- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
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Hello All,
Just a quick comment to the thread, what I see is that you have multiple TR players ( Uber ) on the same server(s) as regular players, not saying long time players accomplishments shouldn't be recognized, but you just can't have God-Like players running around with amongst the regular player population it just won't work. As you have the people who want to come on and just play as a group and finish a quest, then you have the Uber set, and because they are Multi TR's they just want to get the quest done to get the XP they need, Now there are some people that won't care because they are using someone else's hard work to get something done they normally couldn't, plus it makes it easier for these people to obtain an item or items that they normally might not get until a later time due to build quality and they themselves put in the Work/multiple level and TR's to get to an uber state to do it themselves, to become what we all are talking about so they can appear to be great at the game with the next lower group.
It's a very tough fix to get a solution to this but IMHO, there should or should have been something in place that when you get to an uber level or at a certain multi TR it is time to run with the " Big " BOYS/GIRLS if this means transferring toons to the next server for this purpose then so be it, otherwise, LFMs should be specific about the people they want in their group, and IMHO TR's should only be allowed to run with other TR's . As I stated it's a very tough fix/solution and I hope the readers will see where I am trying to go with the post.
Sincerely, W.W.
P.S. I have played for sometime now and I can say that the amount of times that I have looked at the XP sheet after a quest(s) has been for no other reason as to see the amount of XP I got for the quest(s) while in a group, but sadly, there are others that just have to look so they can brag about how their class/build out preformed someone else.
Builds that are based around shiradi are simply not balanced. You get CC for free that is better than anything comparable without having to worry about DCs. You have pretty decent damage already and at that point all you have to do is increase spell power and crit and use the rest on defense. Look at the exalted angel excoriate- it has less than half the proc chance of nerve venom, only works on light spells instead of all spells and requires you to keep using healing spells to acutally make it work. It's just annoying when anyone can do better by going for shiradi procs than someone with decent DCs on normal spells.
I didn't say that.
Now that would depend on the quest, wouldn't it? You've offered WGU, and it's obvious why. That quest is populated with loads of trash that can be instakilled using Wail, Finger of Death and Circle of Death. It contains zero ordinary Undead mobs. So in this particular example of content, your instakilling is going to work fairly well. Now I don't believe for a second that a melee that's as twinked out and optimized as your caster is is going to have a problem keeping up with you in the kill count. You keep pretending that melees are stuck with single target DPS when providing your theoretical mathematical calculations, and that assumption is no good. What will permit the melee to keep up with your kills is AOE DPS done while standing in a pack of mobs---something you'd better not do (which also affects the efficacy of your Wail).
But even if you do slightly outpace a fully twinked out melee (and I doubt that you would) when it comes to trash killing in What Goes Up, that point is of no more interest than saying you'll outpace melees in A Devil Assault. You're obviously cherry-picking your content. I can also use What Goes Up to make one of my points. Instead of envisioning a scenario in which you have a melee to assist you with kills and aggro management (you like being helped out and rely on it heavily--wizards need minions, right?), why don't we consider a solo run of WGU instead? You know that it's going to take you so long it isn't even worth the attempt. That'll turn into a nice AFK plink-fest for you while you catch up on the last season of your favorite television show.
We can consider character power from a variety of different perspectives. You're not doing that. The fact is that melees do not face any obstacles (except for one rare exception that affects pure melees---lack of ranged DPS in the almost zero content in which it is required, such as, e.g., Fall of Truth or Lord of Blades). You're happily overlooking all the obstacles casters do currently face and instead trying to make your point that casters are fine by cherry-picking content in which casters do perform fairly well (when they are assisted by melees!). The melees, on the other hand, perform just fine without assistance. This is why casters are not "just fine". They are now relegated to the status of second-rate toons that need melee backup. Now you may be fine with that because when you log in, you have all your melees ready to be your "minions" and help you patch your weaknesses, but you need to learn how to see things from more than one perspective.
This is paper napkin math. It notably doesn't take into account the fact that your DPS is limited (by your blue bar) while melee DPS is not. And your blue bar isn't just going to be used for DPS. It's going to be used to keep you alive at a fairly high SP cost. (You'll have less worries staying alive if you let your melee buddy assist you by drawing aggro before you pop in to toss your instakills, of course, but you're the one who thinks it's fine for casters to need minions to cover for their weaknesses.) I hope this business of insisting that casters should need to run with others isn't going to be something you keep sticking to.
This is more cherry-picking, only this time you've switched to Shiradi for some reason. You've selected a pretty much ideal quest for a Shiradi caster. Shiradi single-target DPS is pretty horrible. I'm also not sure why you're so focused on Stormhorns content. Is it because you enjoy it since it happens to be content that plays to your trash-killing strengths?
The assumption that you're so uber that melees aren't going to be contributing until you run into a red-named is pretty funny. Maybe you just don't run with any good melees? Perhaps your group hasn't figured out how to make melees work yet? The average pugger? Since when were we talking about the average pugger? So your solution is that casters should pack a melee option now? My point is that that is not a good solution. Your argument that casters are "just fine" is based on your opinion that (i) they need minions (need to group), (ii) they should have a serious melee option, (iii) they should run in Shadowdancer, and (iv) they should be next to impossible to build to do that effectively. It's hard to see how you could possibly be serious.
