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  1. #1
    Executive Producer Severlin's Avatar
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    Default Rogue - Thief-Acrobat Changes

    Here is the first draft of potential changes to the Thief-Acrobat tree.

    Core Abilities:

    Tumbler: You also gain +2 to maximum Dodge.

    Kip Up: You also gain +2 to maximum Dodge.

    Cartwheel Charge: Passive: You also gain +2 to maximum Dodge.

    Cartwheel Charge: Passive: You also gain 5% double strike while using staves.


    Tier One

    Sly Flourish: Bonus weapon damage increased to 1/2/3[W]. Rather than having the attack reduce threat, the enhancement comes with a passive ability that reduces the threat of all attacks by 5/10/15%. Cooldown reduced to 8 seconds.

    Faster Sneaking: Removed (bonus moved to the Assassin tree)

    Fast Movement: You run 1% faster for each of your Rogue levels while in Light or Cloth armor.


    Tier Two

    Haste Boost: now costs 1/1/1 AP


    Tier Three

    Improved Glancing Blows: Chance increased to 4/8/12%.

    Shadow Dodge: (2/2/2 AP) No longer a toggle. It no longer reduces Fortification. Shadow Dodge now adds 1/2/3 to Dodge, Maximum Dexterity Bonus for light armor, and Dexterity.

    Sweeping Strikes: Cost reduced to 1/1/1 AP.


    Tier Four

    Staff Lunge: Cost reduced to 1/1/1 AP. Damage bonus increased to 2/4/6[W]. Staff Lunge now lets you lunge through enemies.


    Tier Five

    Acrobatic Staff Training: You gain +3 to hit and +3 damage with quarterstaves.

    Spinning Staff Wall: (2 AP) Active: Activate to gain 50 Physical Resistance Rating for 20 seconds. Cooldown: 90 seconds. Passive: While wearing light or cloth armor gain 5% Dodge, 5% Maximum Dodge, and 5 Maximum Dexterity Bonus for Light Armor.

    Sev~
    Last edited by Severlin; 03-05-2015 at 05:14 PM.

  2. #2
    Community Member Spoonwelder's Avatar
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    Presumably unmentioned stuff is left unchanged?

    If so - I like it overall - TA was actually a pretty good tree in the first place.

    The only thing I would potentially add to the capstone is a MDB+5/Dodge+5 - anyone who goes to cap as a TA should get this bonus to avoid the Nat Gann treatment
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  3. #3
    Community Member Chette's Avatar
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    Some nice increases, but I do not think it will be enough to compete with the recently buffed classes. Increasing the crit range/multiplier as well on some of the special attacks would help, as would adding in a more powerful cleave attack at a higher tier.

    Please also take a look at the DC for sweeping strikes and ensure that it has the potential to work in EE. I would also suggest making the DC based of the highest of either Dex or Str, instead of just Str based.

    On that note, unless there is recently been a fix, I believe quarterstaves are still bugged such that they do no provide glancing blows while cleaving. This really must be fixed to allow thief-acrobat to work to it's greatest potential.
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  4. #4
    Executive Producer Severlin's Avatar
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    Quote Originally Posted by Chette View Post
    Please also take a look at the DC for sweeping strikes and ensure that it has the potential to work in EE. I would also suggest making the DC based of the highest of either Dex or Str, instead of just Str based.
    The DC calculations for Trip, Improved Trip and Sweeping Strikes are currently borked and need to be rebalanced before this tree goes live. I should have mentioned that intention in the OP.

    On that note, unless there is recently been a fix, I believe quarterstaves are still bugged such that they do no provide glancing blows while cleaving. This really must be fixed to allow thief-acrobat to work to it's greatest potential.
    Yes, it makes no sense to buff a glancing blow enhancement if that's not working with staves. I'll bring it up with Q/A so we can check it.

    Sev~

  5. #5
    Community Member Vellrad's Avatar
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    nothing for mechanic?
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  6. #6
    Community Member stoopid_cowboy's Avatar
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    Quote Originally Posted by Vellrad View Post
    nothing for mechanic?
    Oh no, you missed it. Mechanic's were changed a couple years ago into Artificers.
    Arty's are way better trappers than Rogues. /sarcasm

    I hope they make Mechanics a viable build again. But please, no more pew pew pew repeaters.
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  7. #7
    Executive Producer Severlin's Avatar
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    Quote Originally Posted by Vellrad View Post
    nothing for mechanic?
    It's coming, don't worry. It will be it's own thread. The player's council is still discussing it.

