I think it was stated that trapping is still relevant in heroics. I agree with that. And 1 level of rogue is not enough for many heroic elites unless maybe the multiclass is a ranger. Rangers are rare these days due to a somewhat weak enhancement line (not the worst, but quite a ways down the list) and the inferior fighting style of TWF.
What has changed in the game to make a non-UMD/non-CHA class easier to reach effective UMD now than a couple years ago? What number do you consider effective, and why?
So (not being snarky, just asking) in your opinion a first life pure assassin should be able to compete in EE content? Many argue that EE is for multi-life, very well geared, skilled players only, and I agree that is how it should be as well. So if we take that as a base for competing in EE, your epic destinies and gear should play a large role in being competitive. Otherwise don't we risk making EE completions standard and diminish their value? I have no issue running my 1st/2nd life toons through epics and never touching an EE, sticking with EN or EH. By third life and with good gear I feel ready to join groups in EE sometimes, depending on the quest.
I guess what I am saying is that I don't think a class needs to have everything available in its heroic enhancement tree (L1-20) to be able to compete 100% lock stock and barrel in end game EE content. That's where Turbine might need to tweak some destinies.
But don't you think they should be?