I see so many complains and I'm afraid Devs might make Rogues too powerful.
Btw, why so many comparisons vs Paladin?
Please don't buff rogues too much, they shouldn't be equal to top DPS builds, they are better at other things like traps etc.
Rogue are always welcome for +30% trap bonuses already.
Rogues are also good with UMD and Quickened heal scrolls would be a really nice thing (something in enchantments for this would be so sweet).
Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
Thanks for being open to a MD tweak. I think this tree discussion has been very beneficial for both players and Devs.
One thing that I'm not sure if anyone brought up, and it's really not a huge deal, but it would be nice to have some sort of passive Item Defense in the TA cores. With the increase attack speed of stick builds, and most staves being made of wood, the item wear piles-up really quick!
I know, I know...repairing is cheap and plat is plentiful I usually hit a tavern myself in between each quest to repair and grab a Dirty Kobold. This being said, on long quests my main staves often break and I have to switch to another, less desirable stick. I seem to remember hearing this same complaint from other staff builds on the forums.
I know, I know...I could use the Adamantine Ritual in the Stone of Change I have done this, but it gets a little tiresome after a while, with the amount of staves one carries and such.
Really it's just 3 AP's worth of enhancements, but only available to a few classes. It would be nice quality of life perk for Acrobats.
Perhaps a passive Item Defense 25% @ level 3/50% @ level 12/75% @ level 20?
Cheers!
Yes I'd prefer a momentum defense that increased when you avoided damage. miss, dodge, incorpral, evade or when dealing SA (even if mobs are SA immune)
Each Sneak Attack gain +% dodge for X seconds capped where you fell.
Rogues should survive though avoidance not by taking damage.
because the paladin pass shoved paladins to the top of the food chain kicking and screaming. then the barb pass provided compelling reasons to play a barbarian. so far the rogue pass is nice. but nothing that really would make folks say "I'd love to play a rogue again"
sigh. nobody wants to be a trap monkey.
Please don't buff rogues too much, they shouldn't be equal to top DPS builds, they are better at other things like traps etc.
Rogue are always welcome for +30% trap bonuses already.
Not a big fan of Quickening scrolls... but some sort of huge bonus to concentration would work for me. maybe when you hit uncanny dodge you get a +100 bump to concentration while its active?
Rogues are also good with UMD and Quickened heal scrolls would be a really nice thing (something in enchantments for this would be so sweet).
I can be found on Orien as Cilon
HC7: Typhoon, Dreaded Knight, and Wish. HC6: Naivety. HC5: Who Is Here. HC4: Cylon Centurian. HC3: Soulstone in Your Pack. HC2: Carnage
what reason is there to build for evasion and imp evasionn nowadays with mrr anyways?
And traps being ignored by almost any build that puts on harmor is a bit dumb in my texbook.
How can you evade and mitigate so much damage from spikes piercing from down of your body and going all trough your body?
Prr is a system that never existed in dnd and it kills with mrr the sole purpose of traps, to kill nonagile people.
They should at least manage to almost kill you.
Not that you mitigate 70-80 % damage of traps and stand in em with cocoon ticks fully healing you and traps being unable to break thro that simple shield /what a vanguard can do now for example
The point still stands. You will just force people into certain builds which is where we were before armor up. I see many more builds now than before Armor Up. Heck even most bard builds were swashbucking bard/rogue/fighter builds.
We will be back to the must have evasion to survive. How is that good for the game? And you are forcing artificers to take 2 rogue levels... The only class that would benefit is rogues.
The one the only www.mabartracker.com brought to you by Synergia
AJGreen TRx7 Swashbucklin' 26BRD -- Cabowabo TRx4 FvS Light Build (28) -- Ahadiel TRx28 Paladin (28) -- Vyncze TRx5 13ROG/6PAL/1MK (26) -- Ochocinco completionist PM (28) -- Doubleporter Lame Ranger (20)
Okay, not gonna pretend that I read all the discussion here but...
The last 2 cores need to do waaaaaaaaaaaaaaay more for a minmaxer to even consider not splashing monk on an acrobat. The extra feats, dance of flowers, shadow fade and master mountain stance are huge additions for acrobat builds.
I played 5 or 6 different acrobat builds across many different updates and no monk is a nogo.
Main: Zodaroth - heroic & epic completionist pure dwarven warlock
Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
---- Death N Taxes -------------------------------------------------------Argo -----
Conceptually though it makes more scene, the more I evade my opponents attack the better I get at avoiding future attacks.
Another ideas would be to make it based on time gone without being hit, that is have it reset on being hit and let it just passively stack up. Maybe make each hit remove one stack at a time under this set up?
The one the only www.mabartracker.com brought to you by Synergia
AJGreen TRx7 Swashbucklin' 26BRD -- Cabowabo TRx4 FvS Light Build (28) -- Ahadiel TRx28 Paladin (28) -- Vyncze TRx5 13ROG/6PAL/1MK (26) -- Ochocinco completionist PM (28) -- Doubleporter Lame Ranger (20)
I'm not sure that this is true. As we have it now (evidenced in this very thread), folks are having a hard time justifying Evasion over Heavy Armor and PRR/MRR. I think that what Sev is proposing will give folks a more viable Evasion option, if that is the type of character they want to play.
I certainly don't want to go back to feeling I need to splash 2 Rogue or 2 Monk for Evasion on every character. But what we have now is a trend that forgoes Evasion in favor of PRR/MRR.
With my pally I could heal with ease on heroic content and even more easily on EE since I can even regenerate LoH....there may be something wrong with your build Sev. BTW I regenerate about 300 hp per minute thanks to fast healing and almost 100 hp with every killed enemy thanks to divine crusader. That's of course without taking sacred ground into account. Im not going any deep cause it would give ideas for nerfs....
Have u tried using a cocoon or a heal scroll on a rogue? I did.....a rogue cannot even stand close to a paladin's shadow in terms of defense.
Holy sword outclasses +3 damage with staves simply because of added threat. I could reach 13/20 of crit range with my thief acrobat using sireth. With holy sword it would become 11/20 (45% crit chance). (and holy sword is a spell while +3 stave would mean spend AP in something that could have been survivability)
Again. Give rogues something USEFUL since bards and pallies are death machines already. It's not like I have a rogue right now that I wanna see destroy every quest on EE but it's just troubling to see classes that can do pratically everything with a little splash and others that have to struggle to maintain decency in their main field (I have several examples available if needed).
Last edited by Basic_Uncaring; 03-04-2015 at 07:53 PM.