Page 17 of 35 FirstFirst ... 713141516171819202127 ... LastLast
Results 321 to 340 of 684
  1. #321
    Community Member
    Join Date
    May 2013
    Posts
    1,074

    Default

    Quote Originally Posted by CaptainSpacePony View Post
    Rog 15, Ftr 4, Barb 1 = 35%. I don't think that's breaking the sound barrier.
    Likewise, 20 Bard, 35% possible if going T5 Warchanter. 44% possible for 19 Bard / 1 Barbarian.
    No longer completely f2p as of November 2014. Father of a few more DDO players.

  2. #322
    Community Member btolson's Avatar
    Join Date
    Aug 2009
    Posts
    1,291

    Default

    Additional idea for a t5 ability, aimed at making Dex-focused builds more attractive:

    Pinpoint Critical:
    If your Dexterity is higher than your Strength, then whenever you score a critical hit you will add half of your Dexterity Modifier to damage (maximum bonus of 10, applied before multipliers).


    I don't think this is strong enough for Dex builds to completely supplant Str builds, but I think it will close enough of the gap for some to appear.

  3. #323
    Community Member
    Join Date
    Sep 2010
    Posts
    483

    Default

    Quote Originally Posted by catscan420 View Post
    The champion ones can and do.

    No reason there can't be some +2 PRR per dex bonus or something. Just something to help a little for Epics.
    Isn't that the point of champions?

    And no we don't want everyone to get 30prr basically for free, because that's what you call powercreep and it won't get us anywhere. You are not supposed to have the same playstyle as a Paladin or Barbarian and I agree that it would be nice if everyone gets a chance to solo ee content but not by making every class the same where you can just run into a bunch of mobs and just press the easy heals button.

  4. #324
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Posts
    0

    Default

    Can we get some abilities that get stronger or "gain stacks" when moving (NOT tumbling) imo being an acrobat is all about out manuevering your enemy (these abilities should be reliant on dex mod since Str =/= Agile)

    Sidenote: Frankly I'm tired of "Stand still for X to gain power" it's entirely counter intuitive to the active combat system of DDO. Archer's Focus for example is a near useless feat imo.
    Last edited by Failedlegend; 03-05-2015 at 08:28 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  5. #325
    Community Member Blackheartox's Avatar
    Join Date
    Dec 2010
    Posts
    2,275

    Default

    Quote Originally Posted by Failedlegend View Post
    Can we get some abilities that get stronger or "gain stacks" when moving (NOT tumbling) imo being an acrobat is all about out manuevering your enemy (these abilities should be reliant on dex mod since Str =/= Agile)

    Sidenote: Frankly I'm tired of "Stand still for X to gain power" it's entirely counter intuitive to the active combat system of DDO. Archer's Focus for example is a near useless feat imo.
    I hope you payed attention to game mechanic thread and it was brought up here as well.
    A acrobat rogue that is moving and attacking does not get the benefit of acrobatics alatricity at all.
    So actually acrobats are a find position turret style of play if you want to maximize dps

  6. #326
    Community Member
    Join Date
    May 2010
    Posts
    988

    Default

    Quote Originally Posted by Blackheartox View Post
    I hope you payed attention to game mechanic thread and it was brought up here as well.
    A acrobat rogue that is moving and attacking does not get the benefit of acrobatics alatricity at all.
    So actually acrobats are a find position turret style of play if you want to maximize dps
    I pointed this out when the Acrobat tree was being made. The Acrobat, unlike other classes, shouldn't be getting any penalties while moving. Acrobats have Prone Defense, Move Everywhere, Fight Everywhere and Agile Fighting. Many of those things don't translate well into DDO since players can't hang off of ledges and fight or climb straight up walls (much less fight while holding onto one brick on the wall). But all of those things point toward Acrobats fighting without taking attack or armor penalties.

    So, yes, Acrobats shouldn't be getting to-hit penalties when moving and their attack speed shouldn't drop while moving, especially when using staves.

  7. #327
    Executive Producer Severlin's Avatar
    Join Date
    Apr 2014
    Posts
    0

    Default

    Thanks for the discussion. Here are some responses:

    ~ Yes, spike damage is a weakness of Rogues and other dodge based builds. This is by design.

    ~ On the topic of Sneak Attack and the top content having undead and constructs; this doesn't prevent people from putting value into Holy Sword and other critical boosting abilities, so using this as an argument that Sneak Attack isn't valuable is less compelling to us.

    ~ Once we decide what to do with Momentum Attack we will be holding off on other changes until we see how these play on Lamannia.

    Sev~

  8. #328
    Community Member
    Join Date
    Oct 2009
    Posts
    112

    Default

    Quote Originally Posted by Severlin View Post
    The DC calculations for Trip, Improved Trip and Sweeping Strikes are currently borked and need to be rebalanced before this tree goes live. I should have mentioned that intention in the OP.

