Assassins in Shadowdancer do about 1/3 as much damage as top tier (paladin/druid melee/barb). Those of you beating pugs without assassinate are running against sub-par builds. The reason you don't see top builds is that good builds can solo anything in the game (or prefer to run with guildies for fun) and have no reason to run with us lowly pugs. Check out 'Cetus' for Pally build and 'Eth' for Barb builds that will make your assassin look silly.
I think the ease of this game for top builds has moved the game to such a fast pace that assassins are going to be left somewhat behind no matter what the dev's do. Assassins shine when mob HP or challenge are high relative to character DPS/ability. The bard/barb/pally passes make it clear that challenge has been completely removed for top builds. Assassin play style does not jive with the 2 seconds it takes to kill an entire group of EE mobs. DC Assassins will be sub-par unless challenge is brought back to the game.
Some here want Assassin to have top tier (or maybe just mid-tier) DPS. For starters, we would need about an extra 50d6 Sneak Attack to be on the same playing field, and an extra 100d6 Sneak Attack to actually compete
on a single mob. I am not joking with these numbers. Applying crit multipliers to SA damage may be the only reasonable way for assassins to have even moderate DPS in today's game. 30d6 Sneak Attack with a x3 multiplier on crit puts the damage into the usable range. I would guess my (current) 500-600 damage crits would be around 1000 with crit multiplier added. I think this would still be far behind top builds, but at least it is the type of change that players expect given recent bard/barb/pally passes. I am not personally advocating for a DPS increase, but I am showing the kind of change it would take to even matter.
Lastly, while players have been shown how to get effective assassinate DC's for current content on a first life toon, the latest Lamannia implementation may make DC assassins (the only kind of end game assassin given their lack of dps) extinct as of ToEE. I went in with DC 79 (with abishai cookies & yugo pots) and gave up on assassinate. I expect we will need a major DC boost through ToEE gear (+10 DC items), or we will have all wasted our time on this thread. ToEE currently has large numbers of low HP mobs with high DC's, making assassinate all but useless, but ideal for the Cleave/Burst DPS builds that seem to be excreting (fools
) gold these days...
No matter what Dev's do, I love playing my assassin as it exists now in current content. I have no desire to play the current top builds or to turn rogue into them. They lack any weakness or challenge. The only real fix for DC rogues is for challenge to return to the rest of the players, so that our signature ability can actually be useful.