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  1. #1
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    Default Critical Hit with Fortification

    Hi, I just took a large critical hit even though my character miraculously has 115% Fortification (an impossibility). This occurred because at some point in the last couple of years, someone in charge of game rule development hated the fact that they were working on a Dungeons and Dragons game, especially one based on 3rd/3.5 edition, and worked stupidly hard to make it more like World of Warcraft or some other BS. Pretty sure that philosophy is also what has to BS loot like Flaming I, II, III, IV, V, VI, etc. But I digress.

    Fortification
    This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

    Fortification Type Chance for Normal Damage Base Price Modifier
    Light 25% +1 bonus
    Moderate 75% +3 bonus
    Heavy 100% +5 bonus
    One of the fundamental guiding principles of the mothergame was that you can +/- d20 rolls, but not d% rolls. Percentile rolls and stats were supposed to be fixed numbers. So I'd like to request a return to the system that we are supposed to have, instead of this ridiculous BS where in high level content you need 160%-200% fortification to reliably negate sneak attack damage and critical hits. Because, wow, 160% Fort SHOULD NOT EXIST. If I have Heavy Fortification (i.e., 100%), I should be immune to critical hits. PERIOD.

    I know it will have to be in baby steps, but please, let's work on removing the WOWification of this game, and get it back towards the game it's based on. The reason a lot of us started playing in the first place.

  2. #2
    Community Member lyrecono's Avatar
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    Default

    Quote Originally Posted by General_Gronker View Post
    Hi, I just took a large critical hit even though my character miraculously has 115% Fortification (an impossibility). This occurred because at some point in the last couple of years, someone in charge of game rule development hated the fact that they were working on a Dungeons and Dragons game, especially one based on 3rd/3.5 edition, and worked stupidly hard to make it more like World of Warcraft or some other BS. Pretty sure that philosophy is also what has to BS loot like Flaming I, II, III, IV, V, VI, etc. But I digress.


    One of the fundamental guiding principles of the mothergame was that you can +/- d20 rolls, but not d% rolls. Percentile rolls and stats were supposed to be fixed numbers. So I'd like to request a return to the system that we are supposed to have, instead of this ridiculous BS where in high level content you need 160%-200% fortification to reliably negate sneak attack damage and critical hits. Because, wow, 160% Fort SHOULD NOT EXIST. If I have Heavy Fortification (i.e., 100%), I should be immune to critical hits. PERIOD.

    I know it will have to be in baby steps, but please, let's work on removing the WOWification of this game, and get it back towards the game it's based on. The reason a lot of us started playing in the first place.
    My main is running around with a 260% fort and i know more is most likely possible but going back to 100% fort would mean they had to go back to all the quests and monsters in them to rebuild them.
    With all the immunities on items and builds we had the dev's dug themselves into a deep pit, the first time i really noticed was when the put lv 8 to 10 enemies (drow) into epic content. Due to all the years of gathering items most of us had poison immunity, invalidating their pet mobs so they nerfed all the items with that stat.
    Imagine all the hate that caused on the forum and in the game, all those people who basically could throw their hard earned tripple negative greensteel items away now.
    Over time they found it hard to challenge us, so far all they could do was raise numbers, more mob hp, more mob dps output, more mob saves etc. the random element died off.
    one of the changes was fortification bypass on mobs, witch caused the creation of 100+% fort to compensate that.

    Now i see 1500hp wizards running around with 100+prr&mrr and 250+% fort and shake my head

    For game balance i rather see full fort only be given on heavy armor , mod fort on medium, and light fort on light armor (assuming that enh is on that armor)
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  3. #3
    Ultimate Uber Completionist Dalsheel's Avatar
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    Default

    Quote Originally Posted by lyrecono View Post
    For game balance i rather see full fort only be given on heavy armor , mod fort on medium, and light fort on light armor (assuming that enh is on that armor)
    Imagine all the hate that would cause on the forum and in the game, all those people who basically could throw their hard earned Mineral2 accessory greensteel items away now.
    Argonnessen - Death N Taxes
    Main: Dalsheel, Paladin - Triple everything
    Alts: Elralia, Wizard - Retired for now // Nesnibtan, Undecided - Currently on the TR-Train

  4. #4
    Community Member lyrecono's Avatar
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    true...
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  5. #5
    Community Member Enguebert's Avatar
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    Currently, fortification (even 100+%) doesn't give you immunity to critical. It give you a % to avoid critical hit

    And each monster have CR% bypass critical, so even with 115% fortification, a CR20 monster has 5% chance to bypass fortification (you have 115%-20%)
    Beside this, some abilities/item give %bypass fortification.

    The mechanism works both sides, and it helps a lot rogues

  6. #6
    Community Member Feralthyrtiaq's Avatar
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    Default Forsooth...

    Quote Originally Posted by Enguebert View Post
    Currently, fortification (even 100+%) doesn't give you immunity to critical. It give you a % to avoid critical hit

    And each monster have CR% bypass critical, so even with 115% fortification, a CR20 monster has 5% chance to bypass fortification (you have 115%-20%)
    Beside this, some abilities/item give %bypass fortification.

    The mechanism works both sides, and it helps a lot rogues
    Facts work...

    And OP...there is no live DM to moderate the game. The quicker you realize that an online game has to make allowances for this the quicker you can enjoy DDO for what it is.

    Your enjoyment of the game should raise if you can cast out the expectation of it be the same as 3.0/3.5. It's similar but far far from the same.

    Knowledge of 3.0/3.5 is helpful but thats where it ends.

    Enjoy it because you love Dungeons and Dragons in its myriad of forms and drop the preconceived ideas about DDO having to stick to it 100%.

  7. #7
    Community Member Vellrad's Avatar
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    100% crit immunity is way too OP to exist.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  8. #8
    Community Member Lonnbeimnech's Avatar
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    100% immunity, when the enemy has no way to bypass your fortification, means you have 100% fortification

    100% immunity, when the enemy has 50% bypass, means you have 50% fort, not 100%.

  9. #9
    2014 DDO Players Council
    SirValentine's Avatar
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    Quote Originally Posted by General_Gronker View Post
    I know it will have to be in baby steps, but please, let's work on removing the WOWification of this game, and get it back towards the game it's based on. The reason a lot of us started playing in the first place.
    Though I agree with the sentiment, undoing what's been done seems like a totally lost cause.

    Maybe focus on preventing it from getting even worse? I feel it might be a bit more achievable.

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