It is interesting for me to reflect on the overall assassin tree changes/rogue playstyle from before U19 and since then:
- Before U19, assassins ran with WoP rapiers or something unusual to that extent; they were extreme flavor builds. Mellkor's INT assassin seemed completely crazy but the EMGs at least were using INT to damage at that time (if I recall correctly).
- U19, it was a big buff, with knife specialization, free proficiency with kukris and more. Dex was used for to-hit and damage, and builds took weapon finesse for light maces against undead (looking at CThru's Hassan Assassin as an example).
- Harper tree, assassins gained INT to hit and damage, KtA and some melee power from the Harper Tree along with some extra ability score boosts.
- U25, assassins have received yet another big buff featuring melee power, bonuses to assassinate, etc.
Yet, it never seems enough to satisfy pure assassin aficionados. Is it something inherent to the class, a mere tweaking of the enhancement line, or something more profound?
Perhaps:
- In comparison to the 'training wheels' classes like paladin and bard CDG, it falls far behind on the former's DPS & defenses and the latter's DC (and defenses).
- quests tend to favor massive amounts of mobs as required kills with endgame bag-of-hp bosses or non-assassinatable enemies.
- the player base's demands for an EE raid-worthy capacity of every class, so rogue assassins included must be able to handle such endgame content.
- lack of interesting gear, such as only a few epic Improved deception weapons and boosters for assassinate
Why else? Just ruminating. Not even sure I agree with the above points but then I do not play endgame content.
Personally, my reluctance in playing a pure assassin resides on a) the defensive side and b) the uneasy feeling like I still need some specialized gear that I do not have, e.g. I have only 1 EMG, no Agony, no nice pony.
Thoughts?