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  1. #1
    Executive Producer Severlin's Avatar
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    Apr 2014
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    Default Rogue - Thief-Acrobat Changes

    Here is the first draft of potential changes to the Thief-Acrobat tree.

    Core Abilities:

    Tumbler: You also gain +2 to maximum Dodge.

    Kip Up: You also gain +2 to maximum Dodge.

    Cartwheel Charge: Passive: You also gain +2 to maximum Dodge.

    Cartwheel Charge: Passive: You also gain 5% double strike while using staves.


    Tier One

    Sly Flourish: Bonus weapon damage increased to 1/2/3[W]. Rather than having the attack reduce threat, the enhancement comes with a passive ability that reduces the threat of all attacks by 5/10/15%. Cooldown reduced to 8 seconds.

    Faster Sneaking: Removed (bonus moved to the Assassin tree)

    Fast Movement: You run 1% faster for each of your Rogue levels while in Light or Cloth armor.


    Tier Two

    Haste Boost: now costs 1/1/1 AP


    Tier Three

    Improved Glancing Blows: Chance increased to 4/8/12%.

    Shadow Dodge: (2/2/2 AP) No longer a toggle. It no longer reduces Fortification. Shadow Dodge now adds 1/2/3 to Dodge, Maximum Dexterity Bonus for light armor, and Dexterity.

    Sweeping Strikes: Cost reduced to 1/1/1 AP.


    Tier Four

    Staff Lunge: Cost reduced to 1/1/1 AP. Damage bonus increased to 2/4/6[W]. Staff Lunge now lets you lunge through enemies.


    Tier Five

    Acrobatic Staff Training: You gain +3 to hit and +3 damage with quarterstaves.

    Spinning Staff Wall: (2 AP) Active: Activate to gain 50 Physical Resistance Rating for 20 seconds. Cooldown: 90 seconds. Passive: While wearing light or cloth armor gain 5% Dodge, 5% Maximum Dodge, and 5 Maximum Dexterity Bonus for Light Armor.

    Sev~
    Last edited by Severlin; 03-05-2015 at 05:14 PM.

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