What that data can't tell you is that DDO was more fun to play when Tacticals weren't the sole purview of full ****** tactical specced melees.
I bet finding some middle ground would allow the game to be more fun, without it being no fail...
I know it sounds like I'm supporting broken no fail tacticals, but what I'm really saying is that tactical DC's are too far into the "must be fully specialized to get a reasonable DC range" IMO. Especially Trip, and the heavilly overly requisited Improved trip