I honestly wasn't expecting you to answer so I was very careless with my wording.
Instead of engaging in a discussion over whether traps, evasion, or talking about dodge vs PRR, I'd like to talk about the "feeling" of playing the class.
The flavor it is supposed to have is mobility and AOE rogue (via the special attacks and on tumble mechanics), but non of your improvements addressed those very successfully IMO.
The special attacks have very long cool downs and low damage, so that only the trip one seems interesting. But it does not cause helpless, making it very underpowered compared to the freezing bards.
Hitting 2 guys at the same time is not amazingly hot when you face the large spawns the game favors.
You are giving a lot of importance to attack speed and DBs but those are single target effects in a game that, again, favors strongly AOE damage. The same goes for sneak attack on a class that cannot work it out like the assassin (TWF vs THF).
It probably remains optimal to cleave packs with subpar DPS.
You have killed, for the most part, multi classing acrobats via immensely powerful cores.
I feel that if I have to play an acrobat as a non self healing THF with bad AOE and reasonably single target, suffering from layered defenses instead of PRR and burst self heals, then I'd rather play a barbarian.
There is no real flavor in the gameplay other than being worse and hence more challenging.