
Originally Posted by
Chaios
Last sentence is interesting, I like it. But still gotta clarify the idea of a reflex save...
1) A fighter is stabbing a Gnoll in the face, when suddenly a Droam Warmage peeps from behind a rock and blasts the fighter square in the back of the head with a fireball... What does he roll? Did he know he was about to be fireballed?
2) A barbarian, drunk on his new found powers of self sufficiency, is capering deleriously through a dungeon, axes swinging like great metalline wings, when from floor walls and ceiling for yards in every direction, and with no warning indication possibly penetrating the miasma of blood and glee circumscribing the fellows world, sprout whirling slicing blades! Did he know the trap was there? What does he roll?
In both cases the character (and probably the player) had no idea that something was about to happen, and in both cases the character rolls a reflex save. This should illustrate that awareness of danger is not a precondition of calling for a reflex save.
An assassination attempt is a precise physical attack directed at an anatomical location where the assassins knowledge of anatomy, physiology and craft indicate that an organ absolutely essential to the continued functioning of the the victim as a living entity can be interfered with sufficiently to prevent it from continuing to perform such function. It isn't a magical attack on the will to live, or a focusing of cosmic vibrations disrupting the flow of the victims life sustaining Ki, or even a poison. It is a severed Aorta, a punctured heart, or a snapped neck, among other things. The only thing, other than the Assassin's skill, that might prevent such attack from resulting near instant death, is if the victim has some intuition that catastrophic danger is imminent and is lucky enough to move just enough that the Assassin doesn't quite hit the extremely precise target required for a successful Assassination. There is no being tough enough to survive Assassination, there is only being twitchy enough that the Assassin failed. Thematic argument.
Practical argument. There are more opportunities for different types of characters and their associated types of play to be useful, to find synergies and to cooperate if their signature skills affect mobs through different mechanisms. Sometimes you need an archer, sometimes you need an axer. If the Necromancer knows that the mob's fort save is astronomical, then the party sends in the assassin in to force a different save. It could be game changing, at least for a while. If not to be game changing, why change anything?