Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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I somewhat agree with you which is why we didn't add extra movement in the first pass. I don't mind if some builds arrive after the monks and deliver the finishing damage. But I can see the player's points on acrobats being quick and assassins needing to move quickly into position while stealthed in groups.
Sev~
If you want mov speed, put it into cores, like 18 or something, otherwise it will be stronlgy abused by specific kiting ranged builds.
2nd of all, with new staffs for example thforged being base crit range 20 and only x2 i was wodering if there was a way to actually buff it?
I mean if you give similiar buff to what palies get via holy sword to staffs it wouldnt break the class.
Just bring it up, and even a extra 1 crit threat wouldnt matter that much in case you guys plan to make gsteel staffs 20/x2 as well.
So in short, is there a chance to buff staffs base range/nulti via named items/ep gsteels crafting?
Or are you guys planning entirely not to think about that?
Or can you think about a buff specifically to staff specialization?
I tested several builds on lama with staffs/palie splits rogue palie splits, rogue monk palie splits and to be perfectly honest they all severly underperformed brute dps wise.
I know rogues get sneak, that it scales with melle power n such but capstone you guys gave to babr and palie recently and what you gave swasch and warchanter are just to much.
I personally consider staff builds one of most fun in game, since you feel like a shaolin n such, but with current mechanic those weapons are just a poor choice imo.
I agree. I actually thought the +6 dex was the only way the enhancement was worth using. No, the enhancement wasn't working as intended, but it was working as it should have been intended. There are next to no decent sources of additional dex in the enhancement trees. Lowering the bonus to +3 just means eliminating some class combinations while shifting more builds towards being strength based.
Here is what we want to see in Epic Acrobat's "Showtime"
“Be extremely subtle, even to the point of formlessness.
Be extremely mysterious, even to the point of soundlessness.
Thereby you can be the director of the opponent's fate.”
- Sun Tzu, The Art of War
I used to see thief acrobats using splits with monk/barb anyway so most of them would have increased speed already. I also think that stuff like extra movement speed should not be given to everyone to make sure every class feels different. That said I hate playing characters that don't have anything to boost beyond the usual 30% striding item and in some quests it would be nice to have an option to get a speed boost especially when out of combat and maybe the thief acrobat could have a extra movement at higher lvl.
Could just make it conditional on wearing light armour to kill off monk splashes or to staves if they're cool with it stacking with monk movement or the like. Or give the player the option like defenders get, so only need a staff equipped or be wearing light.
Yeah. Sireth was created because using a staff sucked, then with the enhancement pass they got an extra 1 range and 1 multi to help keep up with the other class changes. They were very good then but TF came out making base crit profile the thing to balance against and they fell behind, then came paladins/bard/barbs passes and yeah, noticeably behind now.
Would rather they get better Melee Power scaling out of SA to be honest though, so much power creep came from crit profiles for other classes so something different would be refreshing. A pure paladin does more damage with their 7d6 light damage when full specced out than a full specced out rogue with 21SA dice.
Last edited by Ayseifn; 02-27-2015 at 09:56 PM.
Do these Maximum dodge apply to the dodge cap or do they increase Max dex bonus in armor or do both - so 31% dodge cap assuming no armor restriction? If they increase MDB is it for light armor only?
All nice changes especially the Shadow dodge change.
Could momentum defense be changed to on hit or miss? Getting hit in epic elite is not good, and rogues don't get any increase in base hit points unlike barbs, pallies and fighters so they could easily be killed before this really gets rolling. Also will it bypass dodge cap due to armor max dex bonus?
I personally believe that the acrobat should have more movement and other acrobatic abilities than the other rogue prestige enhancements, and especially more than other classes. It's also very important for assassins to be able to move quickly, particularly in groups. This change would definitely benefit both trees since an acrobat could simply take the lowest tier of assassin to get faster sneaking if they wanted to, like what the assassins have to do now with TA.
I notice that you don't specifically say you would be switching the current 20%/35%/50% to sneaking speed in TA over to assassin. I suggest adding this to the lowest tier of assassin, then add a 5% bonus to sneaking speed to each core of assassin except the first, and finally add a 10% to the capstone. This would give a total of 80% sneaking speed to pure rogue assassins.
Otherwise, good changes so far on Thief Acrobat. Like some other forum members I believe that these rogues should be improved in the melee DPS department by improving crits by more. Since, at least in my experience of playing one, acrobats generally just charge in and use cleaves, there should be less focus on SA and more on survivability, mobility and melee damage. Thanks for reading, hope to see more soon!
It's also pretty expensive at 2/2/2.
Eldritch Knights get perma 4 str/dex/con for 1 AP, yes it's tier 5 and lowers casting cooldowns but works fine for certain builds.
Clerics/FvS get +cha mod to str for a piddly amount of SP, 1-3 AP and a bit of upkeep, not hard to get this to +11 str(factoring in +4 insight item).
Paladins similarly get +cha mod to str, more AP but zero SP and unlikely to run out of Divine Mights. Also a bit of upkeep.
Barbs get str/con up the wazoo as well as frenzy(+2 str, 1 AP) an death frenzy(+4 str, also 1 AP). And again, upkeep.
If anything just bring back Showtime, +5 or so stacking dex and some other fluff but only 1-2 mins uptime. The old version used haste boost as its resource but that's probably too expensive in the modern game, since there's no resource I can think of that'd work maybe just throw the -fortification here.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
This. I'm not really seeing anything from the proposed changes that will make rogues catch up to bards/pallys/barbs. The game now is all about dps, the hardest content are being solo'd at record times by barbarians (just look at the achievements youtube thread). I'm not saying that rogues should have the same dps as barbarians today, but at least before rogues have comparable dps when they don't have aggro. Right now sneak attack can't catch up to the massive numbers being produced by superior crit profiles of pallys and bards, and the ridiculous amount of melee power of berserkers (and that awesome capstone).
Maybe have an enhancement that will give scaling melee power to sneak attack? maybe 200% scaling? I think this is fair since sneak attacks can't crit anyway. Or maybe have an enhancement for thief-acrobats that will make glancing blows have sneak attack also. This will make rogues have decent dps with the condition that they don't have aggro.
Last edited by Joinaxx; 02-28-2015 at 02:28 AM.
Just a thought on rogue/sneak attack dps:
Perhaps we can borrow from newer editions of D&D and allow sneak attacks that occur on crits to always deal maximum damage instead of rolling dice (e.g., 15d6 will do 90 damage on every crit).
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I do not agree.
*Movement speed is part of the identity of acrobats
If anything, I think an acrobat should be FASTER than a swashbuckler, and FASTER than a T5 expeditious chanting warchanter with the swashbuckler speed enhancement. (I am not calling for nerfs, just parity.)
*Tumbling and lunging
I also think that they should have some kind of tumbling alacrity. Really, most acrobats will rarely tumble because the graphic is too slow for the benefit. Same goes for staff lunge.
Finding ways to incentivize tumbles and staff lunges will greatly benefit the flavor, profile, fun, and identity of acrobats.
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