Just because people don't know how to play Magister doesn't mean it needs a revamp. There are very few magisters, including myself who has over 72 Necro DC. We know how to use its passive abilities wisely. Don't compare divine using exalted angel to wizards using magister, those two are absolutely different. First of all, divine casters are nothing compared to arcane casters. 2ndy, Magister is spell manipulation destiny. It adds unique passives to chosen school: caster/max caster level, dispel, save reduction. It might sound underwhelming, because draconic + shiradis are easy to play and very straight forward = dps, burst damage.
Heh... if I login into my wizard magister now and compete with any OP builds out there, I'll win. So giving magister more power is always welcome![]()
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
Magister was good when the spell costs were 1 sp making it some built in spells/sla's. The change to "real" spell costs really hurt the option.
Shiradi isn't what it once was due the obsene amount of hp mobs have and that melee destroy most everything before you get the third magic missle wave off...
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
For now.. lets see how they perform in your new Harder difficulty content that is actually balanced for the FOTM revamped classes along with the overdone armor up changes. That's what you seem to be ignoring.
Everything is hunky dory for all the classes below the power of PALLY/BARd/BARB since outside of champs there has been very little content done to compensate for the new character power introduced by these revamps. Champs are a perfect example though.. PRR/MRR being the ONLY viable defense against them all. (which btw champs are still harder in heroics than they are in EPICS due to the difference in player tools @ level, of course if you have tons of ETRs for extra PRR they aren't as bad.. but expecting people to ETR to run heroic content is beyond silly)
In the future New content is going to be harder.. and those who fall below the base line set by the power of these classes are NOT going to perform well. Casters are likely going to run out of SP attempting to deal with the mass HP Meatbags you make in order to slow down the Upper tier of DPS. As well as be killed in one or 2 hits due to the mass damage required to slow down the upper tier of defense. (I'll leave out the entire discussion of the MAJORITY of spells and caster tools being completely unusable in epics. And many Buffs and debuffs are completely useless in heroics due to Items and design decisions. )
And that's just casters.. lets not ignore monks who are melee that HAS to wear pajamas. 80% dodge rate doesn't mean much if one shot can kill you.
That's the entire problem with any discussion of "balance". Most people are still discussing balance of current content.. not the content that has been ramped up to provide challenge for the new baseline OP classes.
You want to reduce instakills? Gotta give them high enough saves against bards.. what does that do to any other class who have save based abilities???
Want to have them hit hard enough to challenge High PRR paladins? Gotta make them hit hard enough that ignoring 75% of damage still hurts. What does that do to pajama wearers?
Want to slow down high DPS builds? Gotta give mobs enough HP so they can take the damage. What does that to do the SP bar of casters??
ETC
ETC
etc
You've increased the baseline of power so much that any attempt to provide challenge for that baseline is going to cause anything less to be deemed not viable for that content. (to be fair by "you" i mean the ddo dev team as a whole over the years.. not everything has been you personally)
From an MMO perspective I think you're in a bad spot. From a DnD perspective I think your campaign is broken.
Last edited by caberonia; 03-10-2015 at 08:21 PM.
Sarlona- Fistalis, Caberonia, Kerlik, Mashbirs, Molleck, Burrthistle, Enlitened, Rotheril, Maginos, Urrock, Talathis- Scholars of Aureon
Go solo EE A Break in the Ice in Magister. Go solo EE What Goes Up in Magister. If you try to do this, you will quickly realize just how pathetically gimped you really are. I understand that you can perform alright in content where others are picking up your boatload of slack. Melees have no problems handling ANY quest content solo. Your wizard in Magister doesn't look gimped only because you're riding on other people's coattails. The argument that wizards are doing fine because they can be carried by others is ridiculous. Please stop making it.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
Do you have a caster? And by caster, I don't mean a Heavy Armor wearing, zero-DC, gimp-DPS, Shiradi missile-spamming turtle-tank. Melees destroy mobs far faster than your NovaSoul could ever hope to do. Your build is incredibly weak when it comes to trash DPS. It is incredibly weak when it comes to boss DPS. It is just weak all around. What you can do is what any Shiradi caster can do, and that's slowly cut through EE content without needing to be carried by melees, who would, of course, cut through all that same content about five times faster than your Shiradi build. Where is your information coming from? Do you have a caster that isn't relegated to gimped Shiradi missile-spam?
