Originally Posted by
SealedInSong
*If you can at the same time, make sure quick strike is equivalent in both trees.
In fact, if there is every an enhancement of the same name in two different trees, it almost always makes sense for it to be identical. No reason to create separate and unequal enhancements.
*Reduce APs of all elemental words, and UNLINK THEM! The tree is weak enough as is
***NOTE: I am NOT a proponent of giving Henshin the staff alacrity clone. I think it might be okay to give them a T5 that gives them 10% staff alacrity, but remember that monks already inherently have access to increased attack speed and doublestrike from wind stance.
Thus, I think there does need to be a distinction between pure acrobats and pure henshins, and I think it's fine for rogues to have access to a slightly higher alacrity via their enhancements.
Because, remember, a pure monk OR monk splash can achieve 15% enhancement bonus to attack speed (does not stack with haste) and 10% doublestrike with Grandmaster of Forms, whereas a pure rogue must take Blinding Speed but doesn't get the doublestrike.
A splashed rogue can get grandmaster of forms, and a splashed monk can get the staff alacrity. Seems like a balance to me. Again, however, I wouldn't be opposed to a 10% staff alacrity in Henshin, or maybe something more unique, such as -1 stacking saves (max 10) to all staff hits made with the Henshin, or anything that makes their flavor as characters unique rather than vanilla/identical.