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I disagree and think this is a false equivalency. DC based builds are for DC's that affect more than ONE ability. They usually affect a spectrum that define the character. A PM or Enchantment Sorc gains more than the success of ONE spell with a big DC investment.
At any rate, I can appreciate the DC increase discussion going on now.
It's good to hear you want pure rogues to have a way to have better DC's, what needs to be done is that the Assassinate DC needs to be based on a skill just as Coup is.
Could you please explain clearly, I mean really explain why you are not willing to give Assassins that same consideration to make them on par with others?
The Class is Assassins, not Dps'ers and so many of us want to be able to Assassinate at the same level of our contemporaries like the Bard.
If you could just take a moment to actually explain why skill based DC was okay for Bards but not for Assassins I would be happy to let this drop, but until them I can only find this confusing and irrational.
Please explain Sev, please.
The reflex save bonus is not worthless. I think you should keep that in.
I personally do not think you should use the level 18 core and level 20 as a means of solving the Assassinate DC problem. Assassinate is but one ability in Assassin, an important one yes, but still just one ability. Not every Assassin (even ones with 18+ rogue levels) builds to maximize Assassinate. Some may prefer to maximize general DPS. This is especially true of STR-based and DEX-based builds. By incorporating Assassinate DC boosts into the high level cores, you are 1) further cementing DC-centric Assassin builds as the only viable Assassin builds; 2) further widening the gap between INT-based builds and non INT-based builds since only INT-based builds can reach the top Assassinate DCs; and 3) crowding out other more general benefits that could go into the high level cores (a non DC-centric Assassin loses out on the proposed +4 reflex to pay for DC-centric Assassins getting more DC which doesn't help me at all).
I much prefer other approaches to solving the Assassinate DC problem. You've already said you'd like to approach it through itemization. That works.
Another approach is through general tactics DC. Now I know you just said you don't favor that approach because you could splash fighter and end up with a higher Assassinate DC which seems wrong. But consider these counterpoints:
1) You're incorrect that you can get a higher DC by splashing fighter. Note that the fighter tactics increase comes at tier 2. The best you can achieve is the same DC as pure rogue by going 18/2. Kensei gives you +3 DC, but you lose 3 DC from two rogue levels plus the capstone. And you have to spend 11 AP in Kensei vs the pure rogue spending 1 AP on the capstone, a difference of 10 AP.
2) Monk benefits from general tactics DCs for Quivering Palm. If this doesn't seem wrong for Quivering Palm then it shouldn't seem for Assassinate.
3) Allow tactics DC means that itemization automatically comes into play, without having to introduce new specialized items just for Assassinate DC. Existing specialized Assassinate items (Midnight Greetings, Muffled Veneer) can be made to stack with the bonus from general tactics, much the same as Vertigo items stack with general tactics.
Agreed, because Assassins are the Assassins right? not fighters or barbs, or bards.
It is so clear from this thread and even your comments that the Assassination DC needs a way to be buffed, Clearly skill based is the way to go. The Rogue has the opportunity to spend Skill points in greater numbers than other classes, there are very few items to buff it, making it Tier 5 and requiring a investment of skill points is really the only suitable solution.
Otherwise, the other suggestions are just backdoor methods of trying to splash Assassin with something else and further dilute the class and make it nothing more than a splash class that cannot Assassinate as well as Bards, the real Assassins of DDO.. currently.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Because its kind of ridiculous to require an assassin to spend three of his six enhancement tree choices, a heroic feat (insightful reflexes or the rest of the build suffers), over half his destiny points (3 in stealthy, 12 in int), and all his epic feats, along with farming a specific item from a lv30 raid, just to make one T5 enhancement work?
Without any breathing room, this is literally the only choice. If it works or not is almost secondary to there being literally only one choice. Thats just bad design, wanting to use one enhancement tree shouldnt block out virtually every aspect of a character. Hence the continued attempts to provide some kind of alternative. I mean seriously... thats quite a bit more pressure on T5 functionality that literally anything else in the game.
I mean put another way, the epic tactics feat adds +2 DC to lots of things, and takes one single selection. Taking every epic int possible doesnt provide the same boost despite eating all your epic feats. Its not even close to fair returns... it really needs to ease up a bit one way or another.
It's not an ordinary T5 enhancement like a bit of a crit bonus. It is the most important ability that the Assassin gets and therefor it is justified that you have to invest more into it than into other T5 enhancements. On the other hand that means it should be treated as such and should imho have better options to increase the DC than comparable abilities. I agree however that especially when it comes to epic destinies it sucks when half the points go into int.
Did you ignore every other ability along the way?
How about all the synergies CThruU pointed out?
This is one of the reasons I argued against the new bard. Once you give players too much, they will continue to ask for it until it destroys the game. You can go play bard if you need any easy insta kill. The game play you want already exists. You can cross class at will. I have nowhere else to go if I want the level of skilled play required by assassin.
Thanks all. I just wanted to pop on and make some points for why a faster assassinate timer is a better way to let assassin catch up with bard than higher DC's.
-Noko
Specifically adding assassinate to the Combat Mastery item list of things it affects would not directly benefit any one class more than rogue. In regard to increasing assassinate at rogue 18 or 20... You are already rewarding players for staying pure because non-pure rogues cannot achieve effective DCs, so making those cores add more seems like you are thumbing the nose at anyone that wants to build outside the cookie cutter. If anywhere, put it at the core 12 so that a player can still have some flexibility in build and remain viable. Also make the calculation DC 20 + 1/2 rogue level + int to make the scaling less horrific.
Core 18: Lethality.
On a confirmed 20 from a sneak attack (not sneak mode) and assassinate check is made. If successful the mob dies and a 15 second cool down timer starts. Note: This would not likely benefit from MtF.
Core 20:
Add +2 Assassinate DC (Instead of 1 at 18 and 1 at 20).
Drop +2 dex
Add +2 INT (total 4)
Better? The capstone is just a collection of what many people seem to be saying. Lethality, triggering an assassinate check on a "vorpal" would be very unique and very much in the "assassin" flavor while adding dps/instakill in a new way (without creating any new mechanics.)
Why not add Epic level in assassinate DC
DC=10+rogue level+Epic level+INT mod+Enhancement+Iteam