I agree it should be rewarded, but Turbine should know by know if the rewards adds significantly to player power the vicious circle of "It's too easy" followed by "I want more rewards" will continue.
The only way to solve the problem is to do what every other game does - have very diminishing returns for the highest level and most difficult content so that those rewards don't make it easy to crush the content required to get the item. Otherwise people have to accept "I won" I got more power than is required to beat the content.
Eto, I am starting to wonder what if any caster you are playing. As I said before, I challenge any melee dps out there and I am fairly certain that I will out kill them by a decent margin.
Top Barb builds are pushing a little over ~5K dps when they are boosted which is amazing. However, with EE trash mob clocking in over 10k that still means they take a couple of seconds to remove them from the board.
However, my caster can cycle between Wail (54 sec cooldown; 6 mobs), CoD (27 sec cooldown; 4 targets), FoD (7 sec cooldown; 1 target), Consume (2 min cooldown; 5 targets); Mass Hold + Energy Burst/BDF/Hellball (when soloing EE WGU.. everything you mass hold dies to a Energy Burst.. with a full party you will need EB+DBF and maybe Hell ball).. when all of that is on cool down you still have mass hold + ~3k melee dps (on helpless mobs ~2k if not helpless). If you don't bother with Melee you can cycle in Dragon Breath when Energy Burst is on timer. With insta-kills alone I am killing 44 mobs every 2 min (or 1 mob every ~2.5 sec) and that doesn't even count the mass carnage that I can do with Mass Hold + Evocation spells (which is where a majority of my death counts really come from) that in a high mob density quest is another 30-40 mobs every 2 minutes. Meaning that if there was a quest with high enough mob densities (which there isn't) I could be killing a mob every second or so.. and that doesn't even take into consideration my Melee DPS.
The closest any quest gets to that mob density is Breaking the Ranks.. looking at the latest speed run (Set by a [shiradi] caster) that quest is 159 mobs in 7:25 or about 1 mob every ~2.5 sec or so.. which is the same speed as Insta-kills alone, not counting Hold + Evocation or Melee DPS. That shows that as a Wizard I can pretty much kill mobs at will (and I do). Worried about orange named with tens of thousands of HP.. that melee might be beating on it for 8-12 sec.. as a PM it is as simple as PW: Stun + Energy Drain + Enervation (maybe) + Ruin ... I can do that all at range as I am running up and not even break stride.
A well played and built PM only takes their finger off the run key when they hit a red/purple name.. then if they are pure.. your right, they have an issue. They can either wait for the rest of the party to catch up and let them actually do something, or dump their blue bar on it (bad idea.. blue bar is better used for killing trash). If you are a DC-Melee build you can swap over to melee mode and push out ~1.9k-2k dps and melee it down. Sure it is low dps compared to the fully decked out Barb, but that dps is better by far than the what the average pugger is running with and more than enough considering how quickly you ran through the rest of the quest.
Yes, to get a PM to the level I described above takes a lot more work than it does to get a Pally or Barb to that level .. but that is okay. Some classes take more effort than others, the point is Casters are fine.. no they are not and "easy button" class.. but imo that is a good thing. You don't see speed runs with casters due to red-named dps.
If you are playing a DC caster and melee's are out killing you then the issue is with you or your toon.. not casters or DC casters in general.
Casters are fine and well balanced, any change to boost their power would be silly.
P.S. Sev and the Dev team, be very very careful with the DC's needed for ToEE.. while casters are fine now, it wouldn't take much of a mis-calculation on Mob Saves to make them near worthless. Please be very careful there.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
I just want to say it makes me feel great about still being part of this game and community seeing your activity and direct responses to player discussion. Right on!
Character Compendium
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Sarlona*Eternal Wrath
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