Originally Posted by
CThruTheEgo
To be honest Sev, it feels like assassins are not getting much of an update. Yes, there are a few minor changes and tweaks, but nothing major like we've seen with every other revamp. That's disappointing. The bottom line is that assassins have the weakest defenses of any class, as well as the second worst self healing (only fighters are behind them), and still have considerably lower damage than the revamped classes. As I've said before, I don't want assassins turned into an easy button and their defenses and self healing are not what should be improved, but their dps definitely should be. Plenty of suggestions have been made about how to improve their dps. More sneak attack dice (a lot more), make sneak attack damage affected by 200% melee power, make sneak attack damage crittable, more instakills, reduce the cooldown of assassinate – any or some of these would bring them up to the offensive capability they should be at for the amount of defensive capability they lack. Improving their defensive and/or self healing would change their unique playstyle and that's a bad thing. But improving their dps would not change their playstyle. Assassins have always been a glass cannon kind of build, but they've lost the cannon and don't seem to be getting that back with this revamp.
You said previously that assassins were getting a lot of little dps boosts, like deadly strikes, and that those would add up. But altogether they are very costly and won't add up to be worth the investment. As others have mentioned in the Lamannia thread, melee power from harper will be the better investment. Venomed blades, bleed them out, and the poisons are all too weak to be worth the points. The poisons are inneffective and weakening strikes and deadly strikes are not worth the total cost to get them.
To put things into perspective: bards were granted the ability to effectively fulfill every capability in the game (dps, instakills, AoE dps, CC, damage mitigation, damage avoidance, tanking, self healing, group healing, party support) on a single build (see The Count of Monte Cristo in my sig for an example of such a build); paladins were granted top tier dps, defenses, and self healing, so much so that they don't need to to perform any other function; barbs were given self healing, that's right, self healing on the most non self sufficient class in the game. Assassins are being given some minor dps boosts which are not nearly enough and are too costly, a minor defensive boost in the form of more damage avoidance which was not needed in the first place, and 2 assassinate DCs which frees up only 8 AP, 8 ED points, or some combination of the two, neither of which is going to provide a great deal of improvement. I'm not sure why assassins are getting the shaft here. What is the reason for keeping them behind in every area? If it goes through like this, I have to wonder why you bothered to revamp assassins at all.