Hi, I just took a large critical hit even though my character miraculously has 115% Fortification (an impossibility). This occurred because at some point in the last couple of years, someone in charge of game rule development hated the fact that they were working on a Dungeons and Dragons game, especially one based on 3rd/3.5 edition, and worked stupidly hard to make it more like World of Warcraft or some other BS. Pretty sure that philosophy is also what has to BS loot like Flaming I, II, III, IV, V, VI, etc. But I digress.
One of the fundamental guiding principles of the mothergame was that you can +/- d20 rolls, but not d% rolls. Percentile rolls and stats were supposed to be fixed numbers. So I'd like to request a return to the system that we are supposed to have, instead of this ridiculous BS where in high level content you need 160%-200% fortification to reliably negate sneak attack damage and critical hits. Because, wow, 160% Fort SHOULD NOT EXIST. If I have Heavy Fortification (i.e., 100%), I should be immune to critical hits. PERIOD.Fortification
This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Fortification Type Chance for Normal Damage Base Price Modifier
Light 25% +1 bonus
Moderate 75% +3 bonus
Heavy 100% +5 bonus
I know it will have to be in baby steps, but please, let's work on removing the WOWification of this game, and get it back towards the game it's based on. The reason a lot of us started playing in the first place.