    Sev~

  8. #8

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    I preferred the bugged older shadow dodge (+6 dex) since it really helped with dex flavor builds

    How about a multiselector. Choose the old shadow dodge with a huge boost to dex at the cost of fortification, or the new one
    Last edited by Saekee; 02-26-2015 at 07:07 PM.
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  9. #9

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    Awesome..wonderful that these show up just in time to distract from the mess of the mimic festival.


    Well played good sir, I tip my hat to you.

  10. 02-27-2015, 01:22 AM


  11. #11
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    Default Shadow Dodge

    Quote Originally Posted by Saekee View Post
    I preferred the bugged older shadow dodge (+6 dex) since it really helped with dex flavor builds

    How about a multiselector. Choose the old shadow dodge with a huge boost to dex at the cost of fortification, or the new one
    I would like this also : )

  12. #12
    Community Member Thar's Avatar
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    Quote Originally Posted by Severlin View Post
    The DC calculations for Trip, Improved Trip and Sweeping Strikes are currently borked and need to be rebalanced before this tree goes live. I should have mentioned that intention in the OP.



    Yes, it makes no sense to buff a glancing blow enhancement if that's not working with staves. I'll bring it up with Q/A so we can check it.

    Sev~
    if not allowed as dex based it's a problem for most rogues to hit any reasonable dc.
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  13. #13
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    Quote Originally Posted by Severlin View Post
    The DC calculations for Trip, Improved Trip and Sweeping Strikes are currently borked and need to be rebalanced before this tree goes live. I should have mentioned that intention in the OP.



    Yes, it makes no sense to buff a glancing blow enhancement if that's not working with staves. I'll bring it up with Q/A so we can check it.

    Sev~
    When the tree system was first added, I suggested that the Acrobat's each Core Ability should provide a +1 or +2 to tactics. (In fact, I suggested Core Abilities for all trees should provide some small passive bonus such as that.) I still don't see why Acrobats can't use Dex for tactics now that the Harper tree utterly destroyed the argument used to hold back Dex, such as one Stat being a master for everything such as to-hit, damage, reflex save, etc.

    Finally a Dev answers someone about the broken Glancing Blow for quarterstaves. I know I personally been asking about this for 3 or 4 years and every time I've been ignored. Hopefully this finally gets fixed.

  14. 02-26-2015, 07:41 PM


  15. #15
    Community Member Ranidae's Avatar
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    Exclamation Sly Flourish

    Please don't change Sly Flourish.

    I tap it when I want to dump aggro of mobs around me.

    This will completely disallow dumping aggro once you have it. Just reduce the cooldown to 8 seconds, as planned.

    Thanks!

  16. #16
    Community Member Qhualor's Avatar
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    ive always liked TA tree. there really doesn't seem to be much that really needs a fix or a major boost. all ill say is that

    the tree encourages dex builds. kinda hard to get a reasonable DC for tactics if you use dex to hit and damage.
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  17. #17
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    Nice changes. I have always felt that the staff attack line (Quick Strike > Sweeping Strikes > Staff Lunge > Vault) costs a bit too much AP. All three cost 2/2/2 and Vault costs 2. I look at other trees like Assassin and Tempest and most of their 3 rank attacks cost 1/1/1 instead of 2/2/2 like in Thief-Acrobat.

  18. #18
    The Hatchery
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    The cooldowns for the special attacks need to be reduced considerably.

    DCs should use the higher of DEX or STR.

    Improve Cartwheel Charge's active ability. It's a joke.

    Followthrough's duration should be increased or it should hit more enemies.

    Acrobat builds are really strong, the tree only needs some tweaks.

  19. #19
    Community Member Oxarhamar's Avatar
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    Default OK, I'm seeing Thief-Acrobat where is Mechanic?

    Title

  20. #20
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    Not terrible changes except for one basic concept: increasing the damage on anything.

    Stop increasing the damage. Across the board. Fix mob hit points instead of propagating power creep.

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