No, its always been an issue, but people were perfectly content to ignore it.
Lol, because pally-level heals should be a standard, even for a class that should not have any heals to begin with.
This could be true ONLY if trap/skill mastery mattered in end-game (in other words, PRR and MRR not working on traps) AND rogue had better defenses/healing. Actually, no. In a game that's revolving around DPS every melee class should have balanced (read: be within 5-10% of the DPS of others, single target).Bards should be about social skills and buffs, true but: a rog sould never be dps but a trap/skill master with the occasional back stab skill, not the hack and slash monster people think he should be.
If you take each of those things separately, then it might be true in PnP (apart from barb heals) but it's an MMO. Combine all of those things (HP, PRR, DPS, heals, traps that don't matter anymore) and there is no appeal in playing a rogue for a standard player apart from flavor. And when barely anyone plays the class, it gets shelved.Uhm.... barbs should have more hp then a rog (d6 vs a d12 with con being the first or second most important stat?), a barb should have better prr to compensate for the lack luster dr,- in the game, a barb is a fronline melee, a rog is not, it's a backstabber. The better healing stems out of the game mechanics of ddo. A barb should have better alround dps, a rog should only have situational dps (sneack attack), this isn't WoW.
No, the list doesn't go on and on. Rogue is not gimped. Bard is just OP. I mean, it doesn't take even 5 minutes to figure out that if you put skill mod in the DC of an insta-kill it will be OP.Bards are op, or rog is gimped, or mobs are badly statted or... and the list goes on.....
That's the point.thats not a twf ranger but a twf paladin
Yes rogues are getting a very tiny bump, but they needed it. The biggest weakness - lack of PRR and self-healing aren't being addressed so the devs are being much more careful about adding power.
I am actually fine with that. I like that assassins are a very complicated and difficult build to play effectively. As long as someone in the party can raise it's all good.
I don't know guys, Palemasters are on trash duty all the time in Thunderholme raids, you know, because they are the best trash killers.
Hahaha ! Got you, noone brings casters to raids or quests ( few stubborn old farts might bust out their unplayed uber PM sitting at cap to help friends and that's it ) anymore. Lolz, try to get a cleric or stoner for Mod.
Any words are reduntant at this point, let's enjoy "Hi I have a melee and I pop Blitz and stuff dies Online" ( no really, I do ).
Doom™ ?
Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer
Your wrong, bud. If you look back over the years you will see that there have been constant nerds to classes/builds/races. When Turbine finally does listen to the cry babies and nerds, what happens?
Something just as powerful comes along. Something else rules the roost. There has never been balance in this game and there has not been one good idea on how achieve this without starting from scratch on everything.
Give me a good waY to fix things, I'll listen. Constantly crying waa does not get it.
Flabby-Flaber-Flabo-Heifer-Oinks
BEAGLES
Is it the game that needs to be improved or the play experience that needs to be improved. Ill give yall a hint here. Both are subjective, but only one doesn't cause loss of players.
Improving the play experience means not nerfing every single time an update comes out due to the knee jerk reaction of those who are overly concerned with how powerful everyone else is. If they nerf all the time, the loudest subjective opinion might be that the game is improved, because those with the quietest subjective opinions - those whose fun was ruined by constant nerfs due to over-reaction, leave and play another game where their time investment (and possible money investment) is not invalidated by nerfs after each new update.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
All is not well. I would happily join you in that crusade. My position is being realistic. To begin to achieve balance you would have to eliminate multi classing as well as redoing all enhancements. Considering the state of the game and the resources needed for such a project is ludicrous.
Not defending Turbine by anything I say. Just being realistic when the things wanted are not going to happen in this game.
Flabby-Flaber-Flabo-Heifer-Oinks
BEAGLES
Us "same 10 people" are right and everyone else is wrong.
Turbine should have fixed the post ENH-pass balance issues with nerfs, instead they swallowed the spider to catch the fly, and pretty soon they'll be choking on a cow.
That's a sad expectation, though based on Barb>Pally>Bard it's probably true.
This again is favoring the play experience over immediate game balance. Keeping the play experience positive retains players, while nerfing after every update does not. You have to remember here that there is a market audience that pays for their progress in money as well as in time due to paid convenience. They cant nerf everything that gets bought and paid for without losing players.
Its the correct expectation. 2015 barbarian should be better than 2012 fighter. 2015 fighter should be on par with 2015 barbarian.