![Quote](images/misc/quote_icon.png)
Originally Posted by
brzytki
Thanks for this tip, i've been playing my rogue for 6 years and i didn't know threat reduction existed... To be clear: NO, that doesn't solve the problem.
That too doesn't solve the problem because mobs don't agro only on the first person who enters the room.
Of course, but why would i get any of them if i can get cocoon that hits me for 140+ per tick. That's your "quickened heal". Quickened scrolls would in no way be an easy button and skill reducer as you claim, especially when compared to cocoon or spells.
Wow, i can only counter this one with "if you want to be a solo assassin, play a bard". That's the level of your statement.
How quickened scrolls are instant heals? Please, elaborate. Compare it to spells, you need to click 1 button for spell and 3 buttons for scroll. How is that an easy button and instant heal? Also, to make it worth it you need to spend APs in mech tree. It's 8 APs if your rogue doesn't spend any in mech or 3 more APs if you have Improved Traps already. And why rogues? Because UMD is a class skill for example (you can give it to Artis as well, bards don't really need it).
As you said yourself, it's burst DPS. I don't know if you noticed but it's a figure for a double boosting pally using Zeal from Crusader (+50 MP, +50 DS which is a better DPS for a starting 10-20 seconds than Blitz). That means the longer the fight, the smaller DPS. Also, players won't use Zeal on trash mobs/all champions. Sure, if you stage a contest on high HP mob when a rogue tries to steal agro from a pally, it probably won't happen. But in a regular play it does. Might happen less now that Devs gave threat increase like candy to other classes instead of upping rogues' damage.
I'd say both. But one could also say "Show me where i said i don't play in Shadowdancer".
Edit:
Also, not to be overly snarky, but given the recent back-and-forth between you guys, i find this quote a hilarious and a shot-in-your-foot comment.