    Sev~
    Didn't see that post before... dou you mean Sweeping Strike DC will be revised? Because it needs to be revised (and raised). Maybe letting trip/combat mastery to increase the DC?

  9. #329
    Community Member Spoonwelder's Avatar
    Join Date
    Oct 2009
    Posts
    1,278

    Default

    Quote Originally Posted by Severlin View Post
    Thanks for the discussion. Here are some responses:

    ~ Yes, spike damage is a weakness of Rogues and other dodge based builds. This is by design.

    ~ On the topic of Sneak Attack and the top content having undead and constructs; this doesn't prevent people from putting value into Holy Sword and other critical boosting abilities, so using this as an argument that Sneak Attack isn't valuable is less compelling to us.

    ~ Once we decide what to do with Momentum Attack we will be holding off on other changes until we see how these play on Lamannia.

    Sev~
    I would ask for one more thing - full BAB on specified weapons....mainly for getting the max attack speed allowed at the top BAB at Level 25.

    So for assasins, daggers and kukri - Thief Acrobat - Quaterstaves - For Mechs I am not 100% sure but I don;t think it matters for them for attack speed but the extra to hit won't be a negative for them.

    For me assassin is about getting as many attacks in as possible to max out SA damage - so anything that increases my attack rate will make me happy. I could be fighting with rusty spoons and as long as I get SA damage I am going to rip a mob up fast.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
    Guild Leader - Order of the Silver Dragons
    Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More

  10. #330
    Executive Producer Severlin's Avatar
    Join Date
    Apr 2014
    Posts
    0

    Default

    Quote Originally Posted by Ikeas View Post
    Didn't see that post before... dou you mean Sweeping Strike DC will be revised? Because it needs to be revised (and raised). Maybe letting trip/combat mastery to increase the DC?
    Yes it will be revisited. That will also be done before Lamannia.

    Sev~

  11. #331
    Executive Producer Severlin's Avatar
    Join Date
    Apr 2014
    Posts
    0

    Default

    Quote Originally Posted by Spoonwelder View Post
    I would ask for one more thing - full BAB on specified weapons....mainly for getting the max attack speed allowed at the top BAB at Level 25.

    So for assasins, daggers and kukri - Thief Acrobat - Quaterstaves - For Mechs I am not 100% sure but I don;t think it matters for them for attack speed but the extra to hit won't be a negative for them.

    For me assassin is about getting as many attacks in as possible to max out SA damage - so anything that increases my attack rate will make me happy. I could be fighting with rusty spoons and as long as I get SA damage I am going to rip a mob up fast.
    Full BAB is a class distinction and we are unlikely to change the base BAB for rogues.

    Sev~

  12. #332
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Posts
    4,983

    Default

    Quote Originally Posted by Severlin View Post
    Thanks for the discussion. Here are some responses:
    ~ On the topic of Sneak Attack and the top content having undead and constructs; this doesn't prevent people from putting value into Holy Sword and other critical boosting abilities, so using this as an argument that Sneak Attack isn't valuable is less compelling to us.
    .

    Sev~
    And thank YOU for continuing to engage.

    I appreciate that the argument is less compelling, but this does really hurt pure builds. And there are some, honest!
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  13. #333
    Community Member Thar's Avatar
    Join Date
    Jan 2006
    Posts
    2,073

    Default

    Quote Originally Posted by Severlin View Post
    Full BAB is a class distinction and we are unlikely to change the base BAB for rogues.

    Sev~
    agreed, rogues shouldn't get full bab. that's core DnD.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  14. #334
    Community Member
    Join Date
    May 2010
    Posts
    988

    Default

    Quote Originally Posted by Severlin View Post
    Full BAB is a class distinction and we are unlikely to change the base BAB for rogues.

    Sev~
    Yet Warpriests and Eldritch Knights get full BAB toggles.
    Also monks gets full BAB with Flurry of Blows.
    Warchanters to a less permanent full BAB with their Victory Song, since they must keep the song active.

    Also remember that full BAB gains greater benefits with armor, besides attack speed.

  15. #335
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Posts
    4,983

    Default

    Quote Originally Posted by Spoonwelder View Post
    I would ask for one more thing - full BAB on specified weapons....mainly for getting the max attack speed allowed at the top BAB at Level 25.
    Scroll tensers?
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  16. #336
    Community Member Thar's Avatar
    Join Date
    Jan 2006
    Posts
    2,073

    Default

    Quote Originally Posted by dunklezhan View Post
    And thank YOU for continuing to engage.