To get a PM to the level you have described is to build a PM with a serious melee option. To force casters to reach "just fine" status by turning them into SWF hybrids is not just fine. No caster should have to take SWF, ISWF and GSWF to be "just fine". This should be obvious. I'm happy to concede that your SWF PM is just fine. But it doesn't follow from that concession that casters are just fine. They are not. The only way to build a caster that is "just fine" these days is to build them with a serious melee option. And it's pretty laughable how difficult it is to build your "just fine" SWF PM. It is, hands down, the hardest build in the game to put together.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
No, I chose it as it had the highest DC's needed to insta-kill. Want to go with an undead quest.. that works too -- I have fewer options, but Death to Undeath, Consume, Evocation (Ruin, Hellball, Energy Burst, Fire Wall), and Web + Melee.
Yes, Melee has AoE dps.. but their AoE dps is no where near 5k.
I agree that Melee is strong (likely too strong .. I know I have 2 fully maxed out melees) but to say Casters suck and aren't the kings of trash is just silly.
With Heavy Armor as silly as it is, I don't have any issues with dealing with mass amounts of aggro.. death aura alone keeps me up in most cases.. every once in a while I need to hit NEB or in worst case, I drop out of melee mode and circle kite the mobs while I kill them (I am a caster rememberBut even if you do slightly outpace a fully twinked out melee (and I doubt that you would) when it comes to trash killing in What Goes Up, that point is of no more interest than saying you'll outpace melees in A Devil Assault. You're obviously cherry-picking your content. I can also use What Goes Up to make one of my points. Instead of envisioning a scenario in which you have a melee to assist you with kills and aggro management (you like being helped out and rely on it heavily--wizards need minions, right?), why don't we consider a solo run of WGU instead? You know that it's going to take you so long it isn't even worth the attempt. That'll turn into a nice AFK plink-fest for you while you catch up on the last season of your favorite television show.)
As for your comment on a solo run.. you must have missed the point where I said that red/purple named dps is a WEAKNESS of a DC caster.. We are talking about TRASH.
Actually though, with my current build it likely is not too bad -- I'll need to see if I can get no-fail fortitude on him (flesh to stone protection) and other than that it should be a breeze.. the Pillars and Amskar will be annoying, but not too bad (remember I also have ~2k melee dps to work with).
I am not overlooking any obstacles.. I welcome them. I agree Melee toons are easier, I disagree with your notion that DC casters need a buff.. they are balanced as they are.We can consider character power from a variety of different perspectives. You're not doing that. The fact is that melees do not face any obstacles (except for one rare exception that affects pure melees---lack of ranged DPS in the almost zero content in which it is required, such as, e.g., Fall of Truth or Lord of Blades). You're happily overlooking all the obstacles casters do currently face and instead trying to make your point that casters are fine by cherry-picking content in which casters do perform fairly well (when they are assisted by melees!). The melees, on the other hand, perform just fine without assistance. This is why casters are not "just fine". They are now relegated to the status of second-rate toons that need melee backup. Now you may be fine with that because when you log in, you have all your melees ready to be your "minions" and help you patch your weaknesses, but you need to learn how to see things from more than one perspective.
As for my "minions" comment.. you do realize that this is a MMO right? Do you know that it stands for Massivly-MULTIPLAYER Online? I didn't know that my desire to run with other people means that my toons are gimp
No, wizards are not a "solo speed run class".. but so what? They are a very powerful class that can fill its role in an amazing way -- when played by a skilled player and well built.
As for Perspective -- I play a DC Caster, a Divine, and 2 different types of melee's all able to easily run any content in the game.. prior to that I ran Ranged toons as well (just got bored of them). Outside of Druid builds (never got into them) I have played just about every major archetype out there in every EE raid and quest in the game.
What have you done?
I get you don't really know how to play a caster.. and based on your comments.. don't have a lot of familiarity with EE either. But, I can assure you that I do not have any issue staying alive in EE content with my wizard.. and no I don't need to use tones of SP to do it (Death Aura is usually just fine) and no I don't need a Melee to babysit me.This is paper napkin math. It notably doesn't take into account the fact that your DPS is limited (by your blue bar) while melee DPS is not. And your blue bar isn't just going to be used for DPS. It's going to be used to keep you alive at a fairly high SP cost. (You'll have less worries staying alive if you let your melee buddy assist you by drawing aggro before you pop in to toss your instakills, of course, but you're the one who thinks it's fine for casters to need minions to cover for their weaknesses.) I hope this business of insisting that casters should need to run with others isn't going to be something you keep sticking to.
If you are having issues with killing trash and staying alive with your caster.. I suggest you check out that course that use to be offered around here.. I hear his "rates are reasonable"
First I didn't say that they "wouldn't be contributing" .. I did say that a DC caster is "King of Trash removal"[bs... snip... bs... ]The assumption that you're so uber that melees aren't going to be contributing until you run into a red-named is pretty funny. Maybe you just don't run with any good melees? Perhaps your group hasn't figured out how to make melees work yet? The average pugger? Since when were we talking about the average pugger?
I am not hiding who I am or which server I play on. The most folks here know the groups I typically run with pretty well (and I wouldn't characterize them as "average puggers" but ymmv)...
How about you tell us who you are? What toons do you run? What Difficulty have you mastered? Who do you run with?
Or are you just another anonymous troll on the internet?