Last edited by Severlin; 03-04-2015 at 07:11 PM.
Barbs, bards and Paladins are viable in end game now? Maybe on your server all casters wear armor, but that isn't fully the case. I have an end game pale master who wears robes, and runs only ee content and does just as well as before armor up. Don't mistake the face that casters now have some damage mitigation that isn't gimping the toon to take like evasion.
But whatever, this is DDO not pen and paper. The comparisons ended years ago.
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AJGreen TRx7 Swashbucklin' 26BRD -- Cabowabo TRx4 FvS Light Build (28) -- Ahadiel TRx28 Paladin (28) -- Vyncze TRx5 13ROG/6PAL/1MK (26) -- Ochocinco completionist PM (28) -- Doubleporter Lame Ranger (20)
You describe getting the expanded crit range for an acrobat as a huge ap sink, yet you describe the paladin cleaves as being "free". Both cost ap. Another way to look at it is that the rogue can just use feats for the cleaves, and save a lot of ap over the paladin. What else you going to use those feats for?
So could we get the staff alacrity to work while moving?
see this is one of the biggest problem I have with power creep, low hanging fruit and going against the theme of a class. when I think rogue I don't think sp bar and Consecrated Ground. I think UMD, sneak, bluff, deception, sneak attacks and Dodge survivability. me personally, I don't build with an sp bar in mind but I know because of how hard EE mobs hit, the fast pace of groups, the low survivability for rogues when they have agro I do twist Cocoon and that's only because its so easy to fail concentration checks in epics to scroll heals. what I build though is not the norm in game.
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You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
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AJGreen TRx7 Swashbucklin' 26BRD -- Cabowabo TRx4 FvS Light Build (28) -- Ahadiel TRx28 Paladin (28) -- Vyncze TRx5 13ROG/6PAL/1MK (26) -- Ochocinco completionist PM (28) -- Doubleporter Lame Ranger (20)
No im making things up, barbs bards and palies arent ee viable now.
Its just a illusion i put into my head that has nothing to do with real ddo.
Im asking for a buff to trap damage on ee.
Since as it is now, they do nothing beside give us 30% more xp if we care enough to disarm them.
I dont see a single thing bad in wanting a buff to a mechanic in game that deserves it.
Why is noone ever wanting a buff for enemies or obstacles to complete quests ..sigh
They were not end game viable before the changes, that's the point. A year ago, you had a good chance at being denied in an EE WGU as a pure Pally or Barb.
Sure, lets make traps kill everyone without a rogue in the party... to hell with artificers, they can't get to the trap boxes.
I honestly don't care... I would welcome it, but it will just takes us back to last year, with evasion builds being the majority of viable end game builds. I'm sorry but if you think people should wait 4 hours to do some EE content waiting for a rogue, that is bad for the game and will force people to just go the evasion route. It doesn't fix game balance like you think it will.
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AJGreen TRx7 Swashbucklin' 26BRD -- Cabowabo TRx4 FvS Light Build (28) -- Ahadiel TRx28 Paladin (28) -- Vyncze TRx5 13ROG/6PAL/1MK (26) -- Ochocinco completionist PM (28) -- Doubleporter Lame Ranger (20)
It should simply be harder to stack prr overall and instead AC should scale better into high epic lvls. I don't think giving high prr to everyone(and rogues and monks would probably last to get it) is the right way to go however it would be nice if monks in particular had a good way to become tanky.
It is way harder to make evasion work now since the easy paladin saves boost doesn't work for the majority anymore. In general it wouldn't be bad to have deadly traps- that's what I remember traps to be when I started playing this game and the traps in HH are a great addition to the game.
I can get behind this. I was soloing EE Lords of Dust last night on my pure Pally Vanguard and I walked through them with very little damage...and with only roughly 110 PRR/55 MRR (off destiny).
I was really hoping that the XP boost to disarming traps would see an influx of groups wanting Rogues.../sigh
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AJGreen TRx7 Swashbucklin' 26BRD -- Cabowabo TRx4 FvS Light Build (28) -- Ahadiel TRx28 Paladin (28) -- Vyncze TRx5 13ROG/6PAL/1MK (26) -- Ochocinco completionist PM (28) -- Doubleporter Lame Ranger (20)
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None of the dodge stuff really buffs MDB though, well +3 from Shadow Dodge I guess. Right now it's +16 max dodge and +3 MDB, add in that Momentum Defence works off of being hit so you're either going monk for the extra PRR to take the hits and zero MDB to get that dodge or heavy armour still and ignoring the dodge.
Just like the Barbarian pass where people just wore heavy armour a similar split is happening here, no good acrobat build will wear light.
Also still not seeing a reason to go dex based, can you at least give Sweeping Strike a helpless tag like Unbalancing Strike and Balanced Attacks have when you play around with trip stuff?
Last edited by Ayseifn; 03-04-2015 at 08:38 PM.
I know I'm shooting myself in the foot here... but the reason most people don't value evasion and sneak is the content. 3 of the top 5 raid bosses are undead. The most difficult mobs in EE are constructs or undead at endgame.
Miior is the only reason to have evasion these days sheerly because of her unique 1 million checks per second evadable buff.
It seems as if Rogues are being balanced because they have advantages that they don't really have at end game. I know we're talking about a utility class here (This is D&D not WOW) but if the utility has worn off then we're looking for end game comparable benefits... the solution would be to make more "Rogue Required" stuff that would also not shun the artificer for not having evasion (but arti should be rolling shadowdancer/insightful reflex anyway for those situations). Mechanic is a good solution to constructs, but paladins have similar anti-undead properties innate in the doubling (or 1.5x'ing?) of light damage already available.
Everything sounds positive so far so that's definitely good, I just think they need a little more oomph, if not in pure dps, more utility/battlefield control.
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Even an ee giant won't hit for 500 per swing and you won't get hit by both swings every time. You should also make sure you got some defense when playing a rogue and as a rogue you are also trying to not be attacked anyway. Now if you are saying that it is unfair when a rogue has to fear being killed all the time when other classes can just faceroll I agree with you. But that's what I was trying to say- it should be less about stacking prr to a point where you ignore 2/3 of the incoming dmg and more about stacking armor especially for tanks.