You know.. I keep seeing you say Your thoughts are for scaling to come from gear.. but then I look at out gear.
Unless you not only intend to do a rogue revamp, but ALSO a complete gear itemization revamp, along with revisting existing epic items to add needed stats.. and then to keep those changes in mind for all future added gear. Then you better hope that the players "like" what you guys consider "good itemization".
I dont know.. IMO it would easier to balance the class based on the CLASS. "Gear" should just be a bonus to make already good things better, I should *not* "HAVE TO HAVE" X piece of gear for a class to be viable.