    I appreciate that the argument is less compelling, but this does really hurt pure builds. And there are some, honest!
    Any change there would disrupt the class balance.

    undead and constructs have always been the bane of rogues. Find disruptors or bane weapons or other weapons (ie celestria) to comensate slightly. This shouldn't be a change to the class abillities. What are you going to do next, give Rangers favored enemy's vs every mob in game? Sorcs/Wiz full fire damage vs fire immune creatures?, etc etc. every class has it's bane. Find ways to lessen the impact or avoid those encounters.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  17. #337
    Community Member Spoonwelder's Avatar
    Join Date
    Oct 2009
    Posts
    1,278

    Default

    Quote Originally Posted by Severlin View Post
    Full BAB is a class distinction and we are unlikely to change the base BAB for rogues.

    Sev~
    Except for: (cite ddowiki)



    Three are class enhancements to classes that don't have full BAB that replicate spells available to the class. That's usually the biggest benefit of them (espcially Divine power that you would have +6 Str on most characters anyway).

    Rogues could scroll those spells but the times on the scrolls are annoyingly low. Alternatively give the mech tree scroll/wand a duration boost as well as damage (ie. 75% longer spells on Tensers gives me 2.5min which would be pretty sweet but not game breaking). That said I wouldn't want it in Mech as it would be points spent just to get this but.....I would consider giving up 2SA dice I get from racial tree to get long tensers.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
    Guild Leader - Order of the Silver Dragons
    Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More

  18. #338
    Community Member Spoonwelder's Avatar
    Join Date
    Oct 2009
    Posts
    1,278

    Default

    Quote Originally Posted by dunklezhan View Post
    Scroll tensers?
    PITA to keep up permanently....add moderate arcane spell failure and cooldowns on scrolls and needing to scroll heal sometimes......

    Note I am note looking for it on all weapons just the relatively weak weapons of the PrE's daggers, kukri and staves. So not even shortswords or rapiers just the PrE weapons. It could be added to the level 18 core so that it isn't low hanging fruit that anyone would splash for.
    gotta to kick at the darkness til it bleeds daylight - B. Cockburn
    Guild Leader - Order of the Silver Dragons
    Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More

  19. #339
    Community Member
    Join Date
    May 2010
    Posts
    988

    Default

    Quote Originally Posted by Thar View Post
    Any change there would disrupt the class balance.

    undead and constructs have always been the bane of rogues. Find disruptors or bane weapons or other weapons (ie celestria) to comensate slightly. This shouldn't be a change to the class abillities. What are you going to do next, give Rangers favored enemy's vs every mob in game? Sorcs/Wiz full fire damage vs fire immune creatures?, etc etc. every class has it's bane. Find ways to lessen the impact or avoid those encounters.
    Well, the Devs did nerf Golems to hell way back so Wizards and Sorcs could deal with them. That's one class bane that has lessen the impact of their encounter.

    As for Rangers, until the trees were added, Undead was their bane because they couldn't get blunt damage with ranged weapons. The same with other ranged. Sure, the Devs finally added some blunt ranged weapons, but that was right before the Trees were added.

    That's actually something the Devs need to do though. They need to add some upper epic undead and construct beaters for Rogues: Quaterstaves, Heavy Repeater and Dagger or Kukri. Necro4 would have been the place for them to drop, but of course that's too logical.

  20. #340
    Community Member Myrddinman's Avatar
    Join Date
    Mar 2006
    Posts
    701

    Default

    Quote Originally Posted by Spoonwelder View Post
    I would ask for one more thing - full BAB on specified weapons....mainly for getting the max attack speed allowed at the top BAB at Level 25.

    So for assasins, daggers and kukri - Thief Acrobat - Quaterstaves - For Mechs I am not 100% sure but I don;t think it matters for them for attack speed but the extra to hit won't be a negative for them.

    For me assassin is about getting as many attacks in as possible to max out SA damage - so anything that increases my attack rate will make me happy. I could be fighting with rusty spoons and as long as I get SA damage I am going to rip a mob up fast.
    Not a bad idea. It would be a nice boost to weapons that are tree dependent to gain a little more oomph (1d6 base for Quarterstaff and 1d4 Dagger). Perhaps limit Mechanic to Great Crossbows for full BAB (leaving Repeaters the providence of Artificers).

    Quote Originally Posted by Severlin View Post
    Full BAB is a class distinction and we are unlikely to change the base BAB for rogues.

    Sev~
    Curses! Well, I suppose Rogues should be able to scroll Tenser's without much investment. Speaking of which (and in conjunction with the other suggestions of Quickened scroll use for Rogues), perhaps Scroll Mastery could include Extend. Great for Displacement and Tenser's.
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

Page 17 of 35 FirstFirst ... 713141516171819202127 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload