Here is the first draft of potential changes to the Thief-Acrobat tree.
Core Abilities:
Tumbler: You also gain +2 to maximum Dodge.
Kip Up: You also gain +2 to maximum Dodge.
Cartwheel Charge: Passive: You also gain +2 to maximum Dodge.
Cartwheel Charge: Passive: You also gain 5% double strike while using staves.
Tier One
Sly Flourish: Bonus weapon damage increased to 1/2/3[W]. Rather than having the attack reduce threat, the enhancement comes with a passive ability that reduces the threat of all attacks by 5/10/15%. Cooldown reduced to 8 seconds.
Faster Sneaking: Removed (bonus moved to the Assassin tree)
Fast Movement: You run 1% faster for each of your Rogue levels while in Light or Cloth armor.
Tier Two
Haste Boost: now costs 1/1/1 AP
Tier Three
Improved Glancing Blows: Chance increased to 4/8/12%.
Shadow Dodge: (2/2/2 AP) No longer a toggle. It no longer reduces Fortification. Shadow Dodge now adds 1/2/3 to Dodge, Maximum Dexterity Bonus for light armor, and Dexterity.
Sweeping Strikes: Cost reduced to 1/1/1 AP.
Tier Four
Staff Lunge: Cost reduced to 1/1/1 AP. Damage bonus increased to 2/4/6[W]. Staff Lunge now lets you lunge through enemies.
Tier Five
Acrobatic Staff Training: You gain +3 to hit and +3 damage with quarterstaves.
Spinning Staff Wall: (2 AP) Active: Activate to gain 50 Physical Resistance Rating for 20 seconds. Cooldown: 90 seconds. Passive: While wearing light or cloth armor gain 5% Dodge, 5% Maximum Dodge, and 5 Maximum Dexterity Bonus for Light Armor.
